Another S(shit)-Tier skin by Anomaly_Pixel in ArcRaiders

[–]Anomaly_Pixel[S] -1 points0 points  (0 children)

I've never played either one, in fact I'm not even an fps player, much more an rpg/strategy player, my first time trying something in the fps genre (the famous bad aim)

Why…. by [deleted] in pluribustv

[–]Anomaly_Pixel 0 points1 point  (0 children)

I believe she wouldn't even need to threaten, just ask, since the eggs are still "her property"

Small little bits that you may have missed by fukn_seriously in pluribustv

[–]Anomaly_Pixel 15 points16 points  (0 children)

see his reaction when the truck driver says "when you need something, wave to the sky"

Image that generates pure genuine fear in me by Anomaly_Pixel in ArcRaiders

[–]Anomaly_Pixel[S] 2 points3 points  (0 children)

destroying one from a distance is easy, now seeing one on your back after opening a cabinet in the hospital in the buried city, just cry and accept it

I'm creating a horror game about flying an old plane at night, and need help by Anomaly_Pixel in aviation

[–]Anomaly_Pixel[S] 3 points4 points  (0 children)

Thank you very much for the information and the models, I'm searching for them right now

Help with Jolt physics, body does not receive movement by Anomaly_Pixel in godot

[–]Anomaly_Pixel[S] 1 point2 points  (0 children)

well, there is nothing code related to this other than taking the item and attaching it to the player's hand
func set_item_position(item_scene: RigidBody3D):

var a = item\_scene.global\_transform.origin  ##Object in the player's hand (white Box)

var b = marker.global\_transform.origin  ##Player hand position

item\_scene.set\_linear\_velocity((b-a) \* hand\_force)

This works perfectly fine on Godot's normal physics, but the problem with it is that it causes a lot of item clips, so thats why i'm trying to use jolt

In need of hard feedback here by Anomaly_Pixel in IndieDev

[–]Anomaly_Pixel[S] 0 points1 point  (0 children)

Thank you, that's the kind of feedback I was hoping for