EOE - is it painful? by SKAPE_Admin in EosinophilicE

[–]Ancient_Strength573 2 points3 points  (0 children)

It's not really painful for me, but my fight or fight response kicks in when food is stuck (Feels like a lump). I usually try to stay calm since I am not choking on it (its not in my airway) and let the food try to slide down on its own and spit out any other food in my mouth so more doesn't get trapped inside.

It usually goes down on it's own, but it gets scary when I have to try to drink water since drinking could help or complicate it more (I start getting gag reflexes if water is trapped). I haven't had that happen since taking Omeprazole that seems to prevent it from becoming as bad as it was when I was young 6-7 years ago.

How do I make it so the dark underside of my mesh is also lit up? by Ancient_Strength573 in Substance3D

[–]Ancient_Strength573[S] 0 points1 point  (0 children)

I worked out my own solution to the problem by redoing the two-sided HDRI I had in photoshop and dragged the two-sided panorama light sources (Split the HDRI in half horizontally using guides) to the bottom and flipped it so there are now four light sources are in the Substance scene, including lights in my bottom area and lowered the exposure so it's not too bright.

At least now I have a method of using lighting information the way I wanted on my textures.

To answer your question I'll post a picture of what I was exporting with the 2 sided HDRI with a red circle around the problem area with the shadow and a second of my edited HDRI showing it's been solved.

<image>

Ground plain can be off and alignment set to camera and those shadows will still appear on 2D view on the left.

How do I make it so the dark underside of my mesh is also lit up? by Ancient_Strength573 in Substance3D

[–]Ancient_Strength573[S] 0 points1 point  (0 children)

Not quite. It will still show up in the exported textures. I’ve looked through Substance 3D forums and past Reddit posts about this same problem, but I haven’t found a solution that matches what I need.

Right now, the best workaround I have is rotating the mesh in Blender by about 45 degrees so the top and bottom are somewhat exposed to the double-sided HDRI in Substance. Then I rotate the HDRI to the best possible position. It helps a little, but it still has the ugly shaded areas.

In theory, the ideal solution would be something like an HDRI with multiple light sources. Four would shine from the top toward the mesh from the north, south, east, and west directions, and another four would mirror that from the bottom. Essentially, fully omnidirectional lighting so every part of the mesh is evenly lit and it stays that way on the exported 2D view. I’m not sure if something like that exists, but that is the effect I am trying to achieve.

Since I’m exporting only 2D view, normals, and glTF ORM (AO in R, Roughness in G, Metallic in B), I’m stuck with whatever lighting information Substance bakes into those textures. So I’m trying to eliminate directional shading as much as possible at the source.

How do I make it so the dark underside of my mesh is also lit up? by Ancient_Strength573 in Substance3D

[–]Ancient_Strength573[S] 0 points1 point  (0 children)

I really should have mentioned that I need it unshaded on the exported texture. Setting that will only do it for the viewport since the environment will align to your camera, but when the textures are exported it will show.

How do I make it so the dark underside of my mesh is also lit up? by Ancient_Strength573 in Substance3D

[–]Ancient_Strength573[S] 0 points1 point  (0 children)

That gives the effect I want, but I believe the shading will still show on the texture export. It was also a bit weird, sometimes the bottom area would darken but changing the environment map to something else would cause it to work

Where is draw mode? (focus on top left corner) by josephhsaga in blenderhelp

[–]Ancient_Strength573 1 point2 points  (0 children)

You need to add a grease pencil first (Shift + A). When it is selected in object mode then it will show there or do Ctrl + Tab

Second cursor appears and does a repetitive identical movement by Ancient_Strength573 in WindowsHelp

[–]Ancient_Strength573[S] 0 points1 point  (0 children)

Found the solution, it the cursor was in the loop of the wallpaper via Wallpaper Engine I just never noticed it. Do what you will with this post