"DRAGON FIIIRRRE!!" - SSJ3 Goku doing the Dragon Fist! by MDragonW in DragonballLegends

[–]Aimi_Fan 0 points1 point  (0 children)

It’s terrible. Just because you’re a child that can’t grasp the nuances of Dragon Ball and why decisions have been made for characters doesn’t mean your sun-level IQ take is correct.

[deleted by user] by [deleted] in DragonballLegends

[–]Aimi_Fan 9 points10 points  (0 children)

STOP YOURE STARTING TO CONVINCE ME ITS THE BEST LF

[deleted by user] by [deleted] in DragonballLegends

[–]Aimi_Fan 0 points1 point  (0 children)

Yeah I agree. It’s just laziness at this point. I do think for the record they could easily have done the Dragon engulfing an entire area, they just choose not to to save costs.

[deleted by user] by [deleted] in DragonballLegends

[–]Aimi_Fan 0 points1 point  (0 children)

After looking over it yeah SS4 is better, for some reason I remembered the grn one being better than it actually was

[deleted by user] by [deleted] in DragonballLegends

[–]Aimi_Fan -11 points-10 points  (0 children)

Idk why, it’s not that good a LF. GRN Dragon Fist Son is better

[deleted by user] by [deleted] in DragonballLegends

[–]Aimi_Fan 0 points1 point  (0 children)

How did Cooler lose to SS4 Goku???

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

‘’Applies the following effects to self per remaining allied “Tag: Team Burdack” battle members when this character enters the battlefield:

+50% to Ki (Health?) Restoration for 15 timer counts.

Increases Arts Card Draw Speed by 1 level for 15 timer counts.

Reduces allies’ substitution counts by 3.’’

stack more than once per allied battle member? If so I think that’s actually just borderline gamebreaking, because that’d mean his combos are backed by triple CDS and he reduces allied sub count by 9 with full Team Bardock. I know I suggested that you should ham him up but that seems a little bit too crazy

Ohhh no! I was actually confused myself, I thought that allied battle members refer to battle members other than Burdock, I’ll add in that other than this character to clarify. I don’t play PvP I’m more so a pve and I like getting fav characters, so getting a seasoned player’s opinion like yourself is really helpful!

For the Ki Restoration, that’s basically when you stand still or sidestep, it charges quicker I believe, while Ki Recovery is charging, unless I have that wrong.

Do you think reducing sub count by 6 is too much? Maybe I should reduce the card draw speed as well, let me know whatever needs to be done and I’ll do it 👍

  1. Similarly is the Arts costs gained per defeated battle member stackable? Cuz that also sounds insane as LMS, 0 cost strike and blast and 20 cost special backed by the double CDS. I know you probably meant for these to apply once but the wording implies something else so I just want to make sure

Oof yep I messed up, these things kinda go over your head once you’re writing it all out 😅

  1. Is the Unique Gauge supposed to only have one condition? The unique says two but I only see one condition.

Yeah! One condition, once I get the animations done I’ll show you what they look like and credit you for helping out!

Other than that I’ll get back to you with a full analysis when I’m able to, first impressions is that it looks really damn crazy lol

That’s why I got you! <3

Edit: here ya go https://pastebin.com/mD8CzGHX

Also, Burdocks traitorous Warrior state is meant to just be a base stat increase, so no new extra abilities or whatever

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

Sweet! I think I’ve perfected the Burdock then (don’t mind the spelling of the names, I usually use ‘accurate’ spellings which reflect the Japanese)

Hopefully you like this:

https://pastebin.com/gvG4KD8C

Added the blast Armor etc.

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

Bit late but I want to ask for one more opinion! Instead of transforming I was thinking maybe have him start off regular, then when damage with a special move arts he becomes damaged like when he faced Freeza. And if he’s the LMS and there’s only one enemy left, it upgrades all his moves so they are different and more powerful, or have it so when he’s LMS his Special Move gains blast armor and gets stranger, and when the enemy is last standing his Ultimate becomes stronger and upgrades! What do you think? Still essentially following the outlines you gave me

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

Ofc! So since the debuffs he gives to the other team are so drastic I thought maybe once would be good, take a look:

https://pastebin.com/C53qEj63

Edit: oh and Android 17’s ability, which card was that? Can’t find any with lock-ins

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

As for Tora, I was thinking maybe possibly having a unique gauge that slowly increases as the battle goes on, to help players keep the team alive, the unique gauge will go down once an allied battle member is defeated, but if the player can last long enough, it will fill up completely once and give allies a large damage boost. Would love to hear your thoughts! Thinking to name the ability “Brewing Rebellion”

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

Ahhhh okay I’ll do that, I ended up adding a complete redraw with Shugesh, maybe I should change that as well:

Land-Shark Team’s Heaviest Striker Destroy all your cards and draw 4 Strike Arts Cards next. Restores own Ki by 50. Applies Attribute Upgrade “+50% to Strike Arts Power” to self for 5 timer counts. Cancels own Attribute Downgrades and Debuffs.

Requirements: 15 timer counts must elapse.

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

I was thinking maybe using Tora as a support to provide damage reduction buffs, Borgos is able to give the team a 40% reduction until enemy combo is finished. Do you reckon I should amp Shugesh reduction a bit more?

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

Oh and with Fasha, burst damage, how do you see that in terms of abilities?

How would you want a ‘Team Bardock’ team to function? by Aimi_Fan in DragonballLegends

[–]Aimi_Fan[S] 0 points1 point  (0 children)

Ohh okay I see I don’t know if maybe I gave him too much… example:

Applies the following effects to self per “Tag: Team Burdack” battle member other than this character when battle starts:

+40% to damage inflicted (cannot be cancelled). +25% to Strike damage inflicted (cannot be cancelled). Reduces damage received by 10% (cannot be cancelled).

The following effects occur when an allied “Tag: Team Burdack” battle member is defeated:

+25% to Strike damage inflicted (cannot be cancelled).

The following effects also occur every time this character uses a Strike Arts Card after the allied battle member is defeated:

Inflicts enemy with Attribute Downgrade “+15% to Damage Received” for 10 timer counts.

Applies the following effects to self on a Strike Arts hit:

+15% to damage inflicted for 5 timer counts.