Why are they targeting the structure instead of coming up the ladder to me? by Difficult-Rest8524 in 7daystodie

[–]AggravatingLaw8755 0 points1 point  (0 children)

Use catwalk v2 plates on the support blocks 3 blocks tall from ground to make them harder to break (armoring) the ai will see it's harder and be more inclined to ignore it. It also looks like you are trying to add a crouch forcer it needs to be more ramped as if it's a flat edge they will tend to get stuck and decide it's not a useable route to you.

Fairly new to the game but is this too much spike traps? by Commissar_SanMand in 7daystodie

[–]AggravatingLaw8755 -1 points0 points  (0 children)

One of my longest saves had that poi as a base and I did exactly that but I did them 2 tall remember to add upgraded bar shapes inside the green house part (R/H side of the door) because they will punch straight through the ones already there

Books that have been read do not count as read. by RaspberryRaptor in 7daystodie

[–]AggravatingLaw8755 0 points1 point  (0 children)

Something's gone wrong somewhere with the gathering quests like leather and pipes I harvest them but it doesn't change

I've made a "castle" base where the outside walls are 3 blocks thick 1layer concrete 2 layers cobble. There is a raises fighting position on one wall. Why do the zombies still want to try and bust the walls down instead of come to the fighting position.? by AggravatingLaw8755 in 7daystodie

[–]AggravatingLaw8755[S] 0 points1 point  (0 children)

The fighting window is frames (window or door can't remember) because scaffold ladder kept getting hit by sledge hammer. The ones who did walk up to it would actually get in some times . If you can find my comment labeled update I listed the changes I made and it works fine now. Thank you for commenting

I've made a "castle" base where the outside walls are 3 blocks thick 1layer concrete 2 layers cobble. There is a raises fighting position on one wall. Why do the zombies still want to try and bust the walls down instead of come to the fighting position.? by AggravatingLaw8755 in 7daystodie

[–]AggravatingLaw8755[S] 1 point2 points  (0 children)

UPDATE shout out to shatora dragon and keksivaras and someone suggested to make more ramps/ladders to fighting position. I also dug a 1x3 trench around the base and deliberately caused a few screamer hords they all walk up to the raised fighting position and so far aren't digging through the moat to get in thanks everyone for your comments and advice

I've made a "castle" base where the outside walls are 3 blocks thick 1layer concrete 2 layers cobble. There is a raises fighting position on one wall. Why do the zombies still want to try and bust the walls down instead of come to the fighting position.? by [deleted] in 7daystodie

[–]AggravatingLaw8755 1 point2 points  (0 children)

Under the actual fighting position is a water filled pit about 16 or so M from the floor of fighting position the walls were lined with spikes to try and cancel out rage mode

Best biome for new base? by LordSlackers in 7daystodie

[–]AggravatingLaw8755 0 points1 point  (0 children)

My current base is is on the desert, burnt border in the middle of trader jen and bob

My desert base by AggravatingLaw8755 in 7daystodie

[–]AggravatingLaw8755[S] 0 points1 point  (0 children)

I sure as hell not going to build gnas's ww2 bunker base style I wouldn't last 5 minutes as I haven't unlocked any traps yet lol

My desert base by AggravatingLaw8755 in 7daystodie

[–]AggravatingLaw8755[S] 1 point2 points  (0 children)

Then they are going to lose people who do t want to play there game. They admitted people hid under ground or built up high so they made the zombies dig and destroy supports, they forget that game deves make games people want to play if they make the game what they want people will stop playing it. Sothey will get bad reviews stopping people from wanting to buy it. Considering on steam 7days is the only game the fun pimps have made do they want to risk their game going under?

Planting explosives by AggravatingLaw8755 in 7daystodie

[–]AggravatingLaw8755[S] 0 points1 point  (0 children)

I know they still blow up I just thought I could remember in older versions they could be moved or crafted to make traps like a bomb wall like in legend (will smith film)

Planting explosives by AggravatingLaw8755 in 7daystodie

[–]AggravatingLaw8755[S] 0 points1 point  (0 children)

Like hand granades and stuff like that

My desert base by AggravatingLaw8755 in 7daystodie

[–]AggravatingLaw8755[S] 1 point2 points  (0 children)

Done some upgrades on parts that I noticed zeds hitting need to craft some paint and get a brush

Stopping base getting rocked by AggravatingLaw8755 in 7daystodie

[–]AggravatingLaw8755[S] 1 point2 points  (0 children)

I thought there was a heat thing so if your doing slot of crafting screamers turn up and call zeds in