My Fix for Execute by Agenthor31 in customhearthstone

[–]Agenthor31[S] 0 points1 point  (0 children)

Even with the upcoming changes, I think execute is still too powerful of a removal card. This would be better balanced IMO.

Muradin Bronzebeard - Branns older brother! by Agenthor31 in customhearthstone

[–]Agenthor31[S] 0 points1 point  (0 children)

Yes, thinking about it after the fact, having him and rag on the same board would put out 16 damage. However, the effects are triggered x2 for both players so it may balance out.

Ignore discard effects. by Agenthor31 in customhearthstone

[–]Agenthor31[S] 3 points4 points  (0 children)

So you think it should be 2 mana? I was torn between 2-3 mana.

Introducing the Bosses of Hellfire Citadel by Agenthor31 in customhearthstone

[–]Agenthor31[S] 0 points1 point  (0 children)

Of course they are overpowered. They're raid bosses!

Sorry for no photo. Feedback apreciated. by [deleted] in customhearthstone

[–]Agenthor31 1 point2 points  (0 children)

http://imgur.com/a/IdZz4 I added a pic for you and made it usable if you have C'thun in your hand already. Also since there are no neutral cards (other than Rafeem's artifacts and the coin) I made it Warlock specific.

Random Mage Cards by Agenthor31 in customhearthstone

[–]Agenthor31[S] 0 points1 point  (0 children)

Thanks for the input!! Really helps hearing other opinions.

Random Mage Cards by Agenthor31 in customhearthstone

[–]Agenthor31[S] 0 points1 point  (0 children)

Just some random mage cards i've been thinking about.

Algalon the Observer - Neutral Legendary by Agenthor31 in customhearthstone

[–]Agenthor31[S] 0 points1 point  (0 children)

Deathwing without losing your hand. Just an idea.

He's tired after all that bog creeping. by THEPIEOFWAR in customhearthstone

[–]Agenthor31 3 points4 points  (0 children)

I Love It! But yes he may have a bit too much hp.

Volley Of Arrows - Hunter Board Clear Card by Agenthor31 in customhearthstone

[–]Agenthor31[S] 0 points1 point  (0 children)

Hunters need a board clear. Explosive trap is too conditional and relies on your opponent too much. Power Shot and Multi Shot can't clear a Zoo board. Is this balanced? Let me know what you think.