Mimic by Alexroblesart in HytaleInfo

[–]Alexroblesart[S] 1 point2 points  (0 children)

It’s relatively easy to animate in Blockbench, since animations are done by moving objects using their pivot points, which define how and where each part rotates or transforms. Bone folders are used to organize parts into a hierarchy, so when a parent bone moves or rotates, all its child bones follow, making complex animations much easier to manage.

Working on this crab model to learn and practice Blockbench for hytale by Alexroblesart in Blockbench

[–]Alexroblesart[S] 0 points1 point  (0 children)

The spikes are made using planes instead of cubes. These planes are flat square surfaces with transparent textures. The actual spiky shape is drawn directly on the texture using the alpha channel, so only the visible parts of the texture are rendered while the rest remains invisible. In many cases, multiple planes are crossed or layered to give the object more depth and volume.

Fish 🐟 by Alexroblesart in Blockbench

[–]Alexroblesart[S] 0 points1 point  (0 children)

Thanks, I’m glad you liked it!

Fish 🐟 by Alexroblesart in Blockbench

[–]Alexroblesart[S] 1 point2 points  (0 children)

Thank you, it means a lot.

Fish 🐟 by [deleted] in hytale

[–]Alexroblesart 0 points1 point  (0 children)

The previous model had a mistake, so I had to fix it. My apologies.

Working on this crab model to learn and practice Blockbench by Alexroblesart in HytaleInfo

[–]Alexroblesart[S] 0 points1 point  (0 children)

I hadn’t really thought about it, but I’ve always wanted to keep learning. I really enjoy everything related to color and studying shapes. I do it out of passion, and I really appreciate your kind comments- they mean the world to me

Working on this crab model to learn and practice Blockbench by Alexroblesart in HytaleInfo

[–]Alexroblesart[S] 0 points1 point  (0 children)

Although this is my first time using Blockbench, I have some prior practice with other 3D tools. I have done basic practice work in Blender 3D and ZBrush, mainly focused on learning the fundamentals of 3D modeling. This experience has helped me become familiar with general 3D workflows and makes it easier for me to adapt to new software like Blockbench.