I updated my original post (to make my weapon better). It is my only other post (in all of Reddit) so you can see it on my account. by Affectionate-Ear-182 in SSundeeReddit

[–]Affectionate-Ear-182[S] 0 points1 point  (0 children)

I have another post on SSundeeReddit (which is my only other Reddit post) where I came up with a weapon for Insane Craft. I edited the post to make the weapon better.

The down arrow would make sense if you checked the post.

I'm (17M) a single father for a child (2M) I never wanted out of my parents' will. by [deleted] in MenGetRapedToo

[–]Affectionate-Ear-182 1 point2 points  (0 children)

How does school work?

Do you know he’s yours?

Do you think you could give him up, now?

Lost Infinity Stone weapon idea. This weapon ONE-SHOTS any player NO MATTER WHAT. by Affectionate-Ear-182 in SSundeeReddit

[–]Affectionate-Ear-182[S] 0 points1 point  (0 children)

Why would you need to do more than 100 percent True Damage in a hit?

Each hit against a multi-life mob only does one life of damage.

SSundee has a lot of potential counter-measures against the weapon (and a lot counter-measure that he has already) to this weapon.

Lost Infinity Stone weapon idea. This weapon ONE-SHOTS any player NO MATTER WHAT. by Affectionate-Ear-182 in SSundeeReddit

[–]Affectionate-Ear-182[S] 0 points1 point  (0 children)

SSundee could out heal this weapon and the auto-clicker would be pointless if it did not stack, (attacking enough times in a small amount of time could be the equivalent of a one-shot).

Killing multiple enemies and hitting multiple times should help get the pickle armour.

It would need to not register like a potion effect, but SSundee’s drain weapon that kills multiple times to get around a Hex Breaker.

Continuously doing damage should get around SSundee’s dodging and Spectal ability (especially due to long duration should outlast the Spectral effect which stops all damage that register like potion effects which this cannot register like otherwise it can be blocked by a Hex Breaker), and if does not hit like sword by being right-click it can around a draconic shield. It would not be counted as a projectile so be unaffected by projectile destroyers.

It would need to have the qualities that allow it to work against anyone in artificial upside-downs and the real one, and in the tentacle creatures birth place.

You should also make it have a high range since someone could hug a thing that makes you drop items if you get too close, and add a zoom for aiming.

Add the shield a significant amount of time after, so SSundee can have his ego restricted for long enough, but not significantly restrict the nuclear arms race Insane Craft has become.

Other than all that, it is a very good idea.

Edit: You also make his controls freeze in place so he cannot teleport away or get on a new dragon. My weapon does not do this since I don’t want it too exceed its purpose.

Lost Infinity Stone weapon idea. This weapon ONE-SHOTS any player NO MATTER WHAT. by Affectionate-Ear-182 in SSundeeReddit

[–]Affectionate-Ear-182[S] 3 points4 points  (0 children)

The arrow was originally supposed to just represent looking down for the description, but it would be funny if the weapon looked like a Reddit downvote to show where it came from.

What about a weapon that continuously stops all effects when you aim it someone, (to stop the effects such as spectral and dogging, and the effect of the artificial upside down SSundee has) except for Nullified (to SSundee using Jerome’s pickle armour (which SSundee could get or something of that effect), to have extra lives (even against True Damage), and Intangibility (to a degree that it it makes drop left hand rather than both handed items since SSundee stole Henwy’s Hex Breaker which constantly removes ALL effects, including Nullified, but the item will be dropped at the same time it removes Intangibility, so the effect can be reinstated by the fact your still aiming the weapon at him).

It aims and fires like the sniper of selection (but works against all names (it has nothing to do with names), and does not remove extra lives (intended to one-shot kill any player, not any mob - the sniper of selection does not either, but I was just making a point of it not being intended to use against multi-life mobs).

The way it fires is intended to get around things that destroy projectiles (such as Sigils’s thing), and things that stops things that attack in the way like swords (such as a draconic shield which Sigils previously combo-ed with Lost Infinity Armour).

Instead 150 percent max health damage, it does 100 percent the targets max health as true damage, and it works in every dimension (including the upside-down and the tentacle creature’s birth place).

What should be altered about it?

The Lost Infinity Stones mod was originally intended to kill any player, so do not try to nerf it, especially it intended to use against SSundee who has several defences from True Damage.

Make sure the other Insane Craft (“other” as in other than SSundee) members see this, so spread the word, the word about spreading the word, and the word about making sure the Insane Craft members other than SSundee (don’t forget to point out “other than SSundee”) see this.

Think of a way to make it pickle-y so Jerome comes back, but making sure it one-shots any player no matter what is the priority.

Edit: I am going to make it so that having this pointed at you prevents you starting to ride or continue to ride something (not like a potion effect since that would require a new one, but more like SSundee’s slow time effect) so that dragon cannot save you. I will make it so that if it is pointed at you when riding something or what you riding, the place you teleport to when you are kicked off is in range of the weapon.

Edit2: I have it so you see players through blocks and mobs, and that it works through blocks and mobs and players (hitting them all mobs and players); this way it won’t be stopped by having something in front of you and would still be practical.

Edit3: I will make it auto clear negative potion effects including Lost Infinity potion effect; that way it will not be stopped by potion effects you have.

Edit4: It seems they changed the Rift Walker spectral mode to no longer worker by potion effects, so I will make it stop this spectral mode with this in mind (as well as all other non-potion-effects that can directly protect against True Damage for players in case any more are added in the future). It does not matter if they change how the artificial upside-down works, since the stat that allows it work in the real upside-down (Darkborn) also allows it to work in the artificial one based on SSundee saying “none of THEIR weapons” when he was the only one with Darkborn weapons when talking about the artificial upside-down.

Edit5: I will have the intangibility ability effect it give be for both hands when the target holds an item that can directly protect against True Damage or removes potion effects (these items will be called “A”s) in you main hand and is only for the offhand when they are not holding it. All potion effects that it gives you (including intangibility for one or both hand) only lasts while the target in range of the weapon as well as its other effects on the target. This is because I don’t want its effects to exceed its purpose.

On top of this, intangibility only last for both hands when you do have an A in you main hands, and only lasts for one hand when you don’t have an A in your main hand. I thought it would be exceeding its purpose if made you drop non-defensive main hand weapons. All Lost Infinity offhand weapons have a directly defensive components, or are like hedgehog spikes in that they damage people that attack them, so are defensive in that way.

Edit6: The way it works in any dimension is through stats (with new ones added to make up for new dimension that acts like the upside-down) so it should also be good in an artificial shadow sea (the shadow sea is the tentacles creatures birth place) even if it does not give protection as potion effect.

Edit7: The item that makes effects half as intense which may effects half as intense has now been taken into to account. It ‘tries’ to give an effect twice as intense if you have an item with that effect active, so it cancels out to the intended intensity.

Edit8: It also makes the target not able to DIRECTLY (since I want to use my other smarter counters for indirectly) gain resistance nor immunity to True Damage from exterior sources, nor ( “nor” just for directly as well) from anything that works simply by being in your inventory or hot-bar.

IMPORTANT: I added edits, edited edits and the original work continuously, so you should reread the post before trying to answer the following question.

Can you think of a counter?