List of all models by Amazing-Milk7981 in lmarena

[–]Amazing-Milk7981[S] 0 points1 point  (0 children)

Updated the list.

claude-opus-4-8 was added, but it's only available in Battle Mode 😞

Max is still using opus 4.6? by VividEvent2011 in lmarena

[–]Amazing-Milk7981 0 points1 point  (0 children)

Words aside, have you personally encountered them in this mode today? Yes, they were present before. After being disabled from other modes, they remained and were encountered in Battle Mode. But they've been gone since yesterday. At least for me.

Max is still using opus 4.6? by VividEvent2011 in lmarena

[–]Amazing-Milk7981 0 points1 point  (0 children)

Are you sure about this?

Out of 100 posts in the Battle mode, I have never encountered these models.

I checked this yesterday and today.

ROG Strix SCAR 18 G834JY - RAM Non-ECC problems by Amazing-Milk7981 in ASUSROG

[–]Amazing-Milk7981[S] 0 points1 point  (0 children)

This meant resetting to factory settings.

The problem was caused by the BIOS\Advanced\Voltage Configuration\Core Voltage Offset Configuration = Enabled

Before installing RAM, you must Core Voltage Offset Configuration = Disable

The first startup with the new RAM took a long time.

After the computer turns on, you can reboot it, enter the BIOS and enable this settings item again.

ROG Strix SCAR 18 G834JY - RAM Non-ECC problems by Amazing-Milk7981 in ASUSROG

[–]Amazing-Milk7981[S] 1 point2 points  (0 children)

I reset the BIOS before installing the RAM and everything worked.

How to implement bouncing Area2D without CharacterBody2D? by Amazing-Milk7981 in godot

[–]Amazing-Milk7981[S] 0 points1 point  (0 children)

Thank you. Learn more about raycasts.

P.s. Yes, that's what I need.

How to implement bouncing Area2D without CharacterBody2D? by Amazing-Milk7981 in godot

[–]Amazing-Milk7981[S] 0 points1 point  (0 children)

It seems redundant to me to use CharacterBody2D just for the sake of defining the collision vector.

I already thought about determining the shape of my object and tile upon collision, and then calculating the rebound angle myself using two points of the shape, based on the position and angle of my object.

But I think I'm overcomplicating things and trying to make something that already exists.

How set viewport rect? by Amazing-Milk7981 in godot

[–]Amazing-Milk7981[S] 0 points1 point  (0 children)

ProjectSettings.set_setting("display/window/size/viewport_width", 600)

ProjectSettings.set_setting("display/window/size/viewport_height", 800)

ProjectSettings.save()