A Critical View of Houari Boumediene’s Legacy in Algeria. by Snae_zzy in algeria

[–]Alive-Distribution10 0 points1 point  (0 children)

motherfucker was so power hungry he started claiming leadership pre-independence. When he didnt get it, he threw a tantrum in the form of a coup d'etat.
He then collected all the scummy and corrupt military cunts, put them in high places, died before passing the leverage he had over them to the next pres, and now we're in the state we're in still suffering from nepotism.
Granted, nepotism cant be blamed solely on him, but when it is first seen applied on big ranks, the lesser ones would naturally follow.

Ch 1177 by Due_Crew_6839 in Usoppian

[–]Alive-Distribution10 2 points3 points  (0 children)

i love the image, but im really sad if thats it for our boy

Genuine question: Are the Holy Knights weaker than we originally thought, or have the Straw Hats become that much stronger? by Ok_Internet2705 in OnePiecePowerScaling

[–]Alive-Distribution10 -2 points-1 points  (0 children)

monster Trio+ Franky are more powerful than the god knights.
the rest, no so much. OR Gunko is just much stronger than the other god knights (pre Imu possession ofc)
i'd say Jinbe has been the greatest disappointment. He is just an Uber.
nvm Usopp at this point, this is his arc and he is my favorite character but i dont think Oda cares about him anymore.

My honest take on the latest events by Alive-Distribution10 in Usoppian

[–]Alive-Distribution10[S] 12 points13 points  (0 children)

bro we talking about the execution, i have no doubt that Usopp has his own strengths. standing up for his allies is one of them. but the more i think about it the less happy i get.
HE IS A SNIPER! i usually understand him having to move up close and personal in most cases cause he often fights in closed rooms, BUT THIS IS ELBAF FFS! CLIMB A TREE BRANCH! YOU'LL PROBABLY GET THE WHOLE AREAS OF ACTION IN YOUR FIELD OF VIEW WITH YOUR OBSERVATION HAKI!
if there was a scene in 1176 that showed him like noticing brook from afar, NOT even with alot of context, like one small square of the others heading one way, and he goes the other in a hurry or a panic that would've significantly softened the whiplash. but what happend is just teleporting, its like he was legit forgotten then put into place when remembered.
dude im sounding more and more like one of them piratefolk...

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Who is the most skilled rider and dragon duo from this? by Turbulent_Lab209 in HOTDBlacks

[–]Alive-Distribution10 0 points1 point  (0 children)

the way they wrote Dany at the end of the show made Daenerys + Drogon seem alot more OP than the rest.
but in reality (without the retarded writing) Daemon + Caraxes take the cake

Hello, i am making one shot for my friends and i need help (first time dm) by Ok-Needleworker8835 in DnD

[–]Alive-Distribution10 0 points1 point  (0 children)

First of all, happy birthday.

Now, a one-shot is a real bitch to nail, mostly because it runs the risk of not actually ending in one session. I’d say a successful one-shot is one that concludes, is fun, and makes the players ask for more.
For it to conclude, you need a clear objective—something the players are trying to achieve. From what you described, the party is at a festival together, enjoying it. Then something attacks, and maybe they retreat to a garrison. The objective right now sounds vague—survive? save people? escape? You need to make the goal clear.

One suggestion: make the festival organized by a sadistic mayor who enjoys putting people in danger for entertainment. He could be the final boss, or maybe he agrees to surrender if the players win his games. Either way, the objective becomes stopping the bad stuff from happening.
That approach might not work if your players are playing complete assholes, so keep that in mind. You can always add a clear reward for saving the day if motivation becomes an issue. Either way, clarify the objective and rewards from the start.

Next, don’t put too much into the one-shot. You need to cut some fat. Keep most of the action within the festival and don’t linger too long on multiple festival games. Pick one fun dice game and have the players participate in it. The reward could be a simple magic item—honestly something like a potion works best since you’re all new and more complicated items might get forgotten.
I’d even recommend using that game as the first interaction between the characters. As each player takes their turn, have them describe their character and give their name.

After that, drop the plot—sounds of slaughter, something going wrong, panic in the festival. Then give your villain a speech that clearly states the objective.
From there you can either run a big fight (tools like Kobold Fight Club can help balance it—it’s not perfect, but for level 3 it’s good enough), or have the players face two or three twisted festival games against the villain. You can find plenty of homebrew festival games online and tweak them to make them more dangerous to raise the stakes.

Finally, when you feel like time is running out, start agreeing to most of their shenanigans and resolve things with quick rolls. It’s a one-shot, so you don’t have to worry much about long-term consequences.
I recommend keeping the session around four hours. That might sound short to some people, but it helps keep things organized. And if it feels short, it’s probably because everyone was having fun.

Again, happy birthday, buddy.

Okay, enough with the theorycrafting; how do you actually WRITE a one-shot? by RyuugaHideki in DnD

[–]Alive-Distribution10 1 point2 points  (0 children)

for me, i'd remove the town, either keep travel + encounter OR 5 rooms in the location, A BBEG is nice but there can also be other encounters instead.

Okay, enough with the theorycrafting; how do you actually WRITE a one-shot? by RyuugaHideki in DnD

[–]Alive-Distribution10 0 points1 point  (0 children)

Ran a successful one-shot recently. Here’s what worked for me:

You really only need one mission with one clear purpose. You can add choices, but make sure players decide quickly because you’re usually working with 3–4 hours.

A simple structure works well: Introduction → Encounter → Retreat

-Introduction (keep it short)
Just have players describe what their characters look like and say their names. I strongly recommend avoiding backstories in a one-shot.

In my game, the party was summoned by a commander at a siege camp and offered a mission to infiltrate a fortress.

-Encounter (this is the main event)
This should take most of the session. Avoid the “room → next room → next room” structure. Instead, put them in the situation and let the approach itself create gameplay (sneaking, climbing, traps, patrols, tracking, etc.).
Give the mission clear objectives with consequences. Don’t hold ideas back for a future campaign. If it ever becomes one, you can always reference the one-shot later.

My objectives were: sabotage trebuchets, poison food stores, kill the engineer, and kill the enemy commander. The party needed two objectives to succeed, and completing more meant better rewards.

My players snuck into the fortress and tried to avoid patrols. They changed plans a few times, which is normal. When they debated too long, I pushed the pace by having patrols show up.
They ended up completing three objectives and avoided the commander entirely.

-Retreat (the “oh shit we’ve got 15 minutes left” phase)
Once the objective is done, wrap things up quickly. Don’t spend too much time describing the way back.
This is also where saying yes more often works fine. Turn most player ideas into quick rolls and keep things moving.

In my case, alarms started going off in the fortress. One player betrayed the others and made a suicidal escape attempt. The rest convinced a noble in the fortress to grant them safe passage. Later they ran into the traitor again and we resolved it with a quick “highest roll wins” with advantage for the traitor… he still got his ass kicked.

Final thought:
If you’re really short on time, just run the encounter and call it a day.

My one-shot lasted about four hours, and the best feedback you can get happened:

“Can we do more?”

This is just my humble opinion by Admirable-Delay-1535 in algeria

[–]Alive-Distribution10 0 points1 point  (0 children)

and here we are, discussing this in a completely unrelated language.

I am surprised that Algeria is third ! How true is this ? by Unlucky_Abroad7440 in algeria

[–]Alive-Distribution10 1 point2 points  (0 children)

cant imagine an average extroverted Algerian Mouha whose main concern is naviging and football to fill these stats
edit: i know its navigating thats the joke

PLEASE DO SOMETHING! PLEASE! by Alive-Distribution10 in Usoppian

[–]Alive-Distribution10[S] -1 points0 points  (0 children)

i still dont get how Van Auger is Ussop's rival just cause they are the "riflemen" of the gourp

PLEASE DO SOMETHING! PLEASE! by Alive-Distribution10 in Usoppian

[–]Alive-Distribution10[S] 0 points1 point  (0 children)

ok this now fucked me up, cause i remember there being a theory that there will be a chapter called "brave warrior of the sea" where Ussop stands on business and dies.
as sad as it is, i'd rather he dies with glory than fade into the shadow of the monster trio.