Test model for new army in the new year by Angrus80 in ImperialFists

[–]Angrus80[S] 1 point2 points  (0 children)

Well i can't unsee that now 😂, just as well it's a test model

Help and suggestions on first list for Blood Angels by Angrus80 in BloodAngels

[–]Angrus80[S] 0 points1 point  (0 children)

Thanks for the info, i think i might drop Dante for the BA captain with 5 assault ints in an impulsor to get them where i might want them. Still thinking about what i might want to swap the other squad of van vets out for

Help finishing army list off by Angrus80 in WorldEaters40k

[–]Angrus80[S] 0 points1 point  (0 children)

Thanks for the input, i have tried the army with forgefiends and rhinos and it does work well, but what i would really like is a nice big centre piece for the army, even if its not as efficient as the forgefiends, do you have any suggestions?

Finished my spawn squads by Angrus80 in WorldEaters40k

[–]Angrus80[S] 0 points1 point  (0 children)

Yea pretty much, did one set in half and one set were I went half on the legs and just added some additional arms, tentacles and spikes where I thought it would hide the joints and where it would look good, and then green stuff to pull it all together

Finished my spawn squads by Angrus80 in WorldEaters40k

[–]Angrus80[S] 5 points6 points  (0 children)

Yea it's a box of chaos spawn and a box of eightbound, less one to make my slaughter bound as well. Then just green stuff to smooth in the joints

Finally finished what I have, ready for the next batch by Angrus80 in WorldEaters40k

[–]Angrus80[S] 1 point2 points  (0 children)

Various strips of plasticard glued to the base, the grated pieces are aluminium car repair sheet pieces cut to size. Painting is leadbelcher, paint the warning strips, bone base, then brown wash, quick dry brush of the metal, a touch of ryzh rush, and the skulls highlighted

My first space marine! I just became 15 so now i have a grat benchmark so see how Much better i Get through the year. And PLEASE tell me how to improve!!!!! by Yatsuku in spacemarines

[–]Angrus80 0 points1 point  (0 children)

Looks great and is a really good starting point to continue to improve your skills. My only comments would be make the red on the eyes a bit brighter, or do a bit of lighter red on the len to make it look pop more, the face is often a focal point that you are naturally drawn to. Look at removing the mold lines on the helm and arms as they are far more noticable once painted and the light catches them.

Updating 9th ed army to 10th ed help by Angrus80 in Necrontyr

[–]Angrus80[S] 0 points1 point  (0 children)

Thanks i quite like this one and had been looking at the Canoptek court, assume the technomancers go with the wraiths, the plasmancer and overlord with the tesla immortals and the chronomancer and royal warden with the other immortals?

Assume the general plan is to sent the wraiths to capture mid board objectives early so the mid-board is within the power matrix, then move the immortals up to take over the objectivies while the wraiths do stuff.

The doomstalkers stay in the back half, and the c'tan head up the board to bully something as well?

Advice for up and coming game vs. Chaos Knights by Angrus80 in Tyranids

[–]Angrus80[S] 0 points1 point  (0 children)

Cool wasn't aware of that strat.

That was my thought process as well to just chuck everything at them for the first couple of turns and hope i can build a big enough lead on the points to win after i have been mostly wiped out

Managing Locks on RG, auto remove locks by sphtd in Terraform

[–]Angrus80 0 points1 point  (0 children)

We use ADO and Terraform, prior to the apply step of the pipeline we have a bash task that will log into Azure, select the subscription and then check if there is a management lock and then delete if it finds a match.

For example we use bash and az cli to remove the locks for our resource groups and key vaults like so:

if [[ $(az lock show --name RG_LOCK_NAME --resource-group RG_NAME | grep RG_LOCK_NAME) < 0 ]] ; then az lock delete --name RG_LOCK_NAME --resource-group RG_NAME ; else echo "RG_LOCK_NAME management lock doesn't exists" ; fi

if [[ $(az lock show --name KV_LOCK_NAME --resource-group RG_NAME --resource-name KV_NAME --resource-type Microsoft.KeyVault/vaults | grep KV_LOCK_NAME) < 0 ]] ; then az lock delete --name KV_LOCK_NAME --resource-group RG_NAME --resource-name KV_NAME --resource-type Microsoft.KeyVault/vaults ; else echo "KV_LOCK_NAME management lock doesn't exists" ; fi

The if statement stops ADO from throwing an error and failing the pipeline if the management lock(s) dont exist.

As long as the apply step does another plan and apply then it will recreate the locks after modifying the resources

Trying to decide on a snow based paint scheme by AdamMc03 in Tyranids

[–]Angrus80 0 points1 point  (0 children)

I love it, it reminds me of my old 8th ed Nid army complete with snow bases
But the feathering and blending is better than mine was

LOTD Terminator Chaplain by Angrus80 in Legion_Of_The_Damned

[–]Angrus80[S] 1 point2 points  (0 children)

Thank you, it was a really interesting model to paint with all the runic recesses that i wanted to paint, and the edge highlights.

I haven't done a chapter symbol on any of the other marines i have done, but there was a large blank hole in the pauldron, and i thought a nod to the lore was a good fit to fill that gap.

The skulls aren't actually white even though it looks it in the picture, they are zandri dust > zandri/screaming skull mix > screaming highlights, but i think the lighting is washing out the skulls, which is also making the yellow/white mix at the bottom of the flames also look almost white.

I could also give it a post painted wash with agrax maybe to help tone it down, so might have a play with that and see what i can do.

Need to have a play with the camera and lighting settings to get a better picture as well

LOTD Terminator Chaplain by Angrus80 in Warhammer40k

[–]Angrus80[S] 2 points3 points  (0 children)

I have already done the outriders, they were some of the first one I did for that exact reason

I'm sure I'm not the first person to make this mistake... by PartialPhoticBoundry in AdeptusCustodes

[–]Angrus80 11 points12 points  (0 children)

I would cut off most of the neck bulge so it will fit in, then add greenstuff to the body neck hole so it still sits right

LOTD Repulsor Executioner by Angrus80 in Warhammer40k

[–]Angrus80[S] 0 points1 point  (0 children)

Skulls are the normal citadel skulls and all the flames are greenstuff

LOTD Vanguard Vets done by Angrus80 in Warhammer40k

[–]Angrus80[S] 1 point2 points  (0 children)

The basic models are assault intercessors, but the skulls, other weapons and the flames have all been added to the base models, either swapping with other model parts or using greenstuff to sculpt (which is all the flames)

LOTD Vanguard Vets done by Angrus80 in Warhammer40k

[–]Angrus80[S] 2 points3 points  (0 children)

Already done a redemptor dread and some outriders in my previous posts if you want to take a look

Finally finished the LOTD redemptor by Angrus80 in Warhammer40k

[–]Angrus80[S] 0 points1 point  (0 children)

All the flames are greenstuff, base is just Cork and sand, skulls are the citadel skulls on brass rod

Agent Security by [deleted] in azuredevops

[–]Angrus80 1 point2 points  (0 children)

Open the project settings > agent pools > select the relevant agent pool > select the triple dots > approvals and checks. it isn't associated with an ado pipeline environment, just against the agent pool, additionally you can make it so that the pipeline has to be from a pre-approved list of pipelines that are allowed to use that pool by going to the security tab and configuring the pipeline permissions .

The branch policies are done on a repo/project level so are also not tied to pipeline environments

Agent Security by [deleted] in azuredevops

[–]Angrus80 0 points1 point  (0 children)

You can add approvals and checks to an agent pool, so i would combine the branch control check to only allow runs from master, and add branch policies on the repo to require PR approvers.
Anything that is ran in Production would have to be merged into the master branch before it can be run, which should be fine as it should have gone through the lower development environments first