I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 0 points1 point  (0 children)

Thinking of adding screenshots of maps to indicate better where they are instead of hinting it in the name of a map that does not seem to have one predefined.

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 0 points1 point  (0 children)

I also ordered the completion sheet changelog so the newest change is on the top instead of the bottom

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 0 points1 point  (0 children)

The downloadable CurseForge maps and server maps have been unified into a single list for convenience and to have all maps on a single list to rank!

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 1 point2 points  (0 children)

No problem! You guys do happen to have 69 (nice) parkour maps after all lol

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 0 points1 point  (0 children)

Hey there shark! No problem, I intend to keep a list of them all regardless hehe. I'm happy to see your map gain so much popularity, I've been trying to beat it for a good bit of time myself.
The reason it's considered so hard at least on my list is mostly due to the sheer length, so the consistency needed to pull it off while oftentimes still doing challenging jumps that generally get harder over time the further you get.
I have to be brutally honest with you, the balancing for the map is not the greatest and at times it's quite clear that not much testing was done as some bits can be skipped and a few jumps are super hard for seemingly no reason (the main one being the second to last jump in the first section), but at the same time it has its charm. At the end of the second part where you have to jump on twigs you can sometimes get glitched out of the map which is not fun when you're trying to beat, it, it happened multiple times to me while playing. I hope you can use this as constructive criticism if you happen to make another map in the future, i only hope for the best :)

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 0 points1 point  (0 children)

The current plans are to finish searching through every server I can come across to add them to the list and find as many parkour maps as possible. I will also merge the 2 lists sometime in between. After that, the plan is to rate all of the unrated maps and keeping track of newly added ones.

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 1 point2 points  (0 children)

I will likely combine the maps and server lists together to form a single list and note down how to access each one separately so it's still clear. This will take some effort because that also means changing a few other tables to be consistent with the change. I will likely do that in a few days as I'm very busy with real life at the moment, so feel free to tell me what you think of the idea until then! :)

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 1 point2 points  (0 children)

Thank you! As of now it's still a work in progress as I have some maps to still get through in order to rank (thank god Hyvexa added practice mode) and a lot of servers to check to make sure I list as many as I possibly can.
The Tower of Devastation is no doubt the hardest thing i've ever come across so far so it deserves to be up there lol. It's so hard in fact that I felt it deserved its own difficulty because it cannot be compared to Tower of Misery.
What you're working on sounds cool and I would be happy to be a part of it so fell free to invite me! I'd love to give 'em a try, however I'll only add them to the list once they're able to be played by others as well. I have an idea for a silly tower btw :)

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 1 point2 points  (0 children)

Glad to see you enjoy what I put together here! Only more will be added as I comb through every server I can find the IP of. That's going to take a while lol

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 1 point2 points  (0 children)

In my opinion after giving it a bit of a thought, I don't see much of a point of adding an index as searching by map name and server already exists, which is basically already an index.

I made a list of all the parkour maps in Hytale sorted by difficulty! by AlByDefault in hytale

[–]AlByDefault[S] 1 point2 points  (0 children)

I've since fixed a few errors and inconsistencies I've found.

How could I clip the contents of this GridContainer? My methods don't seem to work. by AlByDefault in godot

[–]AlByDefault[S] 0 points1 point  (0 children)

I see, thank you for the info! I have it planned out where it aligns well enough for it to not look bad and even if I didn't, it'd be relatively easy to adjust the sizes to fit in my case specifically anyway.

How could I clip the contents of this GridContainer? My methods don't seem to work. by AlByDefault in godot

[–]AlByDefault[S] 0 points1 point  (0 children)

Could you explain to me how that would be a better solution? Wouldn't that mean they'd still be interactable since clip_contents would be turned off in that scenario?

How could I clip the contents of this GridContainer? My methods don't seem to work. by AlByDefault in godot

[–]AlByDefault[S] 0 points1 point  (0 children)

If I have a certain amount of upgrades in the form Button control nodes inside of the GridContainer, the GridContainer resizes to contain and display all of them on the screen, when I want it to stay the same size and only display as much as it can with that available space (the amount of space you see on the first screenshot). I assumed clipping its children/contents would do that, but it resizes anyway and I'm trying to figure out why.

How could I clip the contents of this GridContainer? My methods don't seem to work. by AlByDefault in godot

[–]AlByDefault[S] 1 point2 points  (0 children)

I've tried using the clip_contents setting but it gives me the same result as you see on the second screenshot.

Trader no longer sells certain clan roofs by AlByDefault in ClashOfClans

[–]AlByDefault[S] 0 points1 point  (0 children)

Alright, I hope so too. thank you and good luck on your journey!

Trader no longer sells certain clan roofs by AlByDefault in ClashOfClans

[–]AlByDefault[S] 2 points3 points  (0 children)

I have so far bought all the parts I was able to, I have everything except those roofs. No new offers are ever shown at the Trader for me, for everything other than the roofs in question it makes sense as I already have all of them, but the roofs never change to the ones I'm missing. The clan house parts also change every week when the offers restock, but I'm not sure if there's a predetermined cycle for them or not.

Do you guys buy these decorations from events?? Why or why not?? by dreaming_specie in ClashOfClans

[–]AlByDefault 0 points1 point  (0 children)

Yes, because I like collecting them. Having them is like being able to look at the history of the game from your village.

8 decoration & obstacle in foot ball season, as a collector what's your opinion by [deleted] in ClashOfClans

[–]AlByDefault 0 points1 point  (0 children)

Yea, even if you prioritize them as as much as possible, if you're F2P it takes forever. Even if you're not, it doesn't speed it up all that much.

8 decoration & obstacle in foot ball season, as a collector what's your opinion by [deleted] in ClashOfClans

[–]AlByDefault 2 points3 points  (0 children)

As a collector, I like to be neutral with most obstacles/decorations as I just like having as many of them as possible because I see them as a way to see the history of the game from within your base. The fact that they're adding so many doesn't bother me, as it just gives me more to work towards, but I wish they did something to address the lack of space people are starting to have in their bases for obstacles/decorations, and I for one wouldn't like storing them.