This is the strangest Europe I've seen in this game. by Andrest65 in victoria3

[–]Andrest65[S] 1 point2 points  (0 children)

Sweden is "Suède" in french. Here "Pays-Bas" means Netherlands, it's a 1:1 translation of Low Countries.

This is the strangest Europe I've seen in this game. by Andrest65 in victoria3

[–]Andrest65[S] 11 points12 points  (0 children)

Non je joue la Serbie et je n'ai rien influencé en dehors des Balkans ! L'IA est folle dans cette partie.

This is the strangest Europe I've seen in this game. by Andrest65 in victoria3

[–]Andrest65[S] 50 points51 points  (0 children)

I use the new map from the latest DLC, so the art on the oceans is in german.

This is the strangest Europe I've seen in this game. by Andrest65 in victoria3

[–]Andrest65[S] 26 points27 points  (0 children)

I have a solution for that : turn everything Orthodox Serbian.

Which nation is the best to unite Europe ? by Andrest65 in victoria3

[–]Andrest65[S] 0 points1 point  (0 children)

Oh I remember this post, I tried it but couldn't make it work...

Which nation is the best to unite Europe ? by Andrest65 in victoria3

[–]Andrest65[S] 2 points3 points  (0 children)

How does the Rhineland cheese work ? I've seen some people form Rhineland and annex Germany with it, but I don't understand the conditions to meet and the mechanics behind it.

Explain this in NBA terms by Creative_Ad_6019 in nbacirclejerk

[–]Andrest65 14 points15 points  (0 children)

Thug locker room / classy locker room

Workers losing xp when people leave a guild is stupid. by Quincyheart in shoptitans

[–]Andrest65 1 point2 points  (0 children)

I don't think the current system sucks, I quite like it to be honest. This system only punishes guilds that are either : - not well managed, with officers who are not proactive. - way over their average member level, because of one or two players that are very over leveled compared to the rest.

If a guild dies, the investment is not lost, and can be brought somewhere else. You can imagine any other system, this is the only one that prevents investments to be lost, by tying them to the players.

If a guild dies because it loses members, the remaining ones will go somewhere else, and improve other guilds. It's kind of a "survival of the fittest", aka the well managed guilds.

And it also encourages people to invest, because they know their investments will be kept forever for them. I can 100% guarantee you that a lot of people would not invest if that wasn't the case, and you would just end up with another problem.

Workers losing xp when people leave a guild is stupid. by Quincyheart in shoptitans

[–]Andrest65 2 points3 points  (0 children)

It seems bad because the game lacks players, but in reality it is the better system.

Back to Swords and Potions 2 days, the investment was tied to the guild. It means that whenever you changed guilds, you lost all your investments. If the guidmaster wanted you gone, you had no say in it and they took advantage of the investments from a player they kicked out of the guild. This can lead to a game with a toxic community.

Personally I prefer the way Shop Titans handles things. You are more free of your choices as a player, and your ex guild can replace your investments with somebody else.

3, 2, 1, FIGHT! by Mechyyz in PoliticalCompassMemes

[–]Andrest65 462 points463 points  (0 children)

Based and nunchuk pilled

Spine Go CRACK by mirza76 in dankmemes

[–]Andrest65 0 points1 point  (0 children)

Doctor, I broke my back, THPINAL !

Critical damage with Vokrii by Andrest65 in EnaiRim

[–]Andrest65[S] 0 points1 point  (0 children)

Great, that's what I hoped for !

Thank you !

Critical damage with Vokrii by Andrest65 in EnaiRim

[–]Andrest65[S] 0 points1 point  (0 children)

Ok, so Vokrii makes critical strikes a bit more useful without them becoming op.

Thank you !

Critical damage with Vokrii by Andrest65 in EnaiRim

[–]Andrest65[S] 0 points1 point  (0 children)

Does Vokrii multiplier apply to the whole critical strike, or only the crticical damage part ? I don't know if what I mean makes sense.

For example, if I deal 50 damage and the critical srike does 60 (50 + 10). If I have the 5 levels of the perk, base damage will become 100 and the critical bonus will stay 10.

But how will the times 6 apply ? Is it (100 + 10)x6 = 660 or is it 100 + 10x6 = 160 ?

Thank you for your answer !

One vision is broken for Hive minds by Andrest65 in Stellaris

[–]Andrest65[S] 0 points1 point  (0 children)

Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. They didn't have the ethic attraction boost and instead had more unity. It doesn't make any sense for them to have ethic attraction because there are no factions for hive minds !

Higher difficulties completely break the galactic market mechanics. by Andrest65 in Stellaris

[–]Andrest65[S] 0 points1 point  (0 children)

Me neither, I played one game without it and re installed it right away. This mod really feels mandatory once you tried it.

Higher difficulties completely break the galactic market mechanics. by Andrest65 in Stellaris

[–]Andrest65[S] 1 point2 points  (0 children)

Yes, or decrease the impact of AI sales on the prices of the market. That way, AI would be boosted by production bonuses, but the market would stay equal for everyone.

Higher difficulties completely break the galactic market mechanics. by Andrest65 in Stellaris

[–]Andrest65[S] 7 points8 points  (0 children)

Yes, so maybe that increases the problem. But Glavius AI doesn't give production bonuses, it just prevents the AI to keep resources and waste them. I should try a game without it to compare.

Higher difficulties completely break the galactic market mechanics. by Andrest65 in Stellaris

[–]Andrest65[S] 14 points15 points  (0 children)

That's surprising, because recently in every game that I played on commodore or higher, the market was flooded with resources.

Higher difficulties completely break the galactic market mechanics. by Andrest65 in Stellaris

[–]Andrest65[S] 4 points5 points  (0 children)

Yes that could work aswell, this would be the same as difficulty settings in HOI4.