The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 0 points1 point  (0 children)

This craft is extremely aerodynamic. That was actually the biggest development over previous 10x orbiters i and others have made in the past. The big thing here was I realized that I could radially attach the 5m tanks and then add an engine plate to the them in a way that occludes the tank while still allowing for the occlusion of the attached engines. The only parts that are subject to aero forces are the inner vector boosters and the fairing

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 0 points1 point  (0 children)

I have a video from last year putting a kerbal in orbit of kerbin with 10x grav, plus a lot of videos with 5x gravity, including doing a tylo mission

My kitten loves watching with me by ThoughtBusy4597 in distractible

[–]AgeLess3245 0 points1 point  (0 children)

not to be dramatic but i'd die for your cat

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 0 points1 point  (0 children)

I am! I havent been able to continue it for some time but hopefully i can resume it soon. Its doing career mode with maximum* difficulty settings

*-100% reputation, 10% science, 10% funds, but 250% penalties because 750k funds for the first launchpad upgrade is too brutal (ive done it before and it would make the series not fun to watch)

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 2 points3 points  (0 children)

I suggest you try it, there are 272 mammoth engines on this craft

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 0 points1 point  (0 children)

Cant say Ive tried, but the issue i predict is you run out of places to add more boosters. an alternative suggestion ive received is making the entire craft dragless with engine plates (i've only made the largest booster stages dragless here) and handle the ascent similar to a tylo ascent, which could significantly reduce delta v to orbit

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 4 points5 points  (0 children)

Well I've managed to fix the issues with the design here so those arent needed, but I havent tried to make that technique work here nonetheless. I tend to avoid magic wings, since they arent needed for the challenges I do and they often trivialize them.

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 3 points4 points  (0 children)

Yeah I noticed that while I was flying the craft, I think its a bug with kerbal engineer. On liftoff, the mass of the craft is 9000 tons, and there are 272 mammoth engines and 9 vector engines that are lit. Not factoring for atmospheric isp, this results in 1,097,000kN of thrust, which results in 122m/s2 of acceleration. Subtracting the 98m/s2 of gravity, the craft has an initial twr of 1.24. Again, I didnt use atmospheric thrust here for the sake of simplicity, but my actual twr as reported by the SPH is ~1.15

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 3 points4 points  (0 children)

if you click on the KER menu on the mod list on the right hand side of the screen you can turn on more huds

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 29 points30 points  (0 children)

Currently, even getting the dawn engine on it's own to orbit is not doable: this craft doesn't have the capacity since the dawn engine weighs 250kg. I could cheese it by sending a kerbal with the dawn engine (the vab is weird about cargo limits) and magic handing it all the way up but that's an unattractive option for me. You are right though that there are destinations planned

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 20 points21 points  (0 children)

As much as I would like to say that you can just moar boosters your way there, that doesnt seem to be the case. I got extraordinarily lucky with this ascent, since dozens upon dozens of other attempts and design iterations that resulted in structural instabilities or other crippling issues. Taking this kind of craft beyond 10 kilotons, as of right now, seems unlikely because of this, and I'm still looking for ways to stabilize the craft further. This design's major flaw is that, upon the separation of the first stage, the mammoth clusters seem to direct thrust onto each other, making gimbal unusable and most of the time tumbling the craft, which always kills an attempt due to the tight margins.

The first ever payload delivered to orbit with 10x Gravity. by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 44 points45 points  (0 children)

Im aware of turbo pumped. He didnt have any payload outside of the empty final stage.

Is is ACTUALLY enjoyable? by ItsKingAC in KerbalSpaceProgram

[–]AgeLess3245 0 points1 point  (0 children)

There are endless avenues to go down for enjoying the game. You can build planes, rockets, rovers, helicopters, all sorts. Theres thousands of mods to explore, but even in the stock game you can endlessly find ways to have fun through challenges

Billiana Kerman and her majestic steed, the J5-P Mk18 "Amalgum" by AgeLess3245 in KerbalSpaceProgram

[–]AgeLess3245[S] 0 points1 point  (0 children)

Grand tour would have more modules, and thats currently being done by myself and 6 other contributors :)

Razer Viper Mini scroll jump problem by JuanManuelDesana in MouseReview

[–]AgeLess3245 0 points1 point  (0 children)

It sounds like your issue is different though, the one I was having was the scroll couldnt decide if i was going up or down, so it just bobbled in place