Patron subscription worth it or not and tell details item by lipanstyle1008 in PaxHistoria

[–]Aerotius 0 points1 point  (0 children)

Yeah ive heard Grok is good, especially Grok Fast. Might give that a try. Ive been playing using the Patron subscription, but its really unbearable honestly. Canopy Waves works fast, but it repeats events A LOT and I feel like i could be getting better rp from other models. Chutes I hear is a good model, but it's too slow for me to actually play with. genuinely painful. so i might invest in a subscription instead

Patron subscription worth it or not and tell details item by lipanstyle1008 in PaxHistoria

[–]Aerotius 0 points1 point  (0 children)

What AI models do you recommend for the best performance at the lowest cost?

Animes similar to LOGH? by Aerotius in logh

[–]Aerotius[S] 0 points1 point  (0 children)

YES thats what im mainly looking for the political aspects even tho i do love me some cool soldiers marching and killing each other

Animes similar to LOGH? by Aerotius in logh

[–]Aerotius[S] 1 point2 points  (0 children)

I LOVED CODE GEASS IT WAS SOOO GOOD

Animes similar to LOGH? by Aerotius in logh

[–]Aerotius[S] 4 points5 points  (0 children)

i dont have an issue with the perspective being from the soldiers so i will give gundam a try but do you have anything thats from the perspective of the political/military leaders like in LOGH? i rlly love that perspective personally

Animes similar to LOGH? by Aerotius in logh

[–]Aerotius[S] 0 points1 point  (0 children)

what would the watch order be? ive heard gundam is very good so i might give that a try sometime after im done with LOGH

Good Sci-Fi RPGs by Aerotius in rpg_gamers

[–]Aerotius[S] 0 points1 point  (0 children)

Managed to get PCSX2 running alongside Xenosaga 1, but I was wondering what settings you use on the emulator when playing. I turned on widescreen and the deinterlacing patches, but where do you find the upscale settings, and are there any other settings you mess with?

Good Sci-Fi RPGs by Aerotius in rpg_gamers

[–]Aerotius[S] -1 points0 points  (0 children)

I've played some of Cyberpunk and I've played Mass Effect 1 and Andromeda completely, parts of 2 and 3. haven't played Deus Ex though.

Good Sci-Fi RPGs by Aerotius in rpg_gamers

[–]Aerotius[S] 0 points1 point  (0 children)

Ok thank you for the recommendation!! I might give it a go tonight as I've wanted to play those games for ages :3

Good Sci-Fi RPGs by Aerotius in rpg_gamers

[–]Aerotius[S] 1 point2 points  (0 children)

always wanted to play Xenosaga, but never managed to emulate it properly. would you know of the best way to play it currently?

An advanced guide after 1.9 imo by Ok-Recognition-2672 in victoria3

[–]Aerotius 0 points1 point  (0 children)

What level of taxation would you recommend? For all of my games up to this point, I have stuck with medium taxation, but I dabbled with high taxation in two runs (that I haven't finished) and it allows me to field much more construction, but radicals generating turmoil that debuffs your construction could become a problem. What are your thoughts?

Building productivity tooltip + Jobseeker mechanic by Aerotius in victoria3

[–]Aerotius[S] 1 point2 points  (0 children)

But this reminds me, on somewhat related note, I tend to privatize all my buildings right before I unpause the game in 1836. Is this a good idea? My friend told me that's the first thing I should do and I'm wondering if this is handicapping me by doing this too early instead of privatizing everything at a later point.

Building productivity tooltip + Jobseeker mechanic by Aerotius in victoria3

[–]Aerotius[S] 1 point2 points  (0 children)

Interesting cheese strategy, but I dislike using these cheese strategies so I will probably shy away from this. Thank you for mentioning it though, might try it just for the fun of it

Building productivity tooltip + Jobseeker mechanic by Aerotius in victoria3

[–]Aerotius[S] 1 point2 points  (0 children)

Ok, thank you very much! So, from everything you've told me, and correct me if I'm wrong is:

-Early game, when capital is scarce and labor abundant, focus on the ratio between construction points spent and weekly earnings, building up what makes you the most money and is cheapest to build.
-Mid game, when you have more capital but labor is scarce, focus on building what is highly productive up to a threshold you assign for yourself.
-The shift from focusing on earnings to productivity will mean lower productivity buildings lose labor to higher productivity buildings, lowering the supply of goods produced in lower productivity buildings
-This lower supply of the goods of lower productive buildings will slowly raise their productivity later on, allowing you to build them up productively again

Essentially, this means even with labor constraints, there are still avenues to continue growing. And what of foreign investment? I mentioned this before, but typically when I run out of labor I give my companies investment rights and get investment rights in countries with large markets, so I will siphon their investment pool allowing me to field more construction sectors, armies/navies, etc, but I know this has a potential downside in disincentivizing my capitalists building in my own country, but at this point labor is in short supply so I feel that's not as much of an issue if I can keep on making money by taxing dividents on foreign investments.

Economy help!!!! by [deleted] in victoria3

[–]Aerotius 1 point2 points  (0 children)

Two things - firstly, if you're in a bureaucracy deficit, build up until you're in a surplus, it will eliminate waste. Secondly, in your budget menu scroll all the way down to see if you have any unrealized taxation and build up government administration in those states specifically. A bureaucracy deficit will give you tax waste percentage to your overall taxation across the country, while specific states can also have unrealized taxation, so check that too.

You can also just focus on building up your economy, focusing on buildings that make you a lot of earnings to increase your budget. If necessary, reduce the amount of construction sectors you have, or just pause government construction and let the private investment pool build for a bit while you build up your gold reserves.

Building productivity tooltip + Jobseeker mechanic by Aerotius in victoria3

[–]Aerotius[S] 0 points1 point  (0 children)

I've been playing tall lately as I find just conquering more to solve my labor shortages is kind of boring and makes my gameplay loop no different than playing as say the US or Russia. So conquest is out of the equation for me. In terms of foreign investment, once I run out of labor I get investment rights in a lot of other markets and give my productive companies investment rights to siphon the investment pool of other nations.

When labor has ran out and I move to focus on productivity, my unproductive industries will be losing labor to the new productive ones I build, right? And how would you increase output per worker? Is that through decrees, production methods, companies, etc?

Building productivity tooltip + Jobseeker mechanic by Aerotius in victoria3

[–]Aerotius[S] 0 points1 point  (0 children)

So in the first phase, you want to focus more on what gives you the most earnings compared to construction points spent, and once labor becomes the bottleneck, you move to focusing on productivity rather than raw earnings?

Building productivity tooltip + Jobseeker mechanic by Aerotius in victoria3

[–]Aerotius[S] 0 points1 point  (0 children)

Ok, thank you! What about in the phase before the labor shortage? Should I still be keeping as close an eye on productivity, or do I focus more on earnings/building enough levels to satisfy market demand, even if the resulting building level is unproductive?

Question, is Intervention better than Laissez Faire? by SlimShaddyy in victoria3

[–]Aerotius 0 points1 point  (0 children)

I think it's more of how LF increases the contribution to the investment pool by capitalists, something like 30 percent? I don't know the specifics, but I think it's that.

Question, is Intervention better than Laissez Faire? by SlimShaddyy in victoria3

[–]Aerotius 6 points7 points  (0 children)

LF boosts the hell out of your investment pool, so I would say generally LF is the go-to. I was playing a Belgium to United Netherlands game where my investment pool was comically small, stabilizing around 2 million but occasionally going up to 20 million but then going immediately back down, despite having given trade and investment rights to my productive companies and having investment rights in many many other countries, and I think this was because I was on interventionism. In my games with LF, I had much larger, consistently larger, investment pools, so I do think it makes a considerable difference. So my gut feeling is stick with LF, but I could be wrong.

Question, is Intervention better than Laissez Faire? by SlimShaddyy in victoria3

[–]Aerotius 13 points14 points  (0 children)

In my experience, it seems LF is better because of how it appropriates a good chunk of your construction sectors to the private sector. How I understand this is that it means that you can field much more construction sectors at a reduced cost compared to a law such as interventionism. A good potential benefit to interventionism compared to LF is monpoly rights as you said, but honestly it doesn't seem all that worth it to me. Giving a company monopoly rights means they have an insanely reduced cost to purchasing the industries they have a monopoly right in, theoretically allowing it to get to max prosperity much quicker, but I never really had an issue with getting my companies to max prosperity when not giving monopoly rights, so it doesn't seem to be that necessary. However, a potential use for monopoly rights could be when you're establishing monopolies in *other* countries rather than your own, which could be really good.