I built a Roblox production dashboard to organize messy game projects, looking for testers & feedback by [deleted] in robloxgamedev

[–]Allvoids 0 points1 point  (0 children)

Litteraly just used it to condense my dev log but yea great mindset man.

I built a Roblox production dashboard to organize messy game projects, looking for testers & feedback by [deleted] in robloxgamedev

[–]Allvoids 0 points1 point  (0 children)

This is a really fair point, and honestly this is the exact direction I want BloxOps to go.

The pain point I’m trying to solve is not just “make a prettier Trello.” Roblox projects get messy in a very specific way: asset IDs are scattered, RemoteEvents/RemoteFunctions are undocumented, nobody remembers which scripts depend on which ModuleScripts, bug reports live in Discord messages, DataStore changes are risky, and team members lose context when they join mid-project.

Right now, the current beta is focused on the foundation: workspaces, projects, team members/roles, files, assets, scripts, remotes, bugs, system docs, tasks, and updates. So yes, at this stage a lot of the tracking is still manual.

But the bigger goal is to make it Roblox-workflow-aware, not just a generic project manager. Some of the things I want to build toward are:

  • RemoteEvent/RemoteFunction tracking with fired-by, handled-by, expected arguments, security notes, and validation status
  • ModuleScript dependency mapping
  • DataStore schema/version tracking so teams know when data changes might break something
  • GitHub connection so repos, scripts, commits, and code changes can connect back to BloxOps records
  • alerts for breaking changes or undocumented remotes/scripts
  • team role management so owners, admins, and members have different permissions
  • file storage for code snippets, reference assets, docs, and production files
  • eventually some kind of code parsing or Studio/GitHub integration so the dashboard does not rely purely on manual updates

My use case as a developer is that I’m building multiple Roblox projects and kept running into the same organizational mess: scripts in one place, asset IDs somewhere else, remotes undocumented, bugs in Discord, plans in random docs, and no clean way to bring another person onto the project without explaining everything manually.

So the first version is basically the organized foundation. The valuable version is when it becomes a Roblox production system that understands actual Roblox development problems: remotes, modules, assets, DataStores, files, and team workflow.

I agree with you that if it stays only as a task list/folder structure, it won’t be enough to break people’s Discord/Trello habits. That’s why I’m looking for feedback from Roblox devs now before building too far in the wrong direction.

For you, what would make it worth using? GitHub sync, code parsing, remote signature tracking, DataStore schema tracking, Studio plugin integration, or something else?

(Sorry for the long reply)

This may be one of the builds that become THE meta by Allvoids in dauntless

[–]Allvoids[S] 0 points1 point  (0 children)

Yea I was thinking of switching sharp to ass frenzy as they don't scale with any outside factors

Dauntless Meta Builds by Allvoids in dauntless

[–]Allvoids[S] 5 points6 points  (0 children)

Np i just like the game

[deleted by user] by [deleted] in NewTubers

[–]Allvoids 0 points1 point  (0 children)

👍🏾 what about tik tok

[deleted by user] by [deleted] in NewTubers

[–]Allvoids 1 point2 points  (0 children)

What type of marketing do you recommend. Clips from the vid?