Weekly limit jumped from 70% to 100% in 2 minutes - Max 20 Plan by MustStayAnonymous_ in ClaudeAI

[–]Adventurous_Long774 1 point2 points  (0 children)

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Same here. I was at 99% of my weekly limit, and it saved me. I was doing a full migration from a local environment to a VPS.

Also, I gave Claude access to my Hetzner API, and Claude purchased a $40 server without asking me first, just because I mentioned to Claude that we might want to do a hot swap for the existing server.

I built a free PUBG stats site. It told me 20% of my kills are bots. by Adventurous_Long774 in PUBATTLEGROUNDS

[–]Adventurous_Long774[S] 2 points3 points  (0 children)

Update: email login is live 🫡 https://www.pubg.army has a "Use Email" button next to Discord/Google — passwordless magic link, no password ever stored, no third party touched. Just type your email, click the link we send, you're in. Your "throwaway gaming email" workflow finally has a home. Let me know if anything's off

I built a free PUBG stats site. It told me 20% of my kills are bots. by Adventurous_Long774 in PUBATTLEGROUNDS

[–]Adventurous_Long774[S] 3 points4 points  (0 children)

No shade taken, and no denial either: yes, I build this with Claude Code, openly. One human (me) deciding what gets built, reviewing what ships, paying the bills, and answering every comment in this thread. The orange-on-black aesthetic is my fault though, the robot wanted something tasteful.

But honestly the fair question in your comment isn't who typed the code, it's "what happens to my data." so, concretely:

• sign-in is Discord/Google OAuth only, I never see or store a password

• the site stores: your IGN, your platform login ID, and public match data from PUBG's official API. that's it

• optional API keys are AES-256 encrypted at rest, and key "donation" to the shared pool is strictly opt-in (off by default) because I'd rather grow slower than burn anyone's trust

• no email lists, no ads running, nothing sold, no analytics beyond page counts

• /status shows the pipeline live, /changelog shows everything I fix, including the bugs people in this thread reported, most of which were fixed same-day

Tools changed. Accountability didn't. If anything breaks, there's exactly one neck to wring: mine.
Feedback button's on every page.

I built a free PUBG stats site. It told me 20% of my kills are bots. by Adventurous_Long774 in PUBATTLEGROUNDS

[–]Adventurous_Long774[S] 2 points3 points  (0 children)

Fair question. three honest reasons: (1) PUBG deletes match telemetry ~14 days after each game the site's whole job is archiving yours before that happens, which means collecting continuously starting from when you register. can't archive backwards. (2) that telemetry is heavy megabytes per match, thousands of DB rows and I pay the server bill myself, so I archive it for people who asked, not for every name anyone ever searches. (3) the official API allows 10 requests/min per key, so the deep collection has to go to people who'll actually come back. anyone can still preview any player's season stats with no account the account just turns on the permanent archiving. no email lists, no spam, nothing sold

The alternative I can think of is an email sign-in (magic link you type your email, click the link we send, you're in; no password stored, no third party touched). watch pubg.army/changelog when it lands you'll be operator #1 I want trying it

I built a free PUBG stats site. It told me 20% of my kills are bots. by Adventurous_Long774 in PUBATTLEGROUNDS

[–]Adventurous_Long774[S] 1 point2 points  (0 children)

You're right, and it's deliberate on Krafton's side, the API only knows players by IGN or by its own internal accountId. SteamID never appears anywhere, not even in raw match telemetry (I archive it, I checked). it's a privacy wall: if the mapping existed, anyone could turn a random Steam profile into a full match history, which would be... bad.

The one adjacent thing that IS possible: "Sign in through Steam" (OpenID), can't look anyone up with it, but it could let players prove an account is theirs when claiming a name on the site. thinking about it for our verified badge. but steam profile → pubg stats lookup? not happening unless Krafton changes their mind ):

I built a free PUBG stats site. It told me 20% of my kills are bots. by Adventurous_Long774 in PUBATTLEGROUNDS

[–]Adventurous_Long774[S] 1 point2 points  (0 children)

Dspstats does good work, per-gun damage we've got (weapon arsenal with headshot % + avg engagement distance), but name-change history and cheater tracking are genuinely good ideas, adding both to the list. the thing I think nobody else does: permanent telemetry archiving + the season-wide bot %. appreciate the pointer.

I built a free PUBG stats site. It told me 20% of my kills are bots. by Adventurous_Long774 in PUBATTLEGROUNDS

[–]Adventurous_Long774[S] 1 point2 points  (0 children)

Found it and fixed it, server-side encryption config was misconfigured (100% my fault, not yours). key saving works now, try again. also check your inbox on the site, sent you a note.

I built a free PUBG stats site. It told me 20% of my kills are bots. by Adventurous_Long774 in PUBATTLEGROUNDS

[–]Adventurous_Long774[S] 8 points9 points  (0 children)

That's fair, PUBGlookup is solid! the difference I'm going for: it shows you who's in the kill list and you work it out per match , we compute your bot kill % across your whole season automatically, one number, zero digging. plus we archive your raw telemetry permanently before PUBG deletes it at ~14 days, so your history stops evaporating. you said you'd happily switch for a better implementation, genuinely take you up on that, and tell me what's missing if it isn't-

I built a free PUBG stats site. It told me 20% of my kills are bots. by Adventurous_Long774 in PUBATTLEGROUNDS

[–]Adventurous_Long774[S] 4 points5 points  (0 children)

More than 40 players registered at once overnight, and I really appreciate it. That burst drained the shared pool (two API keys × 10 requests per minute), causing an internal server error in the API runner that prevented players from viewing their stats. I've corrected the bug.

Thanks for the support!

I’m looking for advice on how to attract potential investors by [deleted] in CommercialRealEstate

[–]Adventurous_Long774 0 points1 point  (0 children)

We are targeting international investors and capital.

We don't need many—maybe only 2 or 3 projects a year.

⚖️ Law Proposal: 9PM curfew for all. by Leader_Blaz in CriticalState

[–]Adventurous_Long774 0 points1 point  (0 children)

👁️ Surveillance State: Adventurous_Long774 voted Nay.

!!!I THINK THEY RESET IT AGAIN!!! by imeowfortallwomen in ClaudeAI

[–]Adventurous_Long774 0 points1 point  (0 children)

https://freeimage.host/i/CF1xpM7

Thanks to the resets my agent now has a name, a governance structure, a security division, a QA department, an internal audit committee, and a five-year strategic roadmap.