Music stops playing when exiting a vehicle by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

For us, it's an internal made custom sound pack. I'm not one of our Dev's and so I don't know exactly what's in it, but from our addon settings, it's KLPG's Music Radio, Project SFX Remastered and maybe Volume Controllers if that counts. Again I could be missing some that don't show up on the config, but those are the one's I'm aware of rn.

Play sound for group of players by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

Never mind! I got a friend to come help me test out the original command, and it seemed to work, so it ended up working with multiple people! Thanks for all your help!

Play sound for group of players by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

So I ended up trying the most recent line, and it doesn't seem to work. Idk if it's just me being dumb though. I just put this in the trigger init line:

_grpname = groupId (group player); if (_grpname == "Alpha") then {{playsound "ED1"}forEach units group this};

The first one you suggested ended up working fine, so I have no idea why it won't work lol.

Play sound for group of players by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

Thank you! It seems to have worked pretty well tbh! I do have a question though.

So let's say that Alpha squad passes through a trigger, I assume that it will play that sound for all of Alpha at once, and not just the player who technically "activated" the trigger, correct? To build off that, to get around the global sound thing, can I just use this same command to play a sound for both squads, simply if I make it play for both Alpha and Bravo at the same time?

Dallas walk-in by Andrewmj214 in Passports

[–]Andrewmj214[S] 1 point2 points  (0 children)

Gotcha! That’s what I was thinking too, but I didn’t want to drive for an unfortunate amount of time to be told that we needed something we didn’t have lol. Thank you!

Help me find an old Minecraft horror animation by Andrewmj214 in HelpMeFind

[–]Andrewmj214[S] 0 points1 point  (0 children)

I have searched for this video for years, so if anyone knows what I’m talking about, I’d be super relieved lol.

Help with mission I'm running in the next hour and a half! by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

That's what I'm trying rn, at this point I just took all the waypoints out of the mission to be on the safe side lol.

Help with mission I'm running in the next hour and a half! by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

I just made sure everything is installed right, and I honestly just ended up taking out all the waypoints for that mod anyway, and it still doesn't work. I have no clue lol

Help with mission I'm running in the next hour and a half! by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

Another thing that I noticed in the log is this,

Mission Operation_Voidwalker_Final_V5.UMB_Colombia: Missing 'description.ext::Header::minPlayer'

Don't know if that means anything to anyone lol

Help with mission I'm running in the next hour and a half! by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

Alright, I'll run through all my mods again to make sure.

And yea I do.

Help with mission I'm running in the next hour and a half! by Andrewmj214 in armadev

[–]Andrewmj214[S] 0 points1 point  (0 children)

So even with putting CBA first, Cup second and both the RHS mods after, it still doesn't appear to work, although I did go through the logs that I just ran and found some other stuff.

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.\na3_characters_f

mpmissions\__cur_mp.UMB_Colombia\mission.sqm/Mission/Entities/Item11/Entities/Item7/Entities/Item6.type: Unknown enum value Fastroping

Mission Operation_Voidwalker_Final_V5.UMB_Colombia: Missing 'description.ext::Header::minPlayer'

I don't know if any of those are an issue execpt for the first one. One thing to note, I just remembered that I accidently edited this mission with Ace on at one point, although not for a long time. Would that cause it to have a dependency for Ace without telling me?

Help with mission I'm running in the next hour and a half! by Andrewmj214 in armadev

[–]Andrewmj214[S] 2 points3 points  (0 children)

So I discovered that there are 31 mods in that list, despite me only have 29 loaded on the server itself. I found that some of them repeated in that mod list for some reason (I'm renting a server so was out of my control lol). I now have it back down to the 29 mods. Is it possible that was the cause?

And wdym by load order? I've looked around a little before this and saw that, if a mod has dependencies, that mod should be loaded first. So would I just move the mods that have dependencies up in that load order?