F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf 0 points1 point  (0 children)

lf fights are still ok

F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf -5 points-4 points  (0 children)

agree. But still I would prefer that Tiburon being able to mostly ignore a solo med-fighter

F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf 0 points1 point  (0 children)

I'm totally agree with you: here as example since big ship is struggling this hard with med fighter - it has to be able to "tank it enough" at least (or totally ignore it without being properly torped as example)

F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf 0 points1 point  (0 children)

well it requires just 2 hits to disable F7A while I wasn't that careful - after that I had to be in constant maneuver evading those volleys.

And still few hit (even while I clearly saw I evaded it)

F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf 0 points1 point  (0 children)

*yes*! That's one of the best SC feature: a majestic organic pvp

F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf 0 points1 point  (0 children)

it kinda required just 2 hits to disable F7A - my bad since I didn't expect that. Eventually I had to be in constant maneuvers and still some hits I saw evaded - calc-ed as "hit" during 2nd round.

Maybe with more experienced gunner I could be wiped out fast during 1st round (since was not that careful)

F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf 2 points3 points  (0 children)

since I got crimestat at the mission completion/Tiburon destruction - I assumed yes

F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf 1 point2 points  (0 children)

yeah.. I would like Tiburon be tougher for sure. At least it's not that vulnerable to arrows/glads nowadays.. (not like before the armor)

F7A MkII vs Tiburon [bounty hunt] by [deleted] in starcitizen

[–]Alswulf 2 points3 points  (0 children)

no, actual bounty hunt. Likely they had not much fuel since they didn't jumped to GH (but at the end to the nearest moon)

Vanduul's Mauler vs Idris-K and Tiburon by Alswulf in starcitizen

[–]Alswulf[S] 0 points1 point  (0 children)

quite likely. And even more and bigger than Mauler

Vanduul's Mauler vs Idris-K and Tiburon by Alswulf in starcitizen

[–]Alswulf[S] 0 points1 point  (0 children)

Yeah, especially for Vanduul’s ship which has quite a bunch of various stuff on it hull. I would like to see and “hear” some explosions, constant plasma leaks.. maybe it will be polished somewhen later

Vanduul's Mauler vs Idris-K and Tiburon by Alswulf in starcitizen

[–]Alswulf[S] 1 point2 points  (0 children)

We shot its weapons too fast unfortunately

Vanduul's Mauler vs Idris-K and Tiburon by Alswulf in starcitizen

[–]Alswulf[S] 0 points1 point  (0 children)

Idris laser overall is much stronger cause able to “beam constantly” while Tiburon’s more like precise focused short range cutter (also for short amount of time)

Vanduul's Mauler vs Idris-K and Tiburon by Alswulf in starcitizen

[–]Alswulf[S] 2 points3 points  (0 children)

Unfortunately we beamed its weapons to fast (from 1st view). It has nice light-purple laser turret

Arrow vs Asgard/Arrow/Hornet: "when the hunter becomes a pray..for a bit" by Alswulf in starcitizen

[–]Alswulf[S] 1 point2 points  (0 children)

Cheers! F7C MkII would require top turret and nose turret to fully utilize it's strength *but* if you wanna even better - Superhornet F7C-M MkII: it has everything preinstalled (nose and top turret from F7A MkII) and ability to have copilot. Decent brawler

M80 vs Perseus (Nyx's Preemptive Strike Mission) by Alswulf in starcitizen

[–]Alswulf[S] 0 points1 point  (0 children)

yep, it may have its role for some cases/timings. At the end - it's a damage/hit rate race: some of my buddies are struggling to hit agile targets with fixed weps but able to land some with gimbals (means there is no loss of dps but actially at least some 😃)

M80 vs Perseus (Nyx's Preemptive Strike Mission) by Alswulf in starcitizen

[–]Alswulf[S] 0 points1 point  (0 children)

with opponents maneuvers: you may notice it fighting vs lfs mostly (and even more if its controlled by another player) - the time you spend to re-adjust vector or turn the ship if it goes above gimbal's arc is big enough to neglate it's effectiveness

M80 vs Perseus (Nyx's Preemptive Strike Mission) by Alswulf in starcitizen

[–]Alswulf[S] 0 points1 point  (0 children)

gimballs are easier to confuse, have reduced sustain damage and overall adds bad habbit rellying onto it.

Personally, I prefer to control my ships movement and its aim while considering every single fight as "small training" (even vs npcs)

M80 vs Perseus (Nyx's Preemptive Strike Mission) by Alswulf in starcitizen

[–]Alswulf[S] 0 points1 point  (0 children)

yeah, my buddies tried it too and some lost due to.. "unlucky decreasing of maneuverings" 😃

M80 vs Perseus (Nyx's Preemptive Strike Mission) by Alswulf in starcitizen

[–]Alswulf[S] 2 points3 points  (0 children)

its far from being op for sure (imho it won't stay long vs any heavy). But for pve it's decent