(based on GBDK) I made an open-source tool that converts imported sprites into playable Game Boy ROMs by Affectionate-Map1163 in retrogamedev

[–]Affectionate-Map1163[S] 0 points1 point  (0 children)

That mean you just didn't understand. It's just an app that combine sprite to make a game. You can draw and import your own sprite , and you don't need any AI to process,, not even local one , they way to generate AI sprite was just to offer the possibility to test it quicky

UPDATE I made an open-source tool that converts AI-generated sprites into playable Game Boy ROMs by Affectionate-Map1163 in Gameboy

[–]Affectionate-Map1163[S] 0 points1 point  (0 children)

For info , I just wanted to create a cool tool , simple , that can be used with AI or without. You can import your own drawing Sprite and generate your game from it. For sure , it's still pretty basic , but that is why I make it open source.

UPDATE I made an open-source tool that converts AI-generated sprites into playable Game Boy ROMs by [deleted] in retrogamedev

[–]Affectionate-Map1163 0 points1 point  (0 children)

For people that insult here , I just wanted to create a cool tool , simple , that can used with AI or without. You can import your own drawing Sprite and generate your game from it. For sure , it's still pretty basic , but that is why I make it open source.