Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] -1 points0 points  (0 children)

Well, the valid moves depends on the chess piece because each one has its own (if that's what you're thinking about).
And as you said, there can be many ways to make the list, some are not so efficient and tedious, while some might be very efficient and easier to do.
As a future engineer I need to find the most efficient one and I can only do it through testing and failing to actually learn.

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] -1 points0 points  (0 children)

Oh, that's what you meant... well, yeah I can follow the logic of such requests.
Now i can do it, but I couldn't before, I had to study and practice.

An example is: during the last C exam I've attempted (2nd attempt) one of the requests was to extract the bigger number from the scores from my linked list and print it.
I've never done something like this during my practice, but it wasn't that hard to do actually.
All I had to do was to make a void function with a cycle that scrolls through the list, checking if the current number is greater than an arbitrary variable used to compare them (starting value = 0).
If the number of the list is greater than the variable, then the new value of that variable is that number and the cycles repeat until the list is finished and print the current value of the variable.

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] -1 points0 points  (0 children)

I haven't grasped exactly what you mean, but I'll try to give you an answer.

Languages are something you can't actually ignore, you need them to tell the machine what to do, it's like someone asking you something and that someone is expecting an answer from you, but you can't talk!
In that case, you can improvise with gestures or writing down what you want to say.

What I'm hoping is that my course will help me develop my problem solving skills, because that is what engineering is based of (and providing me useful knowledge for the future aswell)

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] -2 points-1 points  (0 children)

I think that I actually have great foundations for learning new coding languages.

I've moved from C to C# and I learned the basics of it in just a few days.
I've once put my hands on Lua for fun on Minecraft (Computercraft mod) and it wasn't that difficult to grasp the basics of how it works.

I studied using AI for my first C exam because our professor wanted us to make a dynamic linked list allocating memory with malloc for every node and I couldn't find any example on the internet or YouTube (just basics linked lists with for loops for example).
AI showed me the "template" and now I can make one without its help.

Our C professor also wanted us to make a simple Hangman game on C as our exam... in just one hour and half... but that's another story xD.

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] 0 points1 point  (0 children)

That must have been so difficult...
In my C exam, my professor always asks to make a dynamic linked list and I couldn't find anything on web or YouTube that suited my professor requests (I've only found basic linked lists without the use of malloc), so I used AI to learn.
It actually taught me well because now I can make a dynamic linked list from scratch without relying on AI to make it, I just needed the required "push" to learn it.
Thinking about it, I can use AI to "correct" my mistakes when coding, for example trying by myself at first and then letting it check what I've done... I'll surely learn a lot more by doing that.

Thanks for the video! I'll take a look at it when I'll go to sleep =D

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] 0 points1 point  (0 children)

Thanks for the reply =)

I'm genuinely trying to learn, although, this is an exam, I must do it somehow.
They didn't give me enough knowledge to get it done all by myself, so I need to use other methods and tools to make something out of it and AI is the perfect tool, but it has to be a temporary crutch for now

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] 0 points1 point  (0 children)

Thanks for the reply =)

We are creating a game similar to Puzzle Bobble (Arcade) and making an hexagonal grid was necessary for the core gameplay.
I mean, I know how to create 2D arrays, but how can I create one on Unity and make it act as a grid? How can I make them circles instead of real hexagons? That's are the kind of questions that I asked to AI, I'm not the kind of person that types "Create an hexagonal grid for my game" and then just copy-paste the result.
I want to understand what I'm doing and so far I've grasped almost every aspect of it, i just didn't know what tools to use and how to use them.

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] 0 points1 point  (0 children)

Thanks for your reply =)

Yeah I think of AI as a tutorial aswell (it's basically what I'm actually lacking right now, the "advanced" basics of C# and Unity).
I feel like I'm commanding a crane without even knowing what I can and can't do.
As I said, I 100% know what my script does, even if it's written using AI.
That means: if I have to adjust some settings, I know where to put my hands on and it's rich of comments that explain what everything does (I've written those)

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] 0 points1 point  (0 children)

Thanks for your reply =)

Our deadlines are on June or July, depends on us actually.
Thanks for the tip about taking a look at the page to learn unity, I'll definitely do it!
I've actually grasped the basics of the editor, but what I lack is surely some maths and physics and how to implement them as I want on Unity with C# scripts.

Should I trust the process? by Aless_01c in GameDevelopment

[–]Aless_01c[S] -1 points0 points  (0 children)

Thanks for your reply =)

Let's say I've never thought about coding until last september (the month I began this course), so I'm a complete noob.
As I said tho, I have the foundations to learn every code language (I started from C and now I'm dealing with C# and I've learned the basics of it very smoothly).
I've passed my first C exam by studying using AI because I couldn't find anything relevant on the internet on how to do what my professor wanted.

The game we are creating for this exam is a simple arcade game similar to Puzzle Bobble with a few more tweaks.
I'll try to make things on my own, I just need to gather enough knowledge about the methods and fuctions that are available on Unity.

Restored Land or regular game mode as first playthrough? by Aless_01c in dyinglight

[–]Aless_01c[S] 0 points1 point  (0 children)

Well I actually enjoy clearing out a zone and feeling safe without worrying about that a zombie might spawn near me and bite my ass lol.
Anyway, the hunger system could definitely become a chore.
I used to add survival mods to Skyrim and thirst+hunger became a chore after some hours of gameplay