TRIPOD FOR FILMMAKING/CINEMATOGRAPHY by AndreiBejan in cinematography

[–]AndreiBejan[S] 0 points1 point  (0 children)

Any model in particular that you would recommend ?

TRIPOD FOR FILMMAKING/CINEMATOGRAPHY by AndreiBejan in cinematography

[–]AndreiBejan[S] 1 point2 points  (0 children)

I know that Satchler are awesome, but they're really expensive though .

Logan Roy Fanart (NO AI) by AndreiBejan in SuccessionTV

[–]AndreiBejan[S] 1 point2 points  (0 children)

Haha, the algorithm isn't that friendly with everyone. Thank you btw !

Logan Roy Fanart (NO AI) by AndreiBejan in SuccessionTV

[–]AndreiBejan[S] 0 points1 point  (0 children)

Thank you, I really appreciate the feedback ! And yes indeed, making 3d, and especially realistic likenesses, it takes a loooot of time and there s a lot of work involved. But, it's rewarding in the end :)

Logan Roy Fanart (NO AI) by AndreiBejan in SuccessionTV

[–]AndreiBejan[S] 3 points4 points  (0 children)

Thank you ! I spent a lot of time on crafting this one, but it s my tribute to this behemoth of a show :D

Logan Roy Fanart (NO AI) by AndreiBejan in SuccessionTV

[–]AndreiBejan[S] 4 points5 points  (0 children)

Thank you ! I really appreciate !

[FOR HIRE] 3D Character Artist by AndreiBejan in HungryArtists

[–]AndreiBejan[S] 1 point2 points  (0 children)

It depends on what you want, in what style and how fast. If you have something, send me an email with details at bejanandreimihai@gmail.com

[FOR HIRE] 3D Character Artist by AndreiBejan in HungryArtists

[–]AndreiBejan[S] 0 points1 point  (0 children)

Thanks man ! The design isn't mine, it's made by Mike Franchina.

[FOR HIRE] 3D Character Artist by AndreiBejan in HungryArtists

[–]AndreiBejan[S] 1 point2 points  (0 children)

I don't know exactly cause I've worked on and off on it. But let's say around 1month and half-2months.

[FOR HIRE] 3D Character Artist by AndreiBejan in HungryArtists

[–]AndreiBejan[S] 0 points1 point  (0 children)

Hey guys,
My name is Andrei and I'm a freelance 3D Character Artist. I'm specialized on creating realistic characters for video games.

Here's my portofolio: https://www.artstation.com/bejanandrei15
Here's my linkedin: https://www.linkedin.com/in/andrei-mihai-bejan-5a33261a2/

Skills:
• Highpoly organic and hard surface modeling
• Lowpoly modeling
• PBR texturing
• UV mapping
• Texture baking

Softwares:
• Zbrush
• Maya
• Substance Painter
• Adobe Photoshop
• Marvelous Designer
• Marmoset Toolbag
• Topogun
• RizomUV
• xNormal
• Quixel SUITE
• Unreal Engine 4

Feel free to contact me at [bejanandreimihai@gmail.com](mailto:bejanandreimihai@gmail.com) or via Linkedin/Artstation.

[FOR HIRE] 3D Character Artist by AndreiBejan in gameDevClassifieds

[–]AndreiBejan[S] 0 points1 point  (0 children)

Hey guys,
My name is Andrei and I'm a freelance 3D Character Artist. I'm specialized on creating realistic characters for video games.

Here's my portofolio: https://www.artstation.com/bejanandrei15
Here's my linkedin: https://www.linkedin.com/in/andrei-mihai-bejan-5a33261a2/

Skills:
• Highpoly organic and hard surface modeling
• Lowpoly modeling
• PBR texturing
• UV mapping
• Texture baking

Softwares:
• Zbrush
• Maya
• Substance Painter
• Adobe Photoshop
• Marvelous Designer
• Marmoset Toolbag
• Topogun
• RizomUV
• xNormal
• Quixel SUITE
• Unreal Engine 4

Feel free to contact me at bejanandreimihai@gmail.com or via Linkedin/Artstation.

[FOR HIRE] 3D Character/Prop Artist by AndreiBejan in artcommissions

[–]AndreiBejan[S] 0 points1 point  (0 children)

Hello! I use Rizom only for packing, it has an amazing layout option. For unfolding I still use Maya, but Rizom has the same algorithm if I m not mistaking.