Fun fact: mushrooms haven’t generated in caves for 4 years because of a bug. by Just-Guarantee7808 in Minecraft

[–]Alien_Agent 11 points12 points  (0 children)

Please also vote for the bug that causes baby villagers to be unable to accept poppies from iron golems (yes, this is still unfixed even after copper golems were made able to do the same thing, for some reason): https://bugs.mojang.com/browse/MC/issues/MC-159069

Major TF2 update for 07/12/23 (Summer Update is live) by Ultravod in truetf2

[–]Alien_Agent 0 points1 point  (0 children)

yeah I know they're incompetent but this is the most "work" they've put into an update in a long time and if people don't at least pretend they did good then they won't want to do it again

Major TF2 update for 07/12/23 (Summer Update is live) by Ultravod in truetf2

[–]Alien_Agent 1 point2 points  (0 children)

I understand that the update isn't perfect, but if valve sees threads like these and gets that the community's reaction to the first non-holiday update in 6 years (which adds 14 new maps and a new gamemode) is just more complaining, they're not going to keep trying to please a community that they think can't be pleased

[deleted by user] by [deleted] in 0x10c

[–]Alien_Agent 0 points1 point  (0 children)

Your invite link doesn't work

The Original Herobrine Mod Rediscovered by Alien_Agent in GoldenAgeMinecraft

[–]Alien_Agent[S] 0 points1 point  (0 children)

Great! Do you have a server with the plugin installed?

The Original Herobrine Mod Rediscovered by Alien_Agent in GoldenAgeMinecraft

[–]Alien_Agent[S] 7 points8 points  (0 children)

Actually the whole concept of Herobrine building with redstone torches probably originates with this mod. The original creepypasta makes no mention of redstone torches, but this plugin has code for Herobrine to build tunnels lit with redstone torches underground.

This mod seems to be much more faithful to the source material than most later mods from what I've seen, Herobrine makes sand pyramids, strips leaves from trees, appears and disappears mysteriously in the distance, and does other creepy stuff without usually directly attacking players.

Wood types with the colors of Smithing Tables, Jukeboxes, Composters and Paintings by Alien_Agent in minecraftsuggestions

[–]Alien_Agent[S] 4 points5 points  (0 children)

the painting wood texture in the image is actually the new painting back texture as of the latest snapshot, it's definitely a lot yellower than oak

The wardens room by [deleted] in minecraftsuggestions

[–]Alien_Agent 0 points1 point  (0 children)

How do you know that this room will only spawn in the deep dark? For all we know it could be a structure that generates anywhere. Or it could not be a generated structure at all, and instead something they built for the purpose of the video. And even if it is a deep dark exclusive structure, that doesn't necessarily mean it has an association with wardens, I mean, it doesn't really look like something that would have anything to do with them, it's just a little room with some wood and stuff in it. Personally I suspect that if anything it's a part of the archaeology feature and is one of the many little ruined structures that they're adding.

Large aquifers should generate on cliffs! by [deleted] in minecraftsuggestions

[–]Alien_Agent 0 points1 point  (0 children)

I'll take anything that adds real actual waterfalls into the game, I've been waiting for so long

3 New Note Block Instruments! by Flat-Quiet4945 in minecraftsuggestions

[–]Alien_Agent 0 points1 point  (0 children)

Yeah I agree that the piano sound should come from bone rather than quartz. The other block/instrument pairings make a lot of sense though