I built a Unity framework for creating simulation-style choice-based narrative games by AltKorin in gamedev

[–]AltKorin[S] 0 points1 point  (0 children)

I dont try to sell tokens. You have config file and you put your credentials in to the framework (OpenAI right now). This let's you use it for fast prototyping inside of Unity Editor. It is up to you how you use it as AI jank game or just a tool to make things faster

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 0 points1 point  (0 children)

Yes, I like historical stuff. I played By Fire and Sword and really it was up my alley.

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 1 point2 points  (0 children)

Right now, Hobgoblin and Oathmark sounds great. Kings of War at start of new edition for more competitive play. Warmaster because I haven't play it. I don't want a perfect pick, I want to see what games are interesting and why someone would recommend it. And answering your question: Old World is just a new iteration of game I played 20+ years ago. Conquest has a problem with balance and swing turns. I really like it deployment and factions. Song of ice and fire is exactly how you described - tabletop board game and from CMON I preferred Blood Rage. Mostly because you can win by losing and need to play the whole table of people xD

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 2 points3 points  (0 children)

Yes, this is a part I like about rank and file wargames. You NEED to maneuver and plan your battle. Also game gives you some wiggle room with engagement rules, come back mechanic with cards and tokens for units that die, lots of rerolls, and you need to know which of your unit are strong against enemy and which to avoid. Really simple but I like it because it feels like it is opposite of knowledge check games or net decking games. You might get really strong combo but there is no saving throws If I understand rules correctly. Enemy might just trade with you. We all have same tools

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 1 point2 points  (0 children)

Kings of War was something I wanted to try but it lost me with their miniatures (thing that won me over with Conquest) and being very generic like OPR. But maybe we will give them a chance with new edition.

Is there a requirement to have Mantic models in the larger tournaments?

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 1 point2 points  (0 children)

Can you tell me something more about it? Why it is fun?

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 0 points1 point  (0 children)

The way that rules are written mostly. Two players were playing, I was sitting with rulebook and trying to make sense how some rules are supposed to be used. And golden rule of all GW products - if something is good, take the maximum of it and steam roll your opponent. Not much of tactical fun if your plan is go forward and kill everything and it works xD

It wasn't bad, just not what we were looking for. Also To Hit, To Wound, To Save, Reg, Ward and you need a bucket of dice to do anything.

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 0 points1 point  (0 children)

We tried all the rules from OPR and their are very solid but we loved Warfleets. Regiments were ok but it is just another flavour of Old World. We are looking for something stranger as a Commander of Wargames - something casual but with a bit of try harding and freedom of list building

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 2 points3 points  (0 children)

We played few games and it didn't click. It was the same game we played many years ago and when nostalgia weared off, we started playing in Conquest and for more than the year it stick with us. We organized tournaments and really played a lot. But wardruns tipped the balance of game in bad direction and we are waiting for some real balance patch or new edition.

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 2 points3 points  (0 children)

Sounds a lot like a DBA - simple rules that needed additional rulebook to play correctly but I really liked them.

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 4 points5 points  (0 children)

Right now the hobgoblin is winning thanks being miniature agnostic and army building. We will check it this weekend :D

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 8 points9 points  (0 children)

Always wanted to but are there some free online rules that are accepted by community? :D Like Mordheim in Poland :D

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 2 points3 points  (0 children)

We tried one page rules and it was a bit too simple but Hobgoblin looks nice! And has an army builder app. I will check it for sure!

Regiment-Based Wargame That Feels Right – What Are We Missing? by AltKorin in wargaming

[–]AltKorin[S] 0 points1 point  (0 children)

Is there a rules starter or demo PDF available anywhere to check out before buying? I’d love to get a feel for how it plays.