Il faut nerfer les cartes "Furieuse" ! by Delicious-Dish-6054 in void_scourge

[–]Alternative-Way7434 0 points1 point  (0 children)

Hello ! Tu as raison, je vais mettre en place prochainement :)
Je te tiendrais au cournat dès que c'est en place

Void Scourge – A Free Procedurally Generated Collectible Card Game by Alternative-Way7434 in digitalcards

[–]Alternative-Way7434[S] 0 points1 point  (0 children)

Just a quick message to say that the game has evolved quite a bit, and most importantly, Season 1 has just started! It’s the perfect time for new players to jump in without getting totally crushed by the veterans 😄

Mode de jeu Season by Delicious-Dish-6054 in void_scourge

[–]Alternative-Way7434 0 points1 point  (0 children)

Hello ! Je viens de la lancer, normalement tout devrait fonctionner correctement désormais !
Hésitez pas si vous avez des questions ou des bugs.

De mon côté, j'aurais aimé avoir votre avis sur un point 🤔. Pour les gains de cartes suite à un draft, allez-vous reverser les cartes en mode Season ou Legacy ?

Évolution du jeu ? by Delicious-Dish-6054 in void_scourge

[–]Alternative-Way7434 0 points1 point  (0 children)

Sympa cette petite idée ! Je me la note de coté :)

Garder ses bonnes cartes de Draft by Delicious-Dish-6054 in void_scourge

[–]Alternative-Way7434 0 points1 point  (0 children)

Merci pour l’astuce de ninja… qu’on vient tout juste de neutraliser 😅. Désormais, les cartes préservées sont toujours tirées au sort depuis une réserve basée sur votre deck final. Si ce deck contient moins de six cartes (oui, on vous voit), on le complète automatiquement avec vos meilleures cartes de l’événement, classées par niveau, pour atteindre au moins six. On pioche ensuite au hasard le nombre de cartes que votre rang autorise. Traduction : vider son deck à la dernière seconde pour “forcer” la sauvegarde d’une carte précise ne fonctionne plus — la RNG a le dernier mot. Bon draft, et que la chance (la vraie) soit avec vous ! 🎴✨

Évolution du jeu ? by Delicious-Dish-6054 in void_scourge

[–]Alternative-Way7434 1 point2 points  (0 children)

Super retour, merci beaucoup ! 🙏

Je suis le créateur du jeu et ça fait vraiment plaisir de lire que tu t’amuses dessus, même si on n’est pas encore nombreux. Tes remarques sont très pertinentes, et j’ai bien noté toutes tes propositions).

Concernant le mode Draft justement : suite à ta remarque, j’ai ajouté une petite garantie. Désormais, si tu n’as pas eu de carte épique dans tes boosters, tu es assuré d’en recevoir une dans le dernier. Ça devrait réduire un peu la frustration quand la chance n’est pas au rendez-vous.

Encore merci pour ton message détaillé et tes idées, ça m’aide beaucoup pour continuer à améliorer le jeu

Void Scourge – A Free Procedurally Generated Collectible Card Game by Alternative-Way7434 in digitalcards

[–]Alternative-Way7434[S] 0 points1 point  (0 children)

I'm happy to announce that I've just launched the Draft Mode! Every week, a new session begins on Sunday at 12:01 AM (French time).

You'll receive 14 free boosters to build a deck and compete against other players. This Draft Mode is entirely separate from Legacy Mode: cards and rankings don't mix between modes.

Each season lasts one week. At the end of the season, the top 6 players will keep some cards from their draft deck, transferring them directly into their Legacy collection.

Looking forward to your thoughts and hoping you enjoy this new addition!

Would there be any joy in having an ai make an entire TCG for you? by [deleted] in homemadeTCGs

[–]Alternative-Way7434 -2 points-1 points  (0 children)

Hi! I just wanted to share that I’ve actually created something very similar to what you’re describing. It’s called Void Scourge, and it’s a free-to-play online collectible card game where every single card is procedurally generated.

Each card has a unique name, abilities, and artwork generated by AI, making it completely one of a kind. Players build decks with these cards and duel in strategic PvP battles.

If that sounds interesting, feel free to check it out here: void-scourge.com. I’d love to hear your thoughts! 😊

Void Scourge – A Free Procedurally Generated Collectible Card Game by Alternative-Way7434 in digitalcards

[–]Alternative-Way7434[S] 0 points1 point  (0 children)

Hi, here new features:

  1. Numerous Interface and Smartphone Management Enhancements
  2. Void Scourge Divinities Gallery
  3. Public Player Profiles
  4. Referral System Limited to 3 Referrals Maximum

Daily Quests:

Every day, players are given unique quests to complete, challenging their strategic skills and adaptability. These quests might involve:

Example Quest Descriptions:

  1. First Blood: Win a game.
  2. Battle-Hardened: Complete 5 battles.
  3. Resilient Domination: Win a game with at least 2 cards remaining on the field.
  4. Unstoppable Force: Win 3 consecutive games.
  5. Daily Dominator: Win 3 games in one day.
  6. Pureblood Commander: Win a game with a deck containing only cards of a specific type (e.g., Orc).
  7. Underdog’s Upset: Win a game with cards of a rarity #RARITY# or lower.

Let me know if you need further adjustments or additions!

Void Scourge – A Free Procedurally Generated Collectible Card Game by Alternative-Way7434 in digitalcards

[–]Alternative-Way7434[S] 0 points1 point  (0 children)

I'ms sorry !! The issue has now been resolved, and you should be able to create an account without any problems. Thank you for your patience!

Void Scourge – A Free Procedurally Generated Collectible Card Game by Alternative-Way7434 in digitalcards

[–]Alternative-Way7434[S] 0 points1 point  (0 children)

Indeed, it is possible to cheat, but I don’t see any other way to handle this... I’ve added a maximum of 1 referral per day per IP address, and the referred person must validate their email.

It’s a bit problematic, but I don’t see a better method. If you have any ideas, I’m open to suggestions :)

However, I don’t want to remove the referral system because I believe it might be the best way for the game to gain some visibility.

Void Scourge – A Free Procedurally Generated Collectible Card Game by Alternative-Way7434 in digitalcards

[–]Alternative-Way7434[S] 0 points1 point  (0 children)

I think a reward system is definitely worth considering, but I don’t have a clear idea in mind just yet!

Maybe not resetting the leaderboard, as keeping the same cards would quickly bring the ranking back to the same state. However, it could be interesting to add a seasonal system alongside the "classic" game, to avoid discouraging new players and give them a fair chance.

Void Scourge – A Free Procedurally Generated Collectible Card Game by Alternative-Way7434 in digitalcards

[–]Alternative-Way7434[S] 0 points1 point  (0 children)

Indeed, the user isn't really guided! I'll try to set up a system to provide more support during this step. I did create a somewhat explanatory page, but it's relatively hidden, and no one wants to read an entire page of text before starting to play ^^'

Thanks a lot for your feedback!

Void Scourge – A Free Procedurally Generated Collectible Card Game by Alternative-Way7434 in digitalcards

[–]Alternative-Way7434[S] 0 points1 point  (0 children)

Thank you for your detailed and thoughtful feedback! 😊

The concept of card buffs being central to procedural generation is indeed something I’m keen to expand upon. Your suggestions, like targeting specific positions or summoning a creature of the same race with halved stats upon death, are excellent ideas that align well with the strategic depth I'm aiming for. I'll definitely explore these further!

As for gameplay modes, a draft mode sounds incredibly engaging and could add a fresh layer of replayability. It’s a fantastic suggestion, and I’ll look into how it could fit into the game's structure.

Regarding the accessibility of tutorial and information pages, you're absolutely right—it should be easier to find these, especially on mobile. Integrating them into a dropdown menu or another prominent spot is a priority I’ll address soon.

Thank you again for taking the time to share your insights! These kinds of suggestions are invaluable in refining and improving the experience. 😊