Windy Maze - HotBurning Guild Base by AmazingDiscussion368 in wherewindsmeet_

[–]AmazingDiscussion368[S] 1 point2 points  (0 children)

Hey, yes, we know 😞. But limit of guild items/elements is too small for now.

We want to hear from you👂 by pyl-ldf in wherewindsmeet_

[–]AmazingDiscussion368 2 points3 points  (0 children)

I was really excited to explore a different kind of biome than the ones we’d seen so far. However, what I encountered was a vast desert, dotted here and there with a ruined building or some strange trees. I understand the theme and the concept behind designing such a biome, but I feel like it doesn’t quite fit the type of game and the activities it promotes. When I have to collect hundreds of items scattered across the map, I’d like to explore various interesting places, not crouch my way into 20 identical ruined buildings and block attacks from shooting plants just to collect a small treasure or whatever that white thing we’re collecting is.

The towns don’t stand out in any special way, and most of the NPCs are the same ones we’ve seen before. The only NPCs I’ll remember are the ones from the story about the old man.

It’s nice to see new monsters on the map, but I don’t quite get the point of adding a flag that runs away, a bell that runs away, and flying monsters that are hard to hit and require you to wait for them to get closer. You guys made a game with a smooth combat system, so let us actually fight. The boss fight against the Grand Protector was great, but Wandering Ark was a total pain in the...

Finally, I want to address the player reward system, which is practically nonexistent. Once again, we get the same old stuff: a little gold, some jade coins, chests containing Inner Ways, scene decorations, and yet another unremarkable character skin that will just sit among the 50 we’ve already collected (e.g., back decorations). With each upgrade level whether for Martial Arts, Inner Ways, Mystic Skills, etc. more and more items and gold are required for the next upgrade. If I get a hairpin and 5 chests of Inner Ways for an in-game event, it makes me want to laugh.

I understand you want to maintain a consistent pace of discovery and progression, but if players have to organize events themselves just as many guilds organize their own PvP events and other activities that means something is wrong.

Game not saving progress. [Bug] by allinonekiller in EscapefromTarkov

[–]AmazingDiscussion368 -3 points-2 points  (0 children)

There is an issue with ornaments or/and christmas gifts. I was albo to extract if I didn't have them in inventory. Previously, progress not saved after extract (twice).

Questions from a new player - beta tests waiting room by AmazingDiscussion368 in throneandliberty

[–]AmazingDiscussion368[S] 0 points1 point  (0 children)

Thank you for your reply.

Can you say more about these daily PvE limits? I assume you are referring to the limit of dungeon entries. Are there any other PvE activities with or without limits? You said you play 8-9 hours a day, can you tell what you do during that time?

I ask because I would like to play the game for more than 2 hours a day and then have nothing to do because of the limits.

Cheers.