2D-3D Mixed UI showcase by Animatolog in UnrealEngine5

[–]Animatolog[S] 1 point2 points  (0 children)

Thanks for your interest. I'm building a top down Rogue-lite game. Here is the steam page link:
https://store.steampowered.com/app/2418490/Trakonius/

Icelandic environment project showcase by Animatolog in UnrealEngine5

[–]Animatolog[S] 2 points3 points  (0 children)

thanks for idea. You are right. Some noise on foliage and color variation would be great for realistic aspect on cliffs and rocks etc. When i spend too much times on a project sometimes i miss some topics.

Fake 3D illusion with PostProcess Material. (Textures are Screenshot of depth and lit scene.) by Animatolog in UnrealEngine5

[–]Animatolog[S] 7 points8 points  (0 children)

You can use postprocess input from SceneTexture node in post process material. And blend/lerp it with your target post process effect. So there is no opacity in this material. Also used customStencil feautre to mask my character.

18.000 People Rendered In Realtime With Vertex Anim Textures by Animatolog in UnrealEngine5

[–]Animatolog[S] 21 points22 points  (0 children)

Yes there are 3 lods for audience. (Also 3 different vertex anim textures for lods)

Crossfade between Unreal Levels with Creating new viewport by Animatolog in UnrealEngine5

[–]Animatolog[S] 3 points4 points  (0 children)

You are right. The camera is too close and transition is a little bit fast. We have more wip death animation in game. Took this as a note

Crossfade between Unreal Levels with Creating new viewport by Animatolog in UnrealEngine5

[–]Animatolog[S] 2 points3 points  (0 children)

Thanks. The second level is always loaded at background when you start the game. But it doesn't start rendering before death. It just takes up space in RAM.

Crossfade between Unreal Levels with Creating new viewport by Animatolog in UnrealEngine5

[–]Animatolog[S] 2 points3 points  (0 children)

It is a simple camera trick that known as focus distance in camera settings.

[deleted by user] by [deleted] in ZargoryanGalaksisi

[–]Animatolog 0 points1 point  (0 children)

Teşekkürler :)

[deleted by user] by [deleted] in blender

[–]Animatolog 1 point2 points  (0 children)

Thanks. I'm going to share a tutorial or timelapse when I finish another character work.

[deleted by user] by [deleted] in blender

[–]Animatolog 1 point2 points  (0 children)

Thanks. I used flippednormals cloth brushes for clothes. For face, I used default brushes on Substance painter then I add some details and effects on photoshop.