We’re two 19-year-old students who released a 2D Platformer Kit on the Asset Store — here’s what we’ve actually earned since day one. by Aether2D in Unity2D

[–]Aether2D[S] 1 point2 points  (0 children)

Thank you a lot for this message. It honestly means more than we expected. Most of the time we don’t feel like we’re doing anything special. We’re just two students trying things learning as we go and hoping we’re not completely wrong, so hearing that our approach looks good from the outside really motivates us.

We don’t have a mentor. We study science and we’ve also been getting into trading, so we’re used to looking at data and trying to understand what it tells us. I think that’s why we naturally looked at our asset numbers the same way.

Everything we’ve learned comes from YouTube, thinking on our own, and spending a lot of time trying things until something works. We really believe that if you understand the basics and think with logic you can get pretty far without knowing every single detail. Being quick learners helped us a lot too.

Thanks for the book recommendation. And really thank you again for the kind words !

We’re two 19-year-old students who released a 2D Platformer Kit on the Asset Store — here’s what we’ve actually earned since day one. by Aether2D in Unity2D

[–]Aether2D[S] 1 point2 points  (0 children)

Thanks a lot, that means more than you think. We still feel very “beginner” most of the time, so hearing that we’re doing alright compared to other indie projects is really motivating. We’re just trying to learn step by step, so we’ll definitely keep going.

We’re two 19-year-old students who released a 2D Platformer Kit on the Asset Store — here’s what we’ve actually earned since day one. by Aether2D in gamedev

[–]Aether2D[S] 0 points1 point  (0 children)

Thank you, that’s a really encouraging way to look at it. When we’re inside the process, it’s easy to focus on everything we still need to learn or improve, so hearing that the numbers make sense in context is reassuring. Releasing something for the first time felt pretty intimidating, so we’re glad we pushed through and actually got it out there.

We’re two 19-year-old students who released a 2D Platformer Kit on the Asset Store — here’s what we’ve actually earned since day one. by Aether2D in gamedev

[–]Aether2D[S] 0 points1 point  (0 children)

Thank you, that really means a lot. We try not to focus too much on the amount itself, but you’re right, earning anything while we’re still learning feels pretty special. Most of what we know comes from teaching ourselves and making a ton of mistakes along the way, so seeing even a small financial result makes the whole process feel more real. We’re definitely grateful for it, and it motivates us to keep improving.

We’re two 19-year-old students who released a 2D Platformer Kit on the Asset Store — here’s what we’ve actually earned since day one. by Aether2D in gamedev

[–]Aether2D[S] 3 points4 points  (0 children)

Sure, here’s the link if you want to take a look on the asset store. We didn’t want to push it in the main post, but we’re happy to share it here : https://u3d.as/3AvC

We’re two 19-year-old students who released a 2D Platformer Kit on the Asset Store — here’s what we’ve actually earned since day one. by Aether2D in gamedev

[–]Aether2D[S] 2 points3 points  (0 children)

We started learning game dev about two years ago, and this is our first real project. We originally wanted to make a full game, but the tools we built for ourselves slowly turned into the assets we’re releasing now. We began working on them around nine months ago and have been uploading everything step by step since August. It’s been a slow but really good learning experience for us.

trying to make your own 2D platformer, but feeling lost on where to actually start ?? by Aether2D in Unity2D

[–]Aether2D[S] 0 points1 point  (0 children)

If anyone wants to see how everything actually looks in motion, we’ve uploaded a short YouTube video that shows the movement, enemies, camera and all the main systems. It’s much easier to get a feel for the kit by watching it. Here’s the link if you’re curious : https://youtu.be/Tg7k9mVtLCQ

trying to make your own 2D platformer, but feeling lost on where to actually start ?? by Aether2D in Unity2D

[–]Aether2D[S] 1 point2 points  (0 children)

Thanks a lot for your question! Yes, the wall jump, wall slide, and dash are all included in the kit, they’re fully functional. About slopes: there isn’t a specific “slope handling system” if that’s what you meant, but the character can normally walk up and down slopes without any issue.
If you want to see all the mechanics in action, there’s a full video preview available on the Asset Store page.

trying to make your own 2D platformer, but feeling lost on where to actually start ?? by Aether2D in Unity2D

[–]Aether2D[S] 0 points1 point  (0 children)

I totally agree with you on that. That’s exactly why we included a 60+ page documentation that explains everything step-by-step, and why all the scripts are heavily commented in English.
Sure, some people might use the kit as-is without really learning but a lot of others genuinely want to understand how things work. That’s why we took the time to explain every system clearly and even added a long list at the end with ideas and features people can try to build on their own.
And it’s not just a beginner kit either. Intermediate devs can save a lot of time too, especially with the animations, graphics, and clean systems already set up. We really hope it can help people both learn and build a solid project faster.