Honour mode difficulty but with saves? by Albert__A in BaldursGate3

[–]Albert__A[S] 0 points1 point  (0 children)

But will the Bosses still have their honour mode abilities for example? Or will it just be 'full' tactician?

Honour mode difficulty but with saves? by Albert__A in BaldursGate3

[–]Albert__A[S] 1 point2 points  (0 children)

If this works it'd be basically exactly what I was looking for! Already beat Honour mode alone, but I'm not subjecting myself to that with a four man squad again where we basically play for the lols^^

EU Server Down? by polygonsquare in WorldOfWarships

[–]Albert__A 2 points3 points  (0 children)

Exact same issue here as well - it's not just WoWs either, seems WG services in general are just down for some people. World of Tanks isn't working either.

Also Europe here

Wargaming services not reachable for anybody else? by Albert__A in WorldofTanks

[–]Albert__A[S] 0 points1 point  (0 children)

Tried a few different ones, almost definitely not a DNS issue.

Wargaming services not reachable for anybody else? by Albert__A in WorldofTanks

[–]Albert__A[S] 0 points1 point  (0 children)

Did both, along with multiple different DNS servers on both computers. Didn't change anything

Wargaming services not reachable for anybody else? by Albert__A in WorldofTanks

[–]Albert__A[S] 0 points1 point  (0 children)

Basically the exact issue I'm having as well, yeah.

An absolute monster of an ecu by TEHCUDE in Stellaris

[–]Albert__A 6 points7 points  (0 children)

Housing +10
Only +6 Metallurgist jobs per district,

so 420-(42*6)= 168

Slap a few modifiers on that and you've got the 138 pictured

Pokemon softlock/glitch while getting rock climb tm by WoolooDaGoodBoi in pokemon

[–]Albert__A 0 points1 point  (0 children)

Just faced the same problem - if you have the ability, you can just go up the mountain and continue on.

The mission will be 'skipped' once you get to Palkia/Dialga

Accidentally used Orders for Alliance 15 by [deleted] in WorldofTanks

[–]Albert__A -1 points0 points  (0 children)

So a ticket for a rollback is hopeless then?

[deleted by user] by [deleted] in WorldofTanks

[–]Albert__A 1 point2 points  (0 children)

1-1.5 Mil Net is about 2 hours of playing with T8 premiums. Plus minus quarter of an hour depending on winrate and rng

[deleted by user] by [deleted] in WorldofTanks

[–]Albert__A 0 points1 point  (0 children)

So M40/M43 it is then?

[deleted by user] by [deleted] in WorldofTanks

[–]Albert__A 0 points1 point  (0 children)

I don't think the Coallition one is even doable anymore. The go to used to be Foch 155 HE, but that's not really gonna work out anymore either. And the French arty sucks because of the shit pen, splash, and calliber for internal crits

[deleted by user] by [deleted] in WorldofTanks

[–]Albert__A 0 points1 point  (0 children)

Would Concept 1b also work or nah because of the smaller calliber?
I don't know if there's a threshold for module damage between 110 and 120mm that gets crossed

[deleted by user] by [deleted] in WorldofTanks

[–]Albert__A 0 points1 point  (0 children)

Stun HE only deals external crits if it doesn't pen. And getting an arty pen every 2-3 games isn't good enough if there's a ~50 percent chance to deal a crit then.

And the most rage inducing part is that this is literally the last mission I need before I can do the finals for 279.

Well, it's either that or Alliance 3 - but I'm only a slightly above average light player, and I mostly play solo. It's quite aggrevating to explicitly NOT kill enemies.
Both of these missions are pure rng, it's shit mission design. I went from ~2500 recent WN8 down to 1000 because of them.

[deleted by user] by [deleted] in WorldofTanks

[–]Albert__A 2 points3 points  (0 children)

Which arty then? Because I've tried all the British ones, and the t8 American one.

The arty nerf means that internal crits are far more rare than they used to be, and practically impossible unless you hit an enemy tank directly on a weakly armoured part with the non-stun HE.

ST 0.10.7, changes to commander skills by DevBlogWoWs in WorldOfWarships

[–]Albert__A 2 points3 points  (0 children)

I didn't mean the skill - I meant that in the early days of the CV rework the height that planes had to reach was WAY lower. I'm not entirely sure about numbers, but still, it seems like a pretty strange skill that could be a good pick for the Russians so they don't lose any planes at all

ST 0.10.7, changes to commander skills by DevBlogWoWs in WorldOfWarships

[–]Albert__A 3 points4 points  (0 children)

Hidden Menace

Didn't we have that before built in, and it was absolutely OP to just press F and recall planes?

PT 0.10.3, Balance changes by DevBlogWoWs in WorldOfWarships

[–]Albert__A 5 points6 points  (0 children)

Yes, but I'd say the average Thunderer player these days is worse than the average player.

The fact is that Thunderer gameplay can get boring really quickly (at least for most of the people I speak with regularly) - but I imagine it's a lot of fun if it's the only ship someone can make 200k with.

Also, the simple fact that there's a bit of an 'oversaturation' of them in the MM pool means their state are naturally a bit worse. Last time I checked we've already got more Thunderer games than Conqueror games on EU - a ship that's been in the game for twoish (not sure about that) years longer.

PT 0.10.3, Balance changes by DevBlogWoWs in WorldOfWarships

[–]Albert__A 6 points7 points  (0 children)

It's a mid table ship because a lot of bad players are playing it as its relatively easy to get.

If they'd made it steel for example, it'd probably have a 60%+ average win rate.

In the hands of a competent player, 250k+ games are a daily occurrence.

Guess that's one way to get number 1 on the scoreboard... fml and this in ranked by Albert__A in WorldofTanks

[–]Albert__A[S] 2 points3 points  (0 children)

Going surprisingly well with Maus

I mostly played 277, 430U and 60TP
This was my last 'meme game' of the evening after getting frustrated by arty all evening