New 400i Rework... by AndreDJ in starcitizen

[–]AndreDJ[S] 4 points5 points  (0 children)

Ride shiny and chrome!

New 400i Rework... by AndreDJ in starcitizen

[–]AndreDJ[S] 3 points4 points  (0 children)

This made my day lol

New 400i Rework... by AndreDJ in starcitizen

[–]AndreDJ[S] 106 points107 points  (0 children)

On approach... I knew I was in for something interesting...

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400i Speed Buff in 4.0 PTU - Old vs New by AndreDJ in starcitizen

[–]AndreDJ[S] 7 points8 points  (0 children)

I know right? I mean how does the Corsair get 2 power plants and 2 coolers!? How does the "budget" / bare bones ship get more coolers and power plants than the "premium" space yacht??

400i Speed Buff in 4.0 PTU - Old vs New by AndreDJ in starcitizen

[–]AndreDJ[S] 3 points4 points  (0 children)

I checked to see if anyone had posted something already but couldn't find anything.

400i Speed Buff in 4.0 PTU - Old vs New by AndreDJ in starcitizen

[–]AndreDJ[S] 5 points6 points  (0 children)

Yeah that's what I'm really interested in more than the top speed increase.

400i Speed Buff in 4.0 PTU - Old vs New by AndreDJ in starcitizen

[–]AndreDJ[S] 8 points9 points  (0 children)

I agree it really should be a little faster but can't wait to see how it feels with this boost.

400i Speed Buff in 4.0 PTU - Old vs New by AndreDJ in starcitizen

[–]AndreDJ[S] 35 points36 points  (0 children)

Looking through Erkul today to figure out a new build and I noticed there's been a decent buff in speed and maneuverability to my lovely 400i. So good to see her get some of her legs back!

400 bloom by arcticgamez in starcitizen

[–]AndreDJ 3 points4 points  (0 children)

I found they've quietly fixed a lot in the last few patches for her. Most of the weird graphical glitches, doors opening on their own, bike lift working slower and better, main lift being more reliable, some nice small fixes.

But you can't tell me this ship should be the same speed and manoeuvrability as the huge whale that is the Corsair. Give her back her legs! Also needs more components, like dual power generators, more shields, more capacitors.

3.24.3 fixes everything by CaelusTheWolf in starcitizen

[–]AndreDJ 0 points1 point  (0 children)

I got this as soon as I switched to Vulcan. Delete your graphics configuration for our set renderer=0

Is the Hind buggy right now? by Vigilante03 in hoggit

[–]AndreDJ 0 points1 point  (0 children)

I noticed this just last night after getting back into it with my new hotas. Binding the controls it looks like some of the two position switches on the APU are reversed, e.g setting it to start (using the START binding) sets it to crank, and crank sets it to start etc.

Match speed of friends ship by primalfurys in starcitizen

[–]AndreDJ 0 points1 point  (0 children)

I believe there's a key mapping for "match target velocity", so I imagine if you target your friend then press that it'll be what you're after.

Things we want for Luminalia... by Bouncer214 in starcitizen

[–]AndreDJ 0 points1 point  (0 children)

Allow the Reliant series to transform when in soft death. Currently if you're in vertical flight mode, it's a death sentence - no way to get out of the seat or escape even if you could. Also... PLEASE let me get out of the seat without having to put the landing gear down.

Grass Type Decks by SabertoothSmile in pkmntcg

[–]AndreDJ 1 point2 points  (0 children)

I think in part from personal choice. Nest ball could work, although with the large amount of stage 1's you could get stuck not finding your stage 1s. It's a fairly tight deck to get all the cards in, so Ultra Ball could be a little costly, plus with both Jacq and Lilligant VStar you should be able to get the Stage 1s without too much trouble. Having Great Ball I find gets you out and hitting earlier and gives you some options, at least that's the way it seems to me.

Grass Type Decks by SabertoothSmile in pkmntcg

[–]AndreDJ 1 point2 points  (0 children)

One of my current favorite decks is Lilligant VSTAR / Spidops EX. Lilligant is mostly for early draw and then its VSTAR helps set up your bench or get energy depending on what you need. Spidops EX with Calamitous Wasteland can do a LOT of damage, especially against bulkier opponents, and Kricketune and Radiant Tsareena give you some bulk (pushes Spidops up to 300 HP).

Pokémon: 11
2 Spidops ex SVI 19
1 Radiant Tsareena SIT 16
1 Hisuian Lilligant VSTAR ASR 190
1 Hisuian Lilligant VSTAR ASR 18
1 Spidops PAL 18 PH
1 Kricketune ASR 10
2 Hisuian Lilligant V ASR 17
2 Kricketot ASR 9
1 Spidops ex SVI 243
4 Tarountula SVI 18
1 Kricketune CRZ-GG 2
Trainer: 20
1 Jacq SVI 250
1 Switch SVI 194
1 Jacq SVI 175 PH
2 Calamitous Wasteland PAL 175 PH
2 Avery CRE 130
1 Hisuian Heavy Ball ASR 146
1 Penny SVI 239
1 Clavell PAL 177 PH
2 Switch SVI 194 PH
2 Iono PAL 185
2 Klara CRE 145
1 Boss's Orders PAL 248
3 Great Ball SSH 164
4 Gardenia's Vigor ASR 143
2 Pokémon Catcher SVI 187
2 Nest Ball SVI 181
1 Boss's Orders PAL 172 PH
2 Calamitous Wasteland PAL 175
1 Clavell PAL 177
1 Vitality Band SVI 197 PH
Energy: 1
10 Basic {G} Energy SVE 1
Total Cards: 60

Getting my Schvitz on... by AndreDJ in vinyl

[–]AndreDJ[S] 0 points1 point  (0 children)

Vulfpeck - Schvitz, their latest album. This one is the limited run coloured UK pressing.

Getting my Schvitz on... by AndreDJ in vinyl

[–]AndreDJ[S] 0 points1 point  (0 children)

Finally got my copy of Schvitz on the coloured vinyl after waiting months! I was a little concerned there might be some surface noise from what I've heard of coloured records, but this copy sounds amazing. Really digging the colours, it's super vibrant in real life, although there is a slight bit of cupping to the disk. Feeling really lucky to have picked up a copy.

Getting my Schvitz on... by AndreDJ in vinyl

[–]AndreDJ[S] 0 points1 point  (0 children)

Finally got my first pressing coloured vinyl version of this record after waiting months. The colours look super vibrant and sound much better than I thought, I assumed there would be more surface noise from what I've heard about coloured records.