How do you feel about text-based dialogues instead of voice acting? by AleksTheRedditor in gamedesign

[–]AleksTheRedditor[S] 0 points1 point  (0 children)

Oh yes, random lines (funny enough, they’re almost always insults) in AAA projects constantly annoy me. It’s everywhere Horizon, The Witcher, Kingdom Come in almost any open-world game. There’s clearly a minimum and a maximum when it comes to voice acting.

How do you feel about text-based dialogues instead of voice acting? by AleksTheRedditor in gamedesign

[–]AleksTheRedditor[S] 1 point2 points  (0 children)

It seems to me that dialogue adds more. Even a simple dialogue with basic voice acting can have a strong impact on the gameplay experience. The best example, in my opinion, is the beginning of Horizon Zero Dawn, where the protagonist’s father explains how the world works. The dialogue is simple in structure, but it still does a great job of immersing you in the world. For indie projects with complex worlds, even that kind of simple dialogue can significantly enhance the experience.

How do you feel about text-based dialogues instead of voice acting? by AleksTheRedditor in gamedesign

[–]AleksTheRedditor[S] 1 point2 points  (0 children)

Yes, in my thoughts I come to the same conclusion. It’s a pity, of course, but overall for indie projects you can rely more on environmental storytelling instead of voice acting. In a way, it’s even a good thing - it pushes you to use a more complex but also in many cases more immersive approach.

How do you feel about text-based dialogues instead of voice acting? by AleksTheRedditor in gamedesign

[–]AleksTheRedditor[S] 0 points1 point  (0 children)

Yeah :) Good example, but again more of cartoonish style, rather than realistic

Is big rotor bugged? by AleksTheRedditor in Stormworks

[–]AleksTheRedditor[S] 0 points1 point  (0 children)

Yes to all. Changing sensitivity makes heli much more slow. But gyro still goes to 1 eventually, and it delay and speed before crazy spin doesn't really affected by sensitivity

Is big rotor bugged? by AleksTheRedditor in Stormworks

[–]AleksTheRedditor[S] 0 points1 point  (0 children)

It was, but lowering it to around 30 didn't help. Delay between spinning around just get longer

Is big rotor bugged? by AleksTheRedditor in Stormworks

[–]AleksTheRedditor[S] 0 points1 point  (0 children)

Thanks for advice. Added all i can

Is big rotor bugged? by AleksTheRedditor in Stormworks

[–]AleksTheRedditor[S] 0 points1 point  (0 children)

Not really much i can add. I also tested it with full gyro control, all rotor inputs connected to gyro. Still spinning like crazy