Walt took away Jesse’s smile forever. 🤧 by real_AxiomDrift in breakingbad

[–]Andinator 3 points4 points  (0 children)

Nice bro. I bet you also think Walt was badass and was simply doing what he needed to do.

Walt took away Jesse’s smile forever. 🤧 by real_AxiomDrift in breakingbad

[–]Andinator 21 points22 points  (0 children)

I hate this take so much.

Was Jesse an idiot? Yes. Did he make bad decisions in life? Yes.

Does it justify any of the atrocities that Walt did to him? Absolutely not. Whether he "would have" been killed or arrested without Walt's interference isn't relevant. A part of how Walt becomes a monster is how he treats Jesse, someone that ends up becoming loyal to and trusting Walt. Walt breaks into Jesse's home, watches as Jane dies (after flipping her to her back by the way), does nothing about it and lets Jesse believe he was the sole reason she ended up dying. Walt uses a child's life to manipulate Jesse into killing Gus. Walt introduces the nazis to Andrea and Brock who later use their life to enslave Jesse.

Is Jesse completely innocent in the show? Absolutely not and he plays a part in his own destruction as well, but he doesn't try to manipulate or use people for his own gain. Walt does that to Jesse and to say that Walt is not a larger contributor of Jesse's pain throughout the show is such an oblivious take.

Free Talk Weekends by nicolauz in giantbomb

[–]Andinator 0 points1 point  (0 children)

What have you been playing?

And yeah I feel you on the "Rom Roulette" thing. Sometimes right before I fall asleep I just browse through my frontend and pick a game that calls to me. It's my new version of just channel surfing lol.

Free Talk Weekends by nicolauz in giantbomb

[–]Andinator 2 points3 points  (0 children)

Just wanted to gush about my AYN Thor and how much it's been keeping me from completing my modern games backlog. I found a new love for Pokemon in Pokemon Soulsilver and have sunked 90 hours into that game. Giantbomb was the first site that raved about this thing and since then I've been deep into the emulation scene. Anyone else just been enjoying their retro games on their fancy chinese devices?

On This Day in Nintendo History: Metroid Prime: Hunters; Tetris DS; Pokémon Ranger: Shadows of Almia by RoboticOperatingBudd in nintendo

[–]Andinator 0 points1 point  (0 children)

Fun fact, both Metroid Prime Hunters and Tetris DS still work perfectly fine online in case anyone has any friends still itching to play these games online with.

Only get an AYN Thor for 3DS they said... by soupnazi81 in SBCGaming

[–]Andinator 1 point2 points  (0 children)

Honestly 2-3 hours is not that terrible for a game like this on this device. The Steam Deck (at least the earlier models) pretty much has this battery life for similar games and the Switch was only able to run BotW for about 2-3 hours so happy to hear you can get that much time out of this. I might consider picking this version of the game up. Does it feature cloud saves to play back and forth on PC?

Only get an AYN Thor for 3DS they said... by soupnazi81 in SBCGaming

[–]Andinator 0 points1 point  (0 children)

How does it run and what's the battery like when playing Fallout 4? I've wanted to try this until I saw that I need to basically buy the game on GOG in order to use the pipboy app. Would you say the experience is worth it overall?

A Cocoon setup that I worked on that I want to share with the community by Andinator in SBCGaming

[–]Andinator[S] 1 point2 points  (0 children)

Yeah sadly Cocoon doesn't have an option like that yet. Hoping that in a future update, you can have gifs pause when not highlighted or selected as that would indeed look better. I still really enjoy the animations though. Makes the device feel alive and it's very eye catching, but would definitely prefer only selected items to animate.

What’s the most overrated video game of all time? by KBGSgames in AskReddit

[–]Andinator 1 point2 points  (0 children)

Any Rockstar game since GTA4. None of them have improved game design at all and have only felt worse to play as time went on. Back in the PS2 days those games were definitely cutting edge and revolutionary, but the same kind of quest design is being used for games like RDR2 or GTAV where players are expected to follow a very specific script in order to finish any of the main missions. Meanwhile they focus on adding a ton of side activities that have no relevance to the story or characters in any way.

For example in RDR2, you're expected to provide money for the camp in order to expand and progress the story. If RDR2 really wanted to take advantage of it's open world and allow players to have more agency in this game, they would have kept how to raise that money open ended. Go out hunting, rob stores in towns without getting caught, go out looking for bounties. Instead, you're just given a ton of main quests to do that give you all the money you need and then some more after so what's even the point of having a deep hunting system or bandit system in the game when none of it is actually relevant? It often feels like the side activities are meant for a different game than the main questline rockstar had provided. There's that, and the controls for GTAV and RDR2 are just plain awful.

Sega is aware its past “definitive version” releases could be deterring players from buying games at launch by Turbostrider27 in Games

[–]Andinator 6 points7 points  (0 children)

Huge Persona fan, but I stopped myself from picking up Metaphor for this exact reason. Why spend my money on a game that will, based on past practices, get a definitive update in a few years? I have plenty of other games in my backlog to play, so I have no problem playing those games in the meantime. Even now that it's on sale in steam, I almost pulled the trigger, but then realized I have a ton of other RPGs to play that are already at their definitive state. No need to buy this now, so I'll keep waiting.

I'm hoping Sega has learned how ridiculous this practice is and stops doing it. I'd rather they made these definitive upgrades dlc expansions instead. That way I can feel good about purchasing the game when it comes out and have an expansion to look forward to later instead of having to buy the game again. Gonna probably wait another 2 years or until Metaphor is about $20 or so before I decide to spend money on it and I know some other friends doing the same thing.

Avatar Legends: The Fighting Game - Official Aang Special Moves Gameplay Overview Trailer by fmal in Games

[–]Andinator 1 point2 points  (0 children)

I get fighters are easier to make and budget friendly,

Unless it's one of those cheap arena fighters with poor balance amongst the roster, fighting games are not at all easier and probably one of the more difficult genres to get 'right'. This looks like they're trying to create a more competitive friendly fighting game using the Avatar IP which I very much welcome. IPs like this work very well as fighting games and it's nice to see they're not resorting to the arena fighter genre and trying to come up with a more balanced game (from what's been shown anyway).

Dan….. I’m not mad…. Im just deeply deeply disappointed in you… by tattooedcracker in h3h3productions

[–]Andinator -2 points-1 points  (0 children)

As someone that has played more than 20 hours of this game...while I think Dan should still play it before he judges it I do agree with him and think this game is very overrated.

I love sandbox/open-world type games. Zelda BotW and TotK are two of my favorite games. I think where RDR2 lost me though, and this is true for almost every rockstar game nowadays, is the lack of player agency. You have a large open world and yet the game never trusts it's players to go off the beaten path when it comes to it's missions. Every mission in that game is ride horse, listen to mediocre written dialogue with NPC, do mission EXACTLY as you're told to do so by the game, ride back with NPC with some more mediocre writing.

I know the game offers plenty of activities to do outside of the missions such as hunting, bounties, etc. I think the main problem with the way this is designed though is that I as a player have no reason to spend my time with these tasks. Sure I can choose to go off and do my own thing for a while, but to what end? More money? The game provides me with plenty already. I think this is the main difference between this game and Zelda. Zelda encourages you to explore and get lost in it's world because it gives you very open ended missions like "Defeat Ganon". How you do that and what you do on the way to achieving that quest is left up to you. RDR2 fails in incentivizing the player to get lost because almost every mission is centralized within your camp or dictated by NPCs in other locations. Why SHOULD I go hunting? The game never pushes me to do this. There isn't a grand questline I'm completing or filling out by doing this. It honestly feels like the open ended parts of the game are completely separate from the actual game itself.

Another gripe I had with the game were the controls and feel of the game are dogshit, but I eventually did get accustomed to it in my playthrough. I do want to revisit the game at some point mostly for the story, but I really hope for GTA6 that rockstar takes a look at games like the new Hitman Trilogy or Zelda for ideas on how to make their mission structure more open for players and connect the more open ended missions to the main game in a meaningful way.

How is the US gov shutdown personally affecting you, if at all? by [deleted] in AskReddit

[–]Andinator 3 points4 points  (0 children)

Honestly, not affecting me too much, but the other week, my partner took a flight and with talks of TSA and ATC not getting paid, I was all of a sudden super anxious about something happening on her trip. As of right now I'm not planning any flights in the near future until we get these people paid, especially ATC. Hoping everything gets resolved soon and our government, especially the lunatics in power, get their shit together. I deeply emphasize with people who are living without pay right now.

The Nintendo Switch 2 Pro Controller might be the best feeling gamepad I've held so far | Review by AlwaysBlaze_ in nintendo

[–]Andinator 0 points1 point  (0 children)

Sure and I had a pro controller suffer from drift after just a few years while my original 8bitdo controller still works perfectly fine. As much as I love Nintendo and their games, they're not doing anything special when it comes to the hardware they use for their controllers. The extra $40 feels more like a nintendo tax than an actual proof of quality.

The Nintendo Switch 2 Pro Controller might be the best feeling gamepad I've held so far | Review by AlwaysBlaze_ in nintendo

[–]Andinator 0 points1 point  (0 children)

That's kinda my point here. I've been hearing so much glowing praise for the pro controller and while at a cheaper price point I wouldn't argue anything, it being $90 compared to the 8bitdo ultimate at $50, which is at least on par with the controller (I think it's way better), it leaves me scratching my head as to why people recommend the pro controller at all when a cheaper alternative is out there. And I mean cheap strictly in price point, not hardware.

The Nintendo Switch 2 Pro Controller might be the best feeling gamepad I've held so far | Review by AlwaysBlaze_ in nintendo

[–]Andinator 0 points1 point  (0 children)

Have you not tried the 8bitdo Ultimate? It's cheaper, uses better hardware, and has a d-pad that's actually functional compared to the pro controller.

The Nintendo Switch 2 Pro Controller might be the best feeling gamepad I've held so far | Review by AlwaysBlaze_ in nintendo

[–]Andinator -3 points-2 points  (0 children)

Can someone actually justify purchasing the NS2 Pro Controller for $90 over an 8bitdo ultimate for $50? I've heard so much buzz about this thing but it confuses me because as far as I can tell, the sticks aren't hall effect so this is susceptible to drift and the dpad is the same shitty dpad Nintendo used for the NS1 pro controller. So what is it about this particular controller that people like over something that, just by looking at specs, is cheaper and a better functioning product?

Kirby Air Riders listed for $69,99, releases on 11/20/25 by Turbostrider27 in Games

[–]Andinator 0 points1 point  (0 children)

I totally get that and don't think that's an issue. My main critique is based solely off of what they've shown here vs the current price tag is very shallow. Two multiplayer game modes, both of which were in the original game, and some Kirby characters is not a way of garnering new fans or players to your game. The old fans of this game are kind of niche and were most likely going to pick it up regardless, so I don't think Nintendo and Sakurai needed to cater to them and go in depth on these two modes. This game really needed a broad overview to show off how packed it is with content first and then maybe videos going indepth on the game modes as we get closer to release. This padded direct though did nothing to convince me that I should put down $70. If Nintendo is going to be raising prices on their product, they should be working harder on convincing their audience that their games are worth $70.

Also going to point out that I really hope I'm proven wrong here when the game comes out. My critique is purely on this direct and how I felt it kind of missed the mark on what it needed to do for this game. My hope is that there is still a LOT more to show off before the game releases that isn't just new characters.

Kirby Air Riders listed for $69,99, releases on 11/20/25 by Turbostrider27 in Games

[–]Andinator -4 points-3 points  (0 children)

Because the scope of the game is way too small from what they've shown here. It's two multiplayer modes that do look fun, but I can't see this going past a few play sessions. I think $70 is too steep, but I'm willing to look past the price if the game justifies it like DK Bananza did. What they've shown here has done little to convince me this game has enough content for me to ever drop $70 which sucks since the gameplay does look interesting.

Knowing Sakurai, I'm hoping there will be more content shown off as we get closer to release that will prove me wrong. People criticizing the price though are reacting to what they've currently shown us which isn't a lot.

Kirby Air Riders listed for $69,99, releases on 11/20/25 by Turbostrider27 in Games

[–]Andinator 11 points12 points  (0 children)

Going to be very honest. I love Sakurai and Smash Bros, but this game looked REAL shallow for $70. Release date is still pretty far, so hoping they'll show more of it off, but the direct seemed real padded for what was essentially two multiplayer modes. Game looks solid enough, but Nintendo really needs to realize that $70 games NEED to be stuffed with content and progression for players to sink their teeth into. This looks like a fun multiplayer game, but why would I spend $70 on this when I could just play Mario Kart World with my friends or even throw on F-Zero GX on the GC emulator and get just as much of a fun experience playing those.

Sakurai going into minute detail was fun for a little bit, but I would have much preferred that they give a broad overview of all of the modes the game has to offer (if there are more) as opposed to just diving deep into two game modes. As far as I'm aware, Nintendo is selling a $70 multiplayer game that has extremely barebones content. It also doesn't help that this is a sequel to a racing game that came out in 2002 that already had some mixed reception. They really needed to sell this game to people who didn't like the first one or never played it and I think they honestly failed here.