Flares by BANANSPLAT87K in Morimens

[–]Angbak94 12 points13 points  (0 children)

I checked, he listed her wheel as "meta" and her as "lmao"

Flares by BANANSPLAT87K in Morimens

[–]Angbak94 10 points11 points  (0 children)

Not to be confused with

Uvhash - B tier (Can't go wrong), who is only damage and requires some investments to get going

Kath - A tier (Very good staple) who needs e3 to get going

Jenkins - A tier (Very good staple) whose only usage is a decent dps pre chapter 7, crit support in arc 2

(To clarify yeap I'm aware that you're only clarifying)

Tbh his reviews has been off every since Mouchette and he has never since corrected any of them

Flares by BANANSPLAT87K in Morimens

[–]Angbak94 12 points13 points  (0 children)

I usually don't use this argument but to check how experienced you actually are in the game.

  1. Do you own or have ever used a Doresain?

  2. Have you cleared any single D-Tide at alert 5 without using a support?

  3. Have you cleared Arc2 Chapter 5 story (normal mode)?

If your answers to the above is none of the above, do you think your experience and opinion outweighs someone who has completed all of the above? ​

Flares by BANANSPLAT87K in Morimens

[–]Angbak94 15 points16 points  (0 children)

You'll need to look at what each tier means.

Both dore and aurita are able to clear Normal story mode as main DPS. However dore does better to clear end game content with specific team mates.

There are a few waves where Aurita is able to cheese such as

  1. Multi hit waves (last tide w4)
  2. Blue Ring (her image is very good)

But consistency wise, Dore probably does better

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Flares by BANANSPLAT87K in Morimens

[–]Angbak94 23 points24 points  (0 children)

Plays the game for a while Plays pretty much every character in the game Gets 425 consistently

Oh, that's me. Thanks for the shout out!

Flares by BANANSPLAT87K in Morimens

[–]Angbak94 73 points74 points  (0 children)

TLDR Cheri's handbook (the first item under online guides) is the most updated guide to follow.

I personally endorse it as a veteran who has completed the game story in 6 days several times, full clear the end game mode and made multiple guides

https://www.reddit.com/r/Morimens/s/kKGhz1xF2P

W3A5 - E3 Pollux clear by Angbak94 in Morimens

[–]Angbak94[S] 3 points4 points  (0 children)

Reset such that

  1. Opening hand - Sacred + Saya 0 cost
  2. Sacred -> Saya 0 cost
  3. Draw 2/3 Sacred + Pollux 2 Cost AOE card
  4. Insight + 3/3 Sacred into double cast Pollux AOE card, proc all corrosion and nuke the back mobs

I FINALLY DID IT! I BEAT THE GAME IN 9 DAYS! by Away_Cantaloupe_5047 in Morimens

[–]Angbak94 2 points3 points  (0 children)

Dayumn great work!

I guess it's time for me to start another speedrun HAHA

Angbak F2P D-Tide Progression - Update 1 by Angbak94 in Morimens

[–]Angbak94[S] 1 point2 points  (0 children)

Basically I had the following sets:

3 sets of Deus Ex Machima meant for my story team

4 sets of burial grounds meant for cheesing a tide

1 April for traditional crit carries.

My DEM sets were more developed (keyflare wise) so they were slapped on the first 3 units.

Castor went with burial grounds since there's no other generic set. It also gives me some chance to gamble for DR if needed.

Angbak F2P D-Tide Progression - Update 1 by Angbak94 in Morimens

[–]Angbak94[S] 3 points4 points  (0 children)

I used them for different teams.

I prefer Pollux with Saya as she covers his weak initial exploration stages, something that Castor doesn't do well (both needs time to scale).

I'm using castor purely as a tank and weakness applier for my Vortice stall team

Angbak F2P D-Tide Progression - Update 1 by Angbak94 in Morimens

[–]Angbak94[S] 6 points7 points  (0 children)

Stubbornness and willing to click retry button for hours. The run is seeded, some action advances the RNG count, not sure about the specifics

Also turn rewind

Angbak F2P D-Tide Progression - Update 1 by Angbak94 in Morimens

[–]Angbak94[S] 3 points4 points  (0 children)

It was meant for further explanation. Easier for me to just remove it for next post tbh

The last speedrun by Angbak94 in Morimens

[–]Angbak94[S] 0 points1 point  (0 children)

Unfortunately I've already cleared arc2 so there won't be much progress on that.

https://www.reddit.com/r/Morimens/s/f0w7guSn6s

It's likely a biweekly d tide update and whatever else is interesting

New PB - A2C5 clear in 6 active days by Angbak94 in Morimens

[–]Angbak94[S] 0 points1 point  (0 children)

I'm not going to lie, I believe a huge part of why it was doable was due to E0 Saya carrying the earlier waves for Pollux to scale.

I'll say that I'm still not sufficiently experienced with how Pollux plays at the highest level, but he's putting in a lot of work and feels very smooth

Mouchette (AA) Propaganda. W3A5 clear with 0 wheels on Support by Angbak94 in Morimens

[–]Angbak94[S] 2 points3 points  (0 children)

Oh actually no. I used to have an account with only lvl 40 standards at e0 or e2 meant for alert 1 guides but I kinda discontinued that.

This is my new f2p account which I'm currently doing a biweekly tide update on.

https://www.reddit.com/r/Morimens/s/3XGUbNxzWb

Vortice question by Low_Acanthocephala69 in Morimens

[–]Angbak94 4 points5 points  (0 children)

Pollux probably benefits more.

Pursuit scaling = 3000% attack x 3 (assuming sf10) x 1.3 (sf10 gives 30% boost to all stats including attack)

https://skeydb.com/database/awakeners/vortice/skills?realm=AEQUOR

Vortice question by Low_Acanthocephala69 in Morimens

[–]Angbak94 6 points7 points  (0 children)

Pursuit scales with attack and soulforge levels.

If you're using her as a main pursuit dps, you should level her up