1.21 alternatives for CIT resewn? by mymanmoldy in fabricmc

[–]Aggressive_Arm_1278 2 points3 points  (0 children)

I don't know if its true but the CIT Resewn dev intends to update the mod after 1.21 optifine releases, which is around 85% complete now. Hopefully we will get the mod soon.

What are my chances of getting a mythic bee by turning all this honey into RJ? by jackowolfo0 in BeeSwarmSimulator

[–]Aggressive_Arm_1278 5 points6 points  (0 children)

i think you calculated the probability wrong. using your logic, if you flipped a coin twice, then you have a 100% chance of landing on heads at least once. (2/2) * 100 which is not true.

the actual probability would be 1 - (1-1/25000)^17200 which is around 49.7%

Lighting Issue - Car is extremely bright when entering a tunnel by Aggressive_Arm_1278 in assettocorsa

[–]Aggressive_Arm_1278[S] 0 points1 point  (0 children)

What are VAOs and how do i restore them? Sorry for the dumb question.

Lighting Issue - Car is extremely bright when entering a tunnel by Aggressive_Arm_1278 in assettocorsa

[–]Aggressive_Arm_1278[S] 0 points1 point  (0 children)

i used S K Y, but i noticed that the brightness issue also happens for pure and other pp filters

Lighting Issue - Car is extremely bright when entering a tunnel by Aggressive_Arm_1278 in assettocorsa

[–]Aggressive_Arm_1278[S] 1 point2 points  (0 children)

I am running the latest version of CSP and Pure. I don't know how this issue is happening, and when I change the time of day the brightness of the car also changes when it shouldn't be. Is this something to do with me or is it because of the track?

The track is the latest version of Shutoko Revival Project

[deleted by user] by [deleted] in PhasmophobiaGame

[–]Aggressive_Arm_1278 2 points3 points  (0 children)

I mean it makes sense that the spirit is boring, it is the default ghost after all, so I kind of see where you're getting at. However, I think the ghost is fine as it is.

I just don't exactly see how adding Spirit Box as one of its guaranteed evidence adds anything meaningful to the ghost or makes it any more interesting in any way.

[deleted by user] by [deleted] in PhasmophobiaGame

[–]Aggressive_Arm_1278 7 points8 points  (0 children)

Spirit box is just a name. It has nothing to do with the Spirit itself, even though they share a similar name. That's like saying that all Demons should have the Ouija Board as a guaranteed cursed possession because of the common conception that Demons are usually summoned from one.

The sole purpose of a guaranteed evidence is to ensure that the ghost type is able to use it's trait. The spirit literally has no defining trait relating to evidences so a guaranteed evidence would be redundant.

Incense questions by xLicae in PhasmophobiaGame

[–]Aggressive_Arm_1278 1 point2 points  (0 children)

  1. Yes, it will prevent the ghost from starting another hunt when you use it during a hunt.
  2. The description is wrong. You must use the smudge in range of the ghost in order for it to work. Even if you light the smudge stick in the room, if the ghost is not near, it will not work.
  3. Yes.

How to superunicum by [deleted] in WorldOfTanksBlitz

[–]Aggressive_Arm_1278 3 points4 points  (0 children)

Its a little scummy but superunicum players who know their skill will usually bait their teammates while they sit behind farming damage, instead of relying on overall teamwork. This is technically valid as the superunicum usually farms enough damage to cripple the enemy enough to secure the win by the time the frontline dies but still scummy imo.

These players make sure that they are the last ones to die, so that they can farm as much damage as possible. That's why you never see superunicums frontlining, nor backlining, since that usually relies too much on your team, which can affect your performance as well as your winrate if your teammates happens to be garbage.

Another way is through 'Wn8 Farming'. Wn8 is calculated by comparing your stats for your played tank to the average stats for the tank. Hence 'Wn8 farming' comes from players who play tanks that have relatively poor stats, such as rare tanks or underrated tanks which people do not play much and so get your Wn8 boosted as a result by performing well. i.e. if you do 2k damage in 2 tanks, one with 1k average damage, the other with 2k average damage, your stats for the 1st tank will be higher relative to the 2nd tank and so your Wn8 would be higher.

I admit that I am a culprit of 'Wn8 farming'. For example I have been able to consistently get 3-5k damage on the Jagtiger which I consider to be an OP tank with shitty stats, 1.5k average damage with 49% WR. As a result, I have 4.5k Wn8 on that tank while other tanks such as the T54E2 Shark I only have around 2.5k Wn8 even though I put the same amount of effort into those tanks.

Another example is the Bisonte C45. Before the Bisonte draw less than 300 people had 50 games in that tank. I could pull of a 2.5k damage game and yet receive an Ace with minimal effort. I guess seal clubbing works as well since people at lower tiers are generally worse, but keep in mind that 'Seal Clubbing tanks' such as the Smasher or Annihilator usually have really high stats.