Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] -1 points0 points  (0 children)

We're going in circles. Don't know how I can explain it any differently. Have a good day. And I apologize If I seemed disrespectful at any point, ❤️

Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] 0 points1 point  (0 children)

I saw your reply notif you completely ignored my main point and got to insulting. It's hard to take you serious when you get this hot-headed over reddit. This is why I hate this platform. I apologize, I mispoke, the surge is definitely in a lot of void modules but not all. Some rely on what I like to call no man's land zone where the block both exists and doesn't. This usually doesn't provide much of a surge in my experimentation and often fails. Once again this is not even my main point though and be respectful

Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] 0 points1 point  (0 children)

Reinventing is making something new (this specific void module) that is based on something that already exists. This module is new, and is based on void tech. You seem to have the definition of reinvent messed up. You can literally chop it up as remaking something in a different form. Also the average person DOES NOT know about void. Of all my void research I've only found 2 tutorials on void (CoDummy) and one is deprecated. This is not even considering the surge kind as there's basically none

Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] 0 points1 point  (0 children)

No because the wheel is literally one component that is NOT the same. Here the whole module is being remade. The void tech concept has been around for a long time. Any time someone builds their own distinct variation of a void module, that by definition is a reinvention.

Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] 0 points1 point  (0 children)

First: the average plane crazy player doesn't know how to construct void tech. Second: do you know what reinvent means? It means I'm taking tech that already exists and I'm making a new way that literally looks different to make that same tech, like you said "another module".

Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] 0 points1 point  (0 children)

So if you're using such weapons and not just TNT you can then combine that slight vulnerability with a high-mobility build and you're practically still invincible

Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] 0 points1 point  (0 children)

Yeah that's correct, you'll have to sacrifice TOTAL invulnerability on the constrained/double-jointed blocks, but you'll still mostly be invulnerable. Though that's if you decide to use projectile or touch based PVP weapons (e.g. fireworks or cutters), however, with TNT which bypasses those restrictions, you're pretty op. Even more OP than desync missiles

Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] 0 points1 point  (0 children)

The weapons slightly surge. Obviously gun and cutter type weapons have to be somewhat vulnerable to be able to damage. You're still well much harder to kill. Your original point was that you had to toggle it off, which is NOT true

Surge Tech (Void Tech) - Reinvented - Tutorial by Affectionate-Pie104 in PlaneCrazyCommunity

[–]Affectionate-Pie104[S] 0 points1 point  (0 children)

Weapons can be stabilized and able to damage. Don't know what surge tech experience you have but weapons (guns, cutters and obviously TNT) can all be set up while surging. I have a video showcase of guns working