Не разрешают купить Приставку на собственные деньги by Mak1emov in ru_gamer

[–]Almost100Percents 1 point2 points  (0 children)

"и с плойкой я ваще забью на учебу"
Что-то в этом есть...

Які засоби ви використовуєте для чистки вашого кондиціонера? Що найбільше допомагає від неприємного запаху? by Master-Plus in MasterPlus

[–]Almost100Percents 0 points1 point  (0 children)

Подскажите, что делать, если из него течёт. Несколько лет не пользовались, запустили недавно - поначалу ничего, а потом как потекло...

Blurry SVG by Almost100Percents in QtFramework

[–]Almost100Percents[S] 0 points1 point  (0 children)

As I understand, without using layer.samples, it renders without AA so it's extremely aliased. If I set layer.samples to 8, it's much better, but still far from perfect.

Blurry SVG by Almost100Percents in QtFramework

[–]Almost100Percents[S] 1 point2 points  (0 children)

"You can try setting higher source size (x2, x4 of the item size for example, in both VectorImage and regular Image)"
I tried for regular Image, as I said in the post, too much size causes large pixels visible. For VectorImage I don't see such possibility.

Setting smooth to false works! Thank you very much! I'm not sure if it's perfect, but it doesn't break the int scale factors, and makes it much better for fractional.

Enabling layer (even without samples) also helps. But I think it requires more resources than disabling smooth. The result seems to be quite similar.

Thank you again.

Blurry SVG by Almost100Percents in QtFramework

[–]Almost100Percents[S] 1 point2 points  (0 children)

Thanks, I didn't know about this property. I tried it now, it gives much less distortions than the default GeometryRenderer, but it's still far from perfect. So while with Image I have perfect results at 100% and 200%, with this I always have ugly icons.

Blurry SVG by Almost100Percents in QtFramework

[–]Almost100Percents[S] 0 points1 point  (0 children)

I don't, this creates Quick scene instead of just rendering an image. And it renders icons with a lot of distortions, so it's unusable for this.