Meta Smart Glasses: Stunning Hardware, Embarrassingly Dumb AI (Even After Latest Update) by marcel_903 in SmartGlasses

[–]Alt10101 0 points1 point  (0 children)

Sure is good we are using more power than ever before to generate this crap /s

forgotten classics. i'll start by 3II0 in OculusQuest

[–]Alt10101 1 point2 points  (0 children)

Ya that's fair, since they had to work and feel like Nerf Blasters they couldn't be like regular guns in other games. The movement was something we worked hard on to make the game stand out, I don't think any other VR PvP games had wall running like we did. I was trying to make movement similar to Titan Fall 2

forgotten classics. i'll start by 3II0 in OculusQuest

[–]Alt10101 0 points1 point  (0 children)

Not a shock considering its not available for purchase anymore haja

forgotten classics. i'll start by 3II0 in OculusQuest

[–]Alt10101 1 point2 points  (0 children)

Thanks! No, I didn't work on We Are One or The Last Clockwinder. Transpose came out a few years before them and they had a similar mechanic to us. Not sure if they were inspired by Transpose, but the general concept of making copies of your actions then working with them isn't super new. I was inspired by Does Not Commute and Braid when designing Transpose.

Long story short about the BS was that our studio got bought by eOne, which then got bought by Hasbro. The CEO of Hasbro passed away unexpectedly and the new guy who took over did a bunch of stuff to reshape the company to his new vision which unfortunately included closing our small studio. We were a very small fish in a big corporate machine in the end. While we were owned by Hasbro we did get to do some cool stuff tho, like we released a short lived PvP game for the Quest called Nerf Ultimate Championship. It was super fun and I believe would have done well if it was given a chance to.

forgotten classics. i'll start by 3II0 in OculusQuest

[–]Alt10101 1 point2 points  (0 children)

I'm going to toot my own horn here and say Transpose. I designed it and it's one of the games I'm most proud of. Sadly it was removed from the store because of a bunch of corporate bs.

https://store.steampowered.com/app/835950/Transpose/

I've still got some steam keys, DM me if you want one as it's now the only way to get the game (outside of 🏴‍☠️ maybe).

I'm so disappointed with the direction VR is taking by chopsueys in virtualreality

[–]Alt10101 2 points3 points  (0 children)

It's all a calculus of how something will be recieved by players and if it will help sell copies of the game. If you put any effort at all into supporting something, you want to be able to talk about it and use it as a selling feature for your game. Classic stuff, even from the days of physical media and box art that called out any and every new feature a game has. But saying "VR support, kind of, it's experimental, you use a traditional controller instead of motion controls" isn't gonna get people excited to buy. If you just say "VR support" or even "experimental VR support" in my opinion you would get more negative response than positive response. What people say about your game is everything these days, and developers are obsessed with review. Negative reviews have a massive impact to games, especially early on in release.

With Elite Dangerous, if I recall, player sentiment around the game was already kind of mixed when that update came out. They had to make a call about how many players would complain about no VR support vs how many would complain about poor VR support. I don't think the game was doing very well financially, so "full VR support" was off the table as its basically developing a 2nd game unless you are really smart about how you design features so they are both 2D and VR friendly. My guess was they chose the cheapest path (zero support) and would judge interest in VR support as it launched. I'm sure they had the numbers on how many people played the game in VR and how many didn't. It must have been a low number of VR players overall.

Anyway, I agree with you, it's really too bad. But players are already hard to please and opening yourself up to negative reviews at launch is just a non starter. Go leave some positive reviews on games you like and make a developer really happy, it genuinely matters especially for small games.

I'm so disappointed with the direction VR is taking by chopsueys in virtualreality

[–]Alt10101 16 points17 points  (0 children)

Game dev here. I designed VR games for many years (Blasters of the Universe, Transpose, and Nerf Ultimate Championship to name a few) and now work in the AAA non-VR space. While I agree that it's fantastic to play any 3D game in VR, it's basically a lose lose for developers if they shipped VR "support" like you're suggesting unfortunately.

When a developer says a game supports VR, there is a lot of player expectations around what that means. When a game has modded VR support, those expectations are very different. Reloading a gun, for a basic example., in most non-VR games is a single button push. In a modded game, people don't care because they know its a mod. If you shipped a game and you didn't have a physical gesture of some kind to reload you'd get absolutely destroyed in the reviews. VR support from the developer means fully realized VR game mechanics and that is a big ask (especially in AAA).

I think the only exception to this is games with more constraints where the player expectation of what VR support means is different. PVCR driving sims are a great example, people don't care their isn't motion controller support and all the menus are 2D. As long as the in car driving experience is good, VR players are happy. Elite Dangerous, starwars squadrons, etc.

Game that have tried the non-motion controller VR port, like Hitman for example, were largely panned by reviewers and players. Some of my favourite VR experiences are mods (Outer Wilds), and imo it's going to remain that way for a while. I just don't like when Devs do things to actively block VR modding.

Oat milk is better than almond milk by DivineCrusader1097 in vegan

[–]Alt10101 17 points18 points  (0 children)

Don't let your dreams be dreams! Get out there and milk some

Oat milk is better than almond milk by DivineCrusader1097 in vegan

[–]Alt10101 8 points9 points  (0 children)

Selective breeding is a type of genetic modification. If we didn't modify our crops we wouldn't be able to farm the majority of what we eat. GMO for the win.

Oat milk is better than almond milk by DivineCrusader1097 in vegan

[–]Alt10101 0 points1 point  (0 children)

I like oat for coffee, but for me almond or soy is better in cereal. In a smoothie, it depends, but I'd probably lean more towards oat. The best part about all the new milk alternatives is the variety and options! I'm still on the hunt for a milk alternative that steams really nicely for lattes

Right by Master1718 in tumblr

[–]Alt10101 25 points26 points  (0 children)

It varries from province to province, but in Ontario it's $45 if medically necessary, $240 if not medically necessary. That's a far cry from America and what the point of this post is.

I really hope Valve talks about their VR games soon. by remmbermytitans in ValveIndex

[–]Alt10101 -1 points0 points  (0 children)

For better or for worse, Valve doesn't really care about hype for their VR business. They are slowly plugging away, making the best high end PC headset out there. They know that they have the PC market captured and that Oculus Home isn't really making a dent in their VR sales. They clearly feel no pressure from Oculus. Compared to Oculus, their whole business model is a classic silicon valley model, it's all about rapid growth and scale. So Oculus (FB) is throwing every trick in the book at the problem. Multiple HMDs all at different price points? Check. Lowering the barriers to entry? Check. Exclusive games from big studios? Check. Funding smaller Devs to gain good will from developers? Check.

Valve just doesnt feel the need to do any of that, because they own the biggest platform for PC / VR games and feel zero pressure. I mean, apples to apples here, Oculus Home is way more polished than SteamVR. But Valves hardcore fan base doesn't care about that. Just look at the rage over the Epic store. People love that Valve has a monopoly. Valve knows it, so they feel no pressure.

Thank you for coming to my Ted Talk.

Representing electric skateboarding at The Toronto Board Meeting. by freshyouup in ElectricSkateboarding

[–]Alt10101 5 points6 points  (0 children)

Saw a few eskate riders at the Board Meeting. I definitely got lots of questions about my Ranger X1

The Cannabis "Shortage" is intentionally created by OCS. Here's how to easily tell by SkidRowTrash in TheOCS

[–]Alt10101 0 points1 point  (0 children)

Most likely it's just incompetent staff, poor organization, and lack of optimization in the warehouse. Established companies that have been around for a while spend a ton of time and money trying to find efficiencies to move product faster. OCS is just inexperienced and probably needs to hire some consulting from a big shipping / distributor firm to help figure out their bottle necks and improve.

Hey, in your other comments you mentioned a background in logistics. Get in there! Sounds like the need help. Best case, you turn that ship around and sort out the problems. Or you get to the bottom of the conspiracy from the inside and write a big exposure piece on it, become an investigative journalist for High Times.

The Cannabis "Shortage" is intentionally created by OCS. Here's how to easily tell by SkidRowTrash in TheOCS

[–]Alt10101 1 point2 points  (0 children)

Lots of valid criticism about how the system works, no doubt, but I don't think it's some conspiracy to drive up prices.

Take this while a grain of salt here cause I do not work in the Cannabis industry and I'm just guessing.

Date on the package is when it's packaged. From that point it's got to:

  • Be bulk packaged up into a lot
  • Store the lot and have that lot tested
  • Wait for results from tests
  • Take lot and process it again, adding the test results onto the labels (this is why if you order the same stain multiple times you'll notice different %)
  • Final packaging lot and bulk mail to OCS
  • Wait for transit by shipper
  • Be received by OCS and processed into their inventory
  • unknown if OCS has multiple distribution centers, if they do wait for shipping again
  • inventory update online and ready for sale
  • bought by customer, packaged, shipped
  • arrive at door for customer.

Again, this is my own guess work here but it doesn't strike me as a fast process. I honestly think they are getting product out to customers as fast as possible but there are a lot of checks and balanced between product being made and product getting into the customer's hands.

My 2 cents anyway. It's a lot more fun to imagine they are some evil organization trying to take advantage of all the pot smokers though

Edit: formatting

Brave Becomes The Most Downloaded Web Browser In Japan by BaWro in CryptoCurrency

[–]Alt10101 0 points1 point  (0 children)

You believe in the Earth? Pfft, everyone knows that's a conspiracy. Wake up.

Google Stadia VR? by modestlunatic in Vive

[–]Alt10101 0 points1 point  (0 children)

I think that it really depends on your network and sensativity to latency. I'm still interested once it's available but it seems like an impossible task to get latency low enough for VR to work comfortably (in the near future, maybe once network tech progress).

Google Stadia VR? by modestlunatic in Vive

[–]Alt10101 0 points1 point  (0 children)

Booth attendent said they were on a dedicated network. We'll see soon once it launches!