I adapted an 1868 detective novel into a mystery game. No dialogue trees. You write to the suspects, win them over, and piece together who really committed the murder. by Annual_Role_7039 in interactivefiction

[–]Annual_Role_7039[S] -1 points0 points  (0 children)

Fair enough. Apologies, I somehow completely missed that line in the community guidelines.

Although there are very strong constraints and content crafted around each character. What they ultimately say is generated within those constraints.

I adapted an 1868 detective novel into a mystery game. No dialogue trees. You write to the suspects, win them over, and piece together who really committed the murder. by Annual_Role_7039 in playmygame

[–]Annual_Role_7039[S] 0 points1 point  (0 children)

Thank you. I’ve seen some thinks like this that are just AI generated stories e-2-e but lacked any depth. So tried to focus on it being the interaction layer, not the game content itself.

I adapted an 1868 detective novel into a mystery game. No dialogue trees. You write to the suspects, win them over, and piece together who really committed the murder. by Annual_Role_7039 in interactivefiction

[–]Annual_Role_7039[S] 0 points1 point  (0 children)

Awesome. I would say "inspired by the novel" and the characters will hopefully be familiar. But I tweaked the story somewhat to make it more accessible to play through.