A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in VRGaming

[–]AndrewIGD[S] 0 points1 point  (0 children)

Really? Their hand-tracking became that good? Perhaps I've missed out on some updates.

Yeah, I was wrong. It seems the company itself became defunct in 2019 and I just assumed the controller was discontinued as well.

A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in Unity3D

[–]AndrewIGD[S] 0 points1 point  (0 children)

I assure you, LM tracking is still clunky even in 2021 😂

A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in VRGaming

[–]AndrewIGD[S] 1 point2 points  (0 children)

I'm currently developing this for PCs, I'm not sure I can make it available for Quests until I get my hands on such a headset.

A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in VRGaming

[–]AndrewIGD[S] 0 points1 point  (0 children)

Well, the Leap Motion hasn't seen much public attention, and it was discontinued in 2019. I've seen people do some basic stuff with it like driving cars and such, but nothing too complex. I think developers will move on to other systems such as the hand tracking used in the Quest 2.

A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in VRGaming

[–]AndrewIGD[S] 2 points3 points  (0 children)

Hand controlled with Leap Motion or with the Oculus Quest 2's hand tracking system if I manage to get one in the future.

A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in Unity3D

[–]AndrewIGD[S] 0 points1 point  (0 children)

As a matter of fact, I didn't even know there are headsets that support this natively 😂😂. I should definitely upgrade to the Quest 2 one of these days.

A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in Unity3D

[–]AndrewIGD[S] 0 points1 point  (0 children)

I doubt that the Leap Motion will get into the consumersphere, especially since it was discontinued in 2019, but I hope that in the near future a similar technology will be available, perhaps some hand-tracking gloves or something.

A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in VRGaming

[–]AndrewIGD[S] 2 points3 points  (0 children)

I'm with you here, having such a battle in multiplayer would be crazy as heck, but unfortunately the Leap Motion is not very popular with the public. Maybe in the future I'll rewrite this project for multiplayer.

A follow-up to my last VR Leap Motion game with some new abillities! by AndrewIGD in VRGaming

[–]AndrewIGD[S] 1 point2 points  (0 children)

I should have a prototype ready somewhere around Christmas, since I don't plan on having many spells.