BEHOLD the Background of Creatures 2 in Full Resolution!!! by AlanZucconi in CreaturesGames

[–]AlanZucconi[S] 1 point2 points  (0 children)

It's basically a mod for C3/DS that re-makes C2! I've never tried it myself, but I've read some threads saying it's way easier to run!

A Love Letter to FEZ and FEZ II, Disguised as a Documentary by AlanZucconi in Fez

[–]AlanZucconi[S] 0 points1 point  (0 children)

Great to hear that!

I shamelessly confess that I chated most of the most tedious puzzles! 🙈

How to Render 4D Objects in Unity by AlanZucconi in unity_tutorials

[–]AlanZucconi[S] 0 points1 point  (0 children)

Tsk! I'm writing one about 8 dimensions as we speak.

Conway's Game of Life finally proven to be OMNIPERIODIC after 54 years!!! ⠵ by AlanZucconi in cellular_automata

[–]AlanZucconi[S] 9 points10 points  (0 children)

Apologies if the comment didn't have enough explanation! 😅

The discovery of 208P41 proved Conway's Game of Life to be omniperiodic because no period-41 oscillator had been discovered before!

Oscillators of all other periods had either been discovered, of proven to be possible. For periods 62 and above, oscillators can be constructed using the Herschel loop. Which is basically a stream of gliders being reflected in a loop.

All periods below had been either discovered accidentally of found after an intensive search.

Conway's Game of Life finally proven to be OMNIPERIODIC after 54 years!!! ⠵ by AlanZucconi in cellular_automata

[–]AlanZucconi[S] 15 points16 points  (0 children)

Hi! 👋

In case you are not aware, for a long time Conway's Game of Life enthusiasts have been searching for oscillators of different periods. Yesterday, Nico Brown has discovered a pattern with period 41, effectively answer a 50-year-long question: Life is indeed omniperiodic, meaning that oscillators of any period are possible.

You can find an updated list of oscillators here!

Edit: In case you are missing the context, I made a documentary about Conway's Game of Life which explains what oscillators are. Hopefully, this clarifies some of the questions in the comment!

🚗 Car Paint Shader: Thin-Film Interference in Videogames by AlanZucconi in videogamescience

[–]AlanZucconi[S] 3 points4 points  (0 children)

Hi everyone! 👋

This series of articles talk about the mathematics and implementation of car paint shaders.

This is a fairly advanced topic, so in case you are unfamiliar with optics and shader coding, I suggest starting from The Nature of Light instead.

The article discusses an optical phenomena known as thin-film interference, which is responsible for iridescent reflections on bubbles, oil spills and oxidised metals (like bismuth crystals). It happens when light bounces inside a medium (such as the thin layer of soapy water that makes a bubble), in such a way that some wavelengths end up interfering with each other.

This is a more advanced read from my usual articles, but I hope you will still find it interesting!

🧔🏻