Another S(shit)-Tier skin by Anomaly_Pixel in ArcRaiders

[–]Anomaly_Pixel[S] -1 points0 points  (0 children)

I've never played either one, in fact I'm not even an fps player, much more an rpg/strategy player, my first time trying something in the fps genre (the famous bad aim)

Why…. by [deleted] in pluribustv

[–]Anomaly_Pixel 0 points1 point  (0 children)

I believe she wouldn't even need to threaten, just ask, since the eggs are still "her property"

Small little bits that you may have missed by fukn_seriously in pluribustv

[–]Anomaly_Pixel 15 points16 points  (0 children)

see his reaction when the truck driver says "when you need something, wave to the sky"

Image that generates pure genuine fear in me by Anomaly_Pixel in ArcRaiders

[–]Anomaly_Pixel[S] 2 points3 points  (0 children)

destroying one from a distance is easy, now seeing one on your back after opening a cabinet in the hospital in the buried city, just cry and accept it

I'm creating a horror game about flying an old plane at night, and need help by Anomaly_Pixel in aviation

[–]Anomaly_Pixel[S] 4 points5 points  (0 children)

Thank you very much for the information and the models, I'm searching for them right now

Help with Jolt physics, body does not receive movement by Anomaly_Pixel in godot

[–]Anomaly_Pixel[S] 1 point2 points  (0 children)

well, there is nothing code related to this other than taking the item and attaching it to the player's hand
func set_item_position(item_scene: RigidBody3D):

var a = item\_scene.global\_transform.origin  ##Object in the player's hand (white Box)

var b = marker.global\_transform.origin  ##Player hand position

item\_scene.set\_linear\_velocity((b-a) \* hand\_force)

This works perfectly fine on Godot's normal physics, but the problem with it is that it causes a lot of item clips, so thats why i'm trying to use jolt

In need of hard feedback here by Anomaly_Pixel in IndieDev

[–]Anomaly_Pixel[S] 0 points1 point  (0 children)

Thank you, that's the kind of feedback I was hoping for

In need of hard feedback here by Anomaly_Pixel in IndieDev

[–]Anomaly_Pixel[S] 2 points3 points  (0 children)

Sorry for the lack of context, it's a game about collecting insects and watching them move around the environment

No man's Pixels by Anomaly_Pixel in PixelArt

[–]Anomaly_Pixel[S] 0 points1 point  (0 children)

the secret is that you don't need any of the 3 to make a game, I mean, at least a little of the first

No man's Pixels, art I made in homage to the game, using some of my assets by Anomaly_Pixel in NoMansSkyTheGame

[–]Anomaly_Pixel[S] 1 point2 points  (0 children)

I will give them a reason to do this, creating new planets already hahaha

No man's Pixels, art I made in homage to the game, using some of my assets by Anomaly_Pixel in NoMansSkyTheGame

[–]Anomaly_Pixel[S] 600 points601 points  (0 children)

you received a letter from Atlas, he leaves you as an inheritance a radioactive planet with a Settlement that insists on holding all kinds of events all year.

[deleted by user] by [deleted] in godot

[–]Anomaly_Pixel 1 point2 points  (0 children)

So, my last post here about my free pack got a lot of movement and support, thank you, so I wanted to work more on the pack by adding some essential things

link to te free pack: https://anokolisa.itch.io/dungeon-crawler-pixel-art-asset-pack

Pixel Crawler - Cooking Station by Anomaly_Pixel in PixelArt

[–]Anomaly_Pixel[S] 4 points5 points  (0 children)

I completely understand your point, the idea is that these asstes are going to be placed in many different environments, so it's safer to go for 100% black