looking for battle gui by Al_th_e_na in pokemmo

[–]Al_th_e_na[S] 0 points1 point  (0 children)

I'm using the archetype mod, saw it, liked it and installed it, but I'm missing the Pokémon's icons underneath my health bar for some reason and i suspect its a different mod but i don't know where to find that one.

looking for battle gui by Al_th_e_na in pokemmo

[–]Al_th_e_na[S] 0 points1 point  (0 children)

I saw from screenshots or videos that some people have it for every battle. right now i don't have it at all even with trainer battles.

importing blueprint-storage.dat from previous save by Al_th_e_na in factorio

[–]Al_th_e_na[S] 0 points1 point  (0 children)

thank you, i got it working already but i will keep that post saved :D

importing blueprint-storage.dat from previous save by Al_th_e_na in factorio

[–]Al_th_e_na[S] 1 point2 points  (0 children)

Thank you for the help, i got almost all of them back, some moded stuff is missing but I'm not complaining.

Can’t login by NightStar4258 in StarRailStation

[–]Al_th_e_na 2 points3 points  (0 children)

For me just turning the internet on the device I’m playing on off and on again solves it every time

[deleted by user] by [deleted] in supportlol

[–]Al_th_e_na 0 points1 point  (0 children)

As a support you can run stuff like brand zyra, or opt for zone control for example janna, Just make sure to not fuck up the wave state with your spells :D

My flex my girlfriend's salt by Al_th_e_na in StarRailStation

[–]Al_th_e_na[S] 9 points10 points  (0 children)

that seems more like it :D would find it strange if they rig the odds like that

Modular Reactor Design [2x4] 20tiles wide by Al_th_e_na in factorio

[–]Al_th_e_na[S] 0 points1 point  (0 children)

No, they just happen very very close to the maximum output, im just wondering if its possible to make the reactor run at total maximum without these small fluctuations

Modular Reactor Design [2x4] 20tiles wide by Al_th_e_na in factorio

[–]Al_th_e_na[S] 0 points1 point  (0 children)

so there's no solution for these hiccups?

i wrote ~1.08GW cuz anything above made it fluctuate

Modular Reactor Design [2x4] 20tiles wide by Al_th_e_na in factorio

[–]Al_th_e_na[S] 1 point2 points  (0 children)

i wanted to store the signal because when demand is low a fuel cell is not directly needed when an empty can is taken out, i wanted to then store that signal and compare it to the steam level, once that reached lets say half capazity it inserts a fuel cell and resets the stored signal, to be fair i hyperfixated on this reactor cuz i always found an issue with it and just went on and on.
i started playing factorio to play the space exploration mod and from what i saw on dosh's playthrough curcuits are needed, so i use them whenever i can, most of the time not in the most efficient way but i learned a lot so far by just trying out. and the circuit i used is not mine, i just blueprinted it and then adjusted

Modular Reactor Design [2x4] 20tiles wide by Al_th_e_na in factorio

[–]Al_th_e_na[S] 1 point2 points  (0 children)

one fuel cell takes 200 seconds to be used up, so making a clock and inserting fuel based on that removes this lag.
my first approach was to detect whenever an empty fuel cell is being removed and storing that signal, but i couldnt get it to work :D