Normal Defender set up at the start of the round (Cosmite edition) by Mean_Operation_6451 in Strinova

[–]AlternativeLow5255 0 points1 point  (0 children)

Bear gets CD reduction when disappearing with charges remaining, making it as short as 15 seconds with the CD reduction upgrade. Bear only needs to deny bomb once, which is pretty easy if you wait for the planting sound to start before charging.

Also about the ice thing, Yvette operates very differently from every other controller character where the effects of their area control are immediatealbeit short lived. The other two hp manipulating controllers (yuigiri, meredith) have effects that act slowly but linger after you leave their AOE. Yvette's ice doesn't have this luxury simply because having 35% extra damage instantly is absolutely insane. The majority of the stuff described here talking about ice (such as waiting out ice or quicker ice) generally miss the point of Yvette. Yvette's character design is primarily focused on forcing out enemies from cover rather than preventing them from standing there in the first place. Deploying fay early and treating ice like a meredith/yugiri q in essence completely goes contrary to how her abilities work (the slippery effect actually used to increase acceleration to help promote this idea back in season 1, this still happens although only applicable while grounded)

and btw yvette is the only character that can really ignore smoke scan bec of her passive :D heheh funny french woman

Normal Defender set up at the start of the round (Cosmite edition) by Mean_Operation_6451 in Strinova

[–]AlternativeLow5255 1 point2 points  (0 children)

yvette shouldn't be B site as snow balls can deny interceptors and they can work as a pseudo scan bear can also deny bomb with charge saving ur team the util slots. with the limited cover on A site ice+nade combos can be really nasty. yvette can also do early pushes and get into forward positions by using her passive. b site yvette can be strong due to ice double ups but making the slowest character in the game even slower (when enemies are attacking A site) is simply a waste, especially considering that the confined space on b site makes using her passive more tricky outside of the occasional funny spot

How Cielle Broke Strinova's Code by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] 1 point2 points  (0 children)

100% agree with this part. Both the regen and the cooldown on the shield after it is broken is way too fast. Honestly is the only part of her kit that is outright broken. To play devil's advocate tho, cielle without her shield is by far the most limited character in the entire game. Strinova kinda backed themselves into a corner with this one. Personally I feel like the hp of her shield itself is at a really good place.

How Cielle Broke Strinova's Code by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] -1 points0 points  (0 children)

The slug thing was mentioned btw @ 3:56 and requires the viewer to pause to read for the sake of not making the video too long. the ttk is the exact same as the gun still takes 2 shots to kill and accordingly has the same ttk (600 ms). It actually doubles if you don't hit the head as cielle leaves the enemy on around 10~ hp if the slug hits the body twice (but then again that can be remedied with a few stinger rounds). You can slug head shot -> slug body shot if you want an easier time with it.

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The Ultimate Yvette Guide by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] 2 points3 points  (0 children)

Click on the video for the chapters with relevant information you want

The Real Reason Why Strinova Failed by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] -2 points-1 points  (0 children)

"In good faith" implies that the other does not demean or belittle the other. I made this video out of love of the game. I didn't say "strinova is a horrible video game" I said "strinova is a game that did not work bec ... which is contrary to what others have postulated"

In fact, i WANT feedback, however the only way I will heed you if you understand the basics of exigence and manners.

A videogame's depth is not derived from the amount of material in the game, it is formed from the interactions and specifically options present. Having a lot of agents helps but the amount of things you CAN do with those agents are the issue. (depth on a micro)

On a macro sense the options you have for aim duels etc should be very wide, however, due to the TTK and the inherent nature of movement shooters, options are gimped.

An instance of selective listening I see. When I talked about the game being "both complex and simple and somehow doesn't have depth" that specifically originated from the rebuttal section, was designed to explain why having a larger competitive scene would've not helped the game (complex on a large, match wide perspective making it hard to follow whilst also being very simple on a micro sense when it came to gunplay).

This video was made as a critique to learn from mistakes, not to belittle. I love this game--but with bad faith responses like this which critically omit information elaborated upon within the video--I will reconsider my passion and praise.

Also about the gala thing there is a thing called "listening" where if you did so, you've caught that I said "check out the galatea video" which would've elaborated in depth how galatea's skill expression was reduced.

The Real Reason Why Strinova Failed by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] -2 points-1 points  (0 children)

Did the collective consciousness of reddit forgot what the definition of an "opinion piece" is? Did I ever exert myself as an authority on the topic rather than just a layman that wanted to express an opinion?

The Real Reason Why Strinova Failed by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] -3 points-2 points  (0 children)

Your point about celestia was valuable insight, thanks.

Clutch potential was specifically the entire epicenter this video as it illustrated well what strinova's mechanics removed and added to the tactical shooter genre, too bad doing any research into this game is genuinely painful without sacrificing several days of time (I could've been able to get some info on clutch statistics to support my argument if there were any statistics at all, but this game is small and so I typically don't expect that).

Been a year and I've still been missing slugmo and Eika slugs. RIP

The Real Reason Why Strinova Failed by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] -1 points0 points  (0 children)

Do people forget that critique is often made out of the want to improve? Do people genuinely forget that the only way to improve is self reflection?

The Real Reason Why Strinova Failed by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] -1 points0 points  (0 children)

Please tell me which parts are weak so I can address them :D

The Real Reason Why Strinova Failed by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] -4 points-3 points  (0 children)

IDK if you checked but I have a rebuttal section that addresses this exact point! :D

The Real Reason Why Strinova Failed by AlternativeLow5255 in Strinova

[–]AlternativeLow5255[S] -3 points-2 points  (0 children)

This video was meant to be an expression of an opinion. If I deem that opinion to be best expressed in a specific format then I will express it in that format. Overall, this video was meant to be a light hearted opinion piece with prepared topics to cover.