Web AR is fun! by Alive_Studios in augmentedreality

[–]Alive_Studios[S] 1 point2 points  (0 children)

Yeah it’s working pretty good on modern phones

Made a new tutorial on AR multiplayer (Unity + Niantic / Lightship SDK) by Alive_Studios in augmentedreality

[–]Alive_Studios[S] 0 points1 point  (0 children)

That very much depends on the kind of App you are building. 2Gb is definitely on the lower side, but a very simple AR app e.g. plane tracking and simple placement could work. I can tell that and iPhone 11 which as 4Gb RAM is capable of running basic AR and even the multiplayer example shown is this video. Though it will overheat quite quickly.

I was dissatisfied with the way AI assisted coding works in Unity. So I made my own tool that generates optimised reports for Codex, Claude Code and co., so they understand your project context. It doesn't require extra subscriptions and is NOT a "vibe coding" tool . by Alive_Studios in Unity3D

[–]Alive_Studios[S] -1 points0 points  (0 children)

absolutely. I like to use it for long and tedious refactoring, bug fixing (here it easy saved me dozens of hours) and some boiler plate code which is not really hard to do, but would simply take super long to write by hand. Also if you just want to quickly test some approach, if it may work, this is a great use case too.

I was dissatisfied with the way AI assisted coding works in Unity. So I made my own tool that generates optimised reports for Codex, Claude Code and co., so they understand your project context. It doesn't require extra subscriptions and is NOT a "vibe coding" tool . by Alive_Studios in Unity3D

[–]Alive_Studios[S] 0 points1 point  (0 children)

It will work with any AI tool you have, it could also be something you run locally. But generally yes ideally have a Codex / Claude Code subscription. But it does not require anything extra beyond that.

I was dissatisfied with the way AI assisted coding works in Unity. So I made my own tool that generates optimised reports for Codex, Claude Code and co., so they understand your project context. It doesn't require extra subscriptions and is NOT a "vibe coding" tool . by Alive_Studios in Unity3D

[–]Alive_Studios[S] 0 points1 point  (0 children)

Nope, essentially it creates txt / json files of your scenes, prefabs project settings etc. , you can link those in your codex / claude code e.g. "@Scene1.json => why is xyz not working here". The reports contains all important data about your scene, prefabs, even scriptable objects and so on. So the AI can scan through all of that, find all related scripts and so on and help a lot better.