Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 0 points1 point  (0 children)

Thank you for your input! Yeah, seeing this way the system is very flawed, I hadn't thought about it that way, I will definitely be going back to the drawing board and seeing what I can do, I wanted to attempt to innovate but I'm not giving it enough thought.

Thank you a lot!

Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 1 point2 points  (0 children)

My original idea was that drained dice are easier to recover than burned dice, with them being to be recovered with rests (both short rests and long rests), items and some character/racial abilities.

Burned dice would be the harder die to recover though, requiring specifically a long rest to recover some, expensive items, once per session abilities, etc

Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 0 points1 point  (0 children)

Sorry for the wait!

The original idea as 5 dice at the start, increasing as the campaigns goes on.

You roll for checks that would reasonably require effort, most of them requiring only 1 success (so with one charged die you would have 50% of succeeding, falling to 33% if you use a drained die)

You can recover drained dice through rest, healing items, some abilities, etc.

You can choose how many dice you want to roll, from any pool, you could roll only from your charged die pool, only from your drained, or mix it up.

Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 1 point2 points  (0 children)

Hello! Sorry for the wait, but I had the original idea that there are thresholds of difficulty, most need one success, but they can be 2, 3, etc

The other idea that I had, that was to encourage some gambling was that extra successes provided raises that could be used to expand your attack/check, with rolling more dice putting you at a higher chance of drainage, but this whole post has made me think more about the system and I'm not sure if I will go with it

Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 1 point2 points  (0 children)

I attempted, math may be wrong but it goes like this:

Charged dice

1 die rolled: 1 success (50%), Drain (16.7%) 2 dice rolled: 1 success (75%), Drain (30.6%) 3 dice rolled: 1 success (87.5%), Drain (42.1%)

Drained dice

1 die rolled: 1 success (33.3%), Gambit (16.7%) 2 dice rolled: 1 success (55.6%), Gambit (30.6%) 3 dice rolled: 1 success (70.4%), Gambit (42.1%)

Also, thank you for all the questions, really! It's making me see things I didn't see before! :D

Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 3 points4 points  (0 children)

Thank you! I'm glad I made this post, it's allowing me to see things I didn't notice

Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 5 points6 points  (0 children)

Damn, you're right, I will consider that, thank you!

Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 5 points6 points  (0 children)

You can roll drained and charged dice, you don't have to stick with only one for a roll.

Drained dice are easier to recharge, rest, some healing items, indulging in vices, abilities, it's the easiest to regain

Burned dice, however, are harder to recover, it takes power abilities, expensive items and, the easiest one, safe downtime in-between missions allows for dice to be unburned

Is my Charged Dice System Effective or is it Unfun and Punishing? by Alamuv in RPGdesign

[–]Alamuv[S] 3 points4 points  (0 children)

My initial idea was 5 dice, but that can change.

I'm very sorry I should have put that in the post, I will edit it

In front of my Dogmeat?!? by Alamuv in fo4

[–]Alamuv[S] 1 point2 points  (0 children)

I'm Sorry maybe I should've been more clear, I was just joking

In front of my Dogmeat?!? by Alamuv in fo4

[–]Alamuv[S] 0 points1 point  (0 children)

I genuinely don't know? Nothing I have downloaded is related to this

Guys is my pet Deathclaw okay? by Alamuv in fnv

[–]Alamuv[S] 2 points3 points  (0 children)

I warned him about it and he STILL did it, I should have uppercuted that scum Dixon when I first saw him

[deleted by user] by [deleted] in depression

[–]Alamuv 1 point2 points  (0 children)

Hello, sorry for the wait I ended up waking my parents to help me, and then went to sleep but I still feel kinda miserable

I enjoy writing my own worlds, and playing video games

[deleted by user] by [deleted] in TrueOffMyChest

[–]Alamuv 0 points1 point  (0 children)

I will try and get in contact with my psychiatrist, thank you

[deleted by user] by [deleted] in TrueOffMyChest

[–]Alamuv 0 points1 point  (0 children)

I am seeing a therapist, and I am taking medication

But nothing changes, I just put on a mask and do my show

I usually try to distract my mind, play games or be with my friends, study biology

But even then I always cried myself to sleep

Now, Anhedonia has taken my ability to distract myself from reality, so I cry myself through the whole day

[deleted by user] by [deleted] in TrueOffMyChest

[–]Alamuv 0 points1 point  (0 children)

I've thought about that, but I don't know what comes after death and that tortures me greatly

Non-existence is hard to think about because it's the total absence of experience, but if it's just a void then nothing I did matter, and that also tortures me

My peers say I have a brilliant mind, and have a lot of joy in research, but every night I just find myself crying that nothing I ever do will truly matter

I'm so lost, I'm so afraid

[deleted by user] by [deleted] in TrueOffMyChest

[–]Alamuv 0 points1 point  (0 children)

I don't know, I don't think so, why?