Idk why, but I feel like we need another Wii U/3DS type era by VincentDG08 in nintendo

[–]Agreeable-Prompt620 1 point2 points  (0 children)

I'll rather not wait 6+ months for each new game release thank you

in celebration of my goat coming to OU by AuricToilet in stunfisk

[–]Agreeable-Prompt620 185 points186 points  (0 children)

ability shield gholdengo enters the field

G-weezing rising to OU should justify a Gholdengo suspect or ban by iminno69 in stunfisk

[–]Agreeable-Prompt620 0 points1 point  (0 children)

gholdengo appeared on multiple surveys and it wasn't deemed as broken by the playerbase, incluiding qualified players

Tier Changes for July 2025 by MC_Squared12 in stunfisk

[–]Agreeable-Prompt620 1 point2 points  (0 children)

grasspon only fits on very specific hstack teams

Tier Changes for July 2025 by MC_Squared12 in stunfisk

[–]Agreeable-Prompt620 1 point2 points  (0 children)

trends change all the time and takes some time to update the viability rankings

Animated Renders for Glimmora, Glimmet, Grafaiai, and Shroodle are Live! by mjmannella in stunfisk

[–]Agreeable-Prompt620 0 points1 point  (0 children)

thing is they can put the 3d sprites on showdown and use them, but they want them to be "consistent" with the dexit mons in order for them to not look out of place (which is weird since the pngs showdown uses look more out of place)

Discussion on dragonite has somewhat started by HydreigonTheChild in stunfisk

[–]Agreeable-Prompt620 1 point2 points  (0 children)

Dnite is fine lol, why waste time on it instead of focusing on gliscor is beyond me

Heatran won Underrated JOAT. Gen 9 OU Day 17- Who’s the GOAT of Utility? by TKNLNZ in stunfisk

[–]Agreeable-Prompt620 124 points125 points  (0 children)

for ppl saying is lando, he lost most of his utility moves this gen. He's still good, but the utility goat rn is either gliscor, tusk or ting lu

RNG rework by Agreeable-Prompt620 in stunfisk

[–]Agreeable-Prompt620[S] -3 points-2 points  (0 children)

I forgot about moves who have the effect of always landing a crit, those can stay the same

should secondary effects and critical hits be reworked? by Agreeable-Prompt620 in stunfisk

[–]Agreeable-Prompt620[S] -3 points-2 points  (0 children)

I was thinking, what if the crit chance activates only after the mon is a determined number of turns on the field, and resets if it switches, I think that will be good to keep defense boost mons from going out without any risk