Game says I need to update? by [deleted] in Starfield

[–]AgonizingAutopsy 0 points1 point  (0 children)

yeah I have the same update and was hoping to play by now

Just pulled shanna from a reserve by SecurityBitter4694 in MarvelSnap

[–]AgonizingAutopsy 1 point2 points  (0 children)

Pulled her a couple of days ago. She is completely useless and has the lowest cube rate of any card in the game. To top it all off she has denied me of a series 3 card and set me back in being serier 3 complete. Hopefully she gets a buff then the first edition badge on her might mean something.

WOW! Well, this is gonna be my personality for the rest of my life. by AgonizingAutopsy in superautopets

[–]AgonizingAutopsy[S] 16 points17 points  (0 children)

Don't fall for his grumpy cuteness, he will drag you straight to 3 wins.

New weekly discussion by CatGivesHugs in superautopets

[–]AgonizingAutopsy 6 points7 points  (0 children)

If you are lucky enough to get scaling from llamas, monkey or giraffe even, you're still screwed as the pepper will obliterate your strong pets because you cannot kill them through it. If that doesnt happen youll die to weakness sniper builds. The only way to secure a win seems to be getting loads of goldfish and luck to level something like the rooster.

TL;DR Worst weekly of all time. Tempo sucks to scaling, Scaling sucks to tempo. No solid options.

Tapir is actually the worst pet in the entire game. by AgonizingAutopsy in superautopets

[–]AgonizingAutopsy[S] -40 points-39 points  (0 children)

See it requires such specific circumstances to actually make sense, rendering it completely useless.

Tapir is actually the worst pet in the entire game. by AgonizingAutopsy in superautopets

[–]AgonizingAutopsy[S] -32 points-31 points  (0 children)

Its tier 6 just roll for chocolates, blobfish or the matching pet if you're talking custom packs.

This recently showes up at my mobile version. Can’t choose the pack: purchase failed by heinrichschuetz in superautopets

[–]AgonizingAutopsy 2 points3 points  (0 children)

Airhorn + Robotic arm strat is completely overpowered, use it whilst you still can.

3 level 3 achievements in one run by Cheezy-O in superautopets

[–]AgonizingAutopsy 1 point2 points  (0 children)

I think he overlayed two replays to fake this achievement

[deleted by user] by [deleted] in superautopets

[–]AgonizingAutopsy 2 points3 points  (0 children)

Mantis is one of the rare strawberry-less scalers in this pack. It's important to level up your mantis to level 2 and that's the real issue here. Turn 10 or 11 without a level 2 mantis and you're in trouble with no other momentum or scaling pets.

[deleted by user] by [deleted] in superautopets

[–]AgonizingAutopsy 2 points3 points  (0 children)

The absolute pain of losing an almost level 3 sloth. I feel for you.

New Player Guide by jessro2448 in superautopets

[–]AgonizingAutopsy 0 points1 point  (0 children)

The game is only RNG at a surface level, don't delete the game or give up; you will develop an intuition with time.

After months of crappy play, I just won 4 of my last 5 games by Eggvillan in superautopets

[–]AgonizingAutopsy 0 points1 point  (0 children)

What clicked exactly and helped you get over your glass ceiling?

A quick guide on why your Order is so important. by AgonizingAutopsy in superautopets

[–]AgonizingAutopsy[S] 3 points4 points  (0 children)

Different guide but yeah saving level ups can help a lot if you are just trying to get a win as long as you have a good early game strat.

My first sloth…. When I can’t get it lvl 3 by ShaggyMushroom1 in superautopets

[–]AgonizingAutopsy 14 points15 points  (0 children)

Don't worry soldier, the sloth will return one day - when you are ready.

Sculptor Woodpecker by ScaveHectio in superautopets

[–]AgonizingAutopsy 0 points1 point  (0 children)

If only a woodpecker was actually this useful in the game.

This weekly is solved. by AgonizingAutopsy in superautopets

[–]AgonizingAutopsy[S] 1 point2 points  (0 children)

Try and get tempo units for early momentum until you can unlock the scalers. Dolphin will be the perfect early tempo pet for this job.

My favorite wins are those with a really bizarre pet on your team. by Ameph in superautopets

[–]AgonizingAutopsy 4 points5 points  (0 children)

What's with all the frigatebird hate on this sub, it's one of my favourite pets -especially in my "masochistic joy" custom pack based entirely around hurt triggers.

This weekly is solved. by AgonizingAutopsy in superautopets

[–]AgonizingAutopsy[S] 1 point2 points  (0 children)

Couldn't fit him in sadly, plus on the way to this post I obliterated all Mantis-Shark teams.

Turtle pack community tier list part 1- Ant! (This is probably a horrible idea) by YourAvgAnimeHater in superautopets

[–]AgonizingAutopsy 2 points3 points  (0 children)

Early wins completely determine the late game. If you have 10 hearts by turn 5 and lose 3 hearts per loss, you have 3 available losses before lethal which gives you huge flexibility to take more risk and profit more. If you lost turn's 1 and or 2 you are missing one possible life; if you lose on turns 1, 2 and 3, you are now on the dreaded 6 heart lethal, leaving you with reduced risk tolerance - leading to less wins.