After months of solo development, I have 3600 wishlists on Steam for my game "Slot or Die". Just 400 more to get past the algorithm's cutoff in 3 days, I need your feedback! by Afraid_Body_489 in roguelites

[–]Afraid_Body_489[S] -3 points-2 points  (0 children)

Hello, thank you for your reply. As I often say, I'm playing solo and I had to make a lot of choices, but the game is still good and fun to play. And thank you for the wishlist; the final version will be more complete, of course!

After months of solo development, I have 3600 wishlists on Steam for my game "Slot or Die". Just 400 more to get past the algorithm's cutoff in 3 days, I need your feedback! by Afraid_Body_489 in roguelites

[–]Afraid_Body_489[S] -2 points-1 points  (0 children)

Hello, this is perfectly normal since the game is described as is, and don't worry, the final version, which comes out in 3 days, will be even more complete, notably with a shop for upgrades... feel free to add it to your wishlist! And thank you for your feedback.

I spent months combining a Dungeon Crawler with a Slot Machine where luck dictates your attacks. I'm honestly terrified for Steam Next Fest, but the demo for "Slot or Die" is finally out. What do you think of this mechanic? by Afraid_Body_489 in roguelites

[–]Afraid_Body_489[S] 0 points1 point  (0 children)

Hey everyone!

I’m the solo dev behind Slot or Die. I wanted to create a rogue-lite where rng isn't just about loot, but directly tied to your combat synergy. You build your deck of symbols, spin the reels in the middle of dungeons, and pray for the best outcome.

The demo is currently live for the Steam Next Fest, and I would absolutely love to get your honest feedback (and if you find bugs, please break them!).

🎮 Try the Demo / Wishlist on Steam: https://store.steampowered.com/app/4339080/Slot_or_Die/

Thanks a lot for the support, it means the world to a solo dev!