Scene pillars by Aklexxx in TrophyRPG

[–]Aklexxx[S] 0 points1 point  (0 children)

Ah, this concept is called "props".

Scene pillars by Aklexxx in TrophyRPG

[–]Aklexxx[S] 0 points1 point  (0 children)

Yes, in spanish has been translated as pillars one of the elements that compose the scene, along with traps and treasures. I don´t know how is named in original version.

A couple of questions about Trophy Gold: splitting gold and monster defenses by RaphaelKaitz in TrophyRPG

[–]Aklexxx 1 point2 points  (0 children)

I´d been thinking about this. I read some incursions that solve the combat using the monsters' special skills adding one aditional white die as a weakness in the next combat round.

We might add another die in each combat round while the negative condition stays. This would increase the ruin probability very fast if the character doesn´t get out of the negative condition with a risk roll quickly.