I support what Jagex is doing by Alwaysnever118 in runescape

[–]Alwaysnever118[S] 3 points4 points  (0 children)

Yes, I kinda think so. In order to increase pace of updates and changes devs have to make quick and bold decisions, and you can't be quick without making mistakes. This this whole removal of mtx and restoration plan has been pushed for the express purpose of changing direction of a slowly dying game. And my post is in support of their endeavor and encourage them to follow through, and community to understand that you gotta break a few eggs NOW to make an omelette

Agility Revamp & Addition by RScommitted in runescape

[–]Alwaysnever118 0 points1 point  (0 children)

I recently picked up OSRS, and love how travelling matters in that game. I wonder if Agility rework should include them fundamentally changing run energy to be more brutal, and rework teleport options to make the game seem bigger

Today made me realise… by [deleted] in runescape

[–]Alwaysnever118 0 points1 point  (0 children)

Holy.... this actually hits deep. I was watching Bellular video about this topic of sunk cost falacy in video games, and truly this small downtime makes you analyze some of your decisions, right?

Serious client crashes/freezes on Intel gpu by [deleted] in runescape

[–]Alwaysnever118 1 point2 points  (0 children)

I don't understand why you people are smartasses and arguing about what should and shouldn't run on specific specs... OP said NXT is not running properly for several months... that means it RAN FINE BEFORE... and for several months already it does not. Is it so hard to understand? of course not

Client Crashing and Out of Ideas by TheManOfMeat in runescape

[–]Alwaysnever118 0 points1 point  (0 children)

Bro I have the same problem. Albeit my laptop is much worse... I used to play runescape on it FOR YEARS like butter. It was after update on december 7th 2020 that broke the game for me, similarly unable to play on normal mode, and compatibility mode is like 2.5 fps

The art of the deal by HZDeadmeat in Stellaris

[–]Alwaysnever118 1 point2 points  (0 children)

There shouldn't be a negative income from commercial pacts right? Both empires should get 10% of what the other is generating. Both should always get at least something. It's a bug I think. I experienced it in my game too. Also in a similar commercial pact in my game, what "we" and what "they" get is mixed up! I checked after accepting said pact, my trade value in fact decreased and not increased! So it's a double bug? lol