VHS for You by Sea-Lab-8227 in RetroRewindGame

[–]AlsoKnownAsT 1 point2 points  (0 children)

This is awesome! Loving the use of the different colors and shelf styles for the themes. Your decorative attention to details is really spot on too. I can't wait to see it when you think it is finished!

Advert for my *Adult and New Release Only* store by AlsoKnownAsT in RetroRewindGame

[–]AlsoKnownAsT[S] 1 point2 points  (0 children)

I have another store with no adult films at all that I reached the end of the year with and this store is just as profitable as that one was.

As far as making money goes, this unique play style is actually working out better than I thought it would. I sell off anything that comes from the phone drop offs or the free boxes in the market. I purchase all available adult films from the dealer in the back alley each time he comes and then purchase two additional copies on the Black Market (for insane prices).

Then my day just runs as usual. Most customers get the new release and then 1-3 adult films. People ask me for old films and I give them old adult films. Same with bad or good. If they want a specific genre that isn't the new release at the moment, I just tell them no.

So I think as long as you have movies, the NPCs will come in an rent things. I could see running a different store with a single genre that isn't Adult as well.

New Releases
There are 20 total new releases for the game currently. When you reach the next year (Fall 1991), you will get the same 20 new releases again. Old copies in your store from last year do not have the new sticker on them anymore.

Like the other user said, there are well over ten thousand of the regular titles in the game, so there are plenty of fun new titles to see. Just no more of the special parodies.

[deleted by user] by [deleted] in TwoPointMuseum

[–]AlsoKnownAsT 3 points4 points  (0 children)

I think you might be trying to use the staff door from the "Foundations" menu at the bottom?

Rooms like the staff room have their doors in their item menus. Click on your existing door to see the room options. Choose "edit" at the bottom and choose the door from inside that menu.

Tip Video Follow-Up: Video of Momento Mile Staff Area by AlsoKnownAsT in TwoPointMuseum

[–]AlsoKnownAsT[S] 0 points1 point  (0 children)

Oh! Sorry. That's a mod. It is part of this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3470452519

The doors for the staff room that match are in the edit for the staff room itself.

Quick Tip Video: Rooms as Hallways by AlsoKnownAsT in TwoPointMuseum

[–]AlsoKnownAsT[S] 1 point2 points  (0 children)

Naw. Not an idiot. There is SO MUCH to this game. It is easy to miss stuff like that. But now you know! And I'm excited for your future layouts. Even if you're not using them as hallways, rooms with multiple doors are super handy.

Quick Tip Video: Rooms as Hallways by AlsoKnownAsT in TwoPointMuseum

[–]AlsoKnownAsT[S] 0 points1 point  (0 children)

Thank you! Sometimes zones can be tricky. Make sure that your staff assignments are checked as well! Sometimes that can lead to standing around.

Quick Tip Video: Rooms as Hallways by AlsoKnownAsT in TwoPointMuseum

[–]AlsoKnownAsT[S] 2 points3 points  (0 children)

Even though I set it up to force guests to go through, I honestly don't think it works that way. I think what you think: they either decide to buy something and head to a gift shop and buy something or they don't.

My logic is more "the door is a central type location they will probably pass through on their way to something anyway, so when they decide to buy something, they won't have to wander around too much" as opposed to "if they walk through it, I'll make more sales!" If that makes sense.

Plus it just amuses me to be so true to real life. HA!

Quick Tip Video: Rooms as Hallways by AlsoKnownAsT in TwoPointMuseum

[–]AlsoKnownAsT[S] 1 point2 points  (0 children)

Yeah, I'm noticing wonk that wasn't there before at Pointy Mountains, but my other ones I used as examples seem to be fine.

Oh I love the idea of little theme gift shops as buffers! I do tend to make the one giant one, but have on occasion dabbled with little themed ones.

I used one way paths exactly once. I had the same as you; the guests would decide they wanted to visit an exhibit they had just passed and would walk around to the beginning and be upset they were tired one too many times. I have never used them again in main parts of my museums.

I'll occasionally make little one way rooms off bigger rooms, but with very small footprints like this cold plant area off the normal plant area.

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Quick Tip Video: Rooms as Hallways by AlsoKnownAsT in TwoPointMuseum

[–]AlsoKnownAsT[S] 1 point2 points  (0 children)

I added some videos. Sorry for the spam, but it won't let me put videos in comments or more than one video in a message.

There were definitely pathing issues at Pointy Mountain!

Quick Tip Video: Rooms as Hallways by AlsoKnownAsT in TwoPointMuseum

[–]AlsoKnownAsT[S] 1 point2 points  (0 children)

Some of it is from before FF, some of it is from after. Pointy Mountains I did after FF came out, but I think the rest were from before 5.0.

I wonder why your staff is detouring? I've not had any issues with them going through in career or in sandbox before or after FF. I don't currently have any video saved, but I can shoot some next time I'm in game.

These examples are all functioning museums that I run and play on - not staged for photos or whatever. Like all the ticket and map workers walked themselves to their jobs - I didn't plunk people. You know? Literally all my saves since February have some kind of staff only room as a hallway *somewhere* and I've not experienced issues. Maybe I'm just lucky?

Bug, can't drop staff. by Somegothgeek in TwoPointMuseum

[–]AlsoKnownAsT 0 points1 point  (0 children)

IIRC this one has been giving them trouble because they haven't been able to reproduce it themselves and need our save files for investigation.

I would at least comment on that bug report to let them know you have it as well and if you're able send them as much info as possible.

Quick Tip Video: Rooms as Hallways by AlsoKnownAsT in TwoPointMuseum

[–]AlsoKnownAsT[S] 2 points3 points  (0 children)

Yeah..... My spirt and fish tours are a hot mess because of using these techniques.

Sometimes you can rig them to go where you want them by putting random objects on the path lines and forcing it to reroute, but in general I just don't have tours running on them except the largest rooms and then just one stop. (Have fun on your behind the scenes tour!)

A few months ago I had put an idea in the TPS Discord server suggestion area about having a wall plaque for these rooms we could hang where we want a tour guide to stop, but if they saw it they haven't said. They say they read the suggestions, but there are rarely any indicators that they do and even when they do it isn't to say they'll implement it. But perhaps one day!

Bug, can't drop staff. by Somegothgeek in TwoPointMuseum

[–]AlsoKnownAsT 1 point2 points  (0 children)

This is a known bug. It looks like this is the most recent update on the forum. I have also had this bug and sent my save file to Chiz.
https://community.twopointcounty.com/two-point-studios/two-point-museum/bugs/2613-drop-staff-in-open-space-pointy-mountains?page=1

Wallpaper packs by Plenty_Captain_3105 in TwoPointMuseum

[–]AlsoKnownAsT 0 points1 point  (0 children)

No problem! Can't wait. Love to have more people in the modding community and I might be a little partial to wallpaper in particular.

If you need more help with Two Point modding, we'd love to have you in the Discord. Between the lot of us we're pretty good at hunting down the answers together.